-grant lethality to gain TA from Weakening blast, make the WB on shorter cooldown
Been playing lethality for about a year. This change is the one that would make the biggest difference. The problem is that we have melee, short range and long range specials so depending upon just the melee special to produce TA is just not that workable. Still, playing lethality is a manner of constantly changing styles depending upon who is in the wz and the type of wz....sometimes i play as a stealthie, other times u would think i was a sniper, and most of the time i'm a mix of both of those things.
I thought about giving lethality/DF a try, but I saw the abilities that were stuck in 10m or less mixed with the ranged, while not really giving much utility to be either successfully, IMO; and I bulked at it. Might still just for the hell of it.