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Chimerako

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  1. I've been gone for about six months besides coming back just to do some random story here and there. I'll admit I expected there to be some balance changes from when I left. The Merc and Mando meta still exists I see. I was really disappointed to se very little diversity in the PvP matches. I played about 10 matches and consistently there were between 6 to 8 mando /Merc 3 to 6 sorc and I few juggs and sents. Even in the past balance wasn't perfect but we did have way more diversity in the game.
  2. I play all the specs and I'm pretty good but snipers and ops have better 1 v 1 survivability than a mara. Maras have excellent dcds but overall they aren't above ops or snipers. If you count utility in with the time it takes to kill each class then maybe. Anni doesn't have great dcds nor pyro mercs. Each have good specs but I don't agree with your class assessment. I'm personally more annoyed when I see a group of mercs over a group of maras. Snipers and mercs can force target switching quite often which maras cant do. They might absorb dps but there is no adverse reaction to just keep pounding them unlike snipers and mercs.
  3. Carnage is soso but yeah fury. Which is odd considering it has more mobility and a bit more burst but it gets the 6 second cc immunity. Seems like anni would have that, fury should be a little tankier and carnage faster. I can do ok with carnage but in a live match that 6 seconds of cc immunity is a huge dps boost. Way more up time overall than carnage.
  4. In all honesty rampant cc in tab targeted PvP is the same thing more or less. The point of cc'ing a person for 8 seconds while you attack them is a poor man's targets target. This entire PvP system is built around making easy PvP easier. Your not even aiming and we have built in group aim assist. They are saying if it's too hard to attack a marked target don't even worry about looking at it...simply be in range when the guy running point picks a target. I get your point but why do you think 8 seconds of cc would be needed in a game where you don't even aim? I also assume it's supposed to encourage group play but you can use that feature on any good dps on your own team. Even if they have no idea you set them as your focus target. So technically it's still fair since you can use that feature effectively even if your playing in pugs.
  5. They feel easier to kill to me...yet now assassins can be burned down with cc, pts feel the same defensively in PvP, lightening sorcs also feel the same. I like the dot spread fix on pyro, but energy management on that spec is trash for pvp. Combat still under performs focus because of cc immunity. Which is odd since they have similar dps potential. With the slight nerfs here and there mercs are still pretty op In my opinion. I don't think the dcd are an issue when I'm playing against them it's the in combat mezz , stun, kb, escape, net, spammed root and self heals that are annoying to me. Seems like utility overkill.
  6. I've been seeing a bit of ability delay...though that could just be the new fp. It's pretty buggy atm.
  7. As an update to this I think you have to have at least 3 days into the event to finish in one sittiing. I've been playing D2 and Battlefront so when I logged in on the 11th I played 3 wz and they all counted toward the achievement. I didn't have to wait or do one per day since I was eligible for multiple daily rewards.
  8. Really? @ 6:30 am eastern it's full? So you didnt know prior to the merger what the resource requirements would be for each Server? I'm a sub sitting @ 161 in line at 6 am...sigh.
  9. something strange is happening on my end as well. If I queue for pvp it take so long to load the match it times out and kicks me back to my original location. Once harb kicked me out for the 3rd time with no noticeable ping issues I gave up and shut it down.
  10. My point was that still makes no sense They would have known that PvE DPS was off balance before they even put out the patch. Similar to when they said powertechs had too much range but they were the ones to set the range in the 1st place. Chastised me without reading the content of what I was saying.
  11. Well...I'm not really sure what to think. I see how damage on a dummy or in a parse creates the idea for a nerf, but the dynamic nature of PvP effects dps totally differently than end game raid mechanics. So on the one hand bravo on balancing PvE or the other hand what the heck that class already sucked in PvP pre nerf. Utilities may help but...if the past is any indication it's not looking good. Also how are static abilities over performing? It's not like they change. Surely you test abilities prior to an update. So how is it over performing classes slip through when they have the same dps output during testing?
  12. I use pinnacle personally and love playing with a Xbox controller as well. I can map the mouse to a joystick button and using hold, double and single tap I've mapped over 40 abilities per toon. I'm just as fast as on a keyboard.
  13. This was a pretty detailed discussion that still boils down to vanguard /PT are the only class in the entire game without a dcd to mitigate a large chunk of some form of damage. All the other specs in some form or another can mitigate from 90 to 100% of various weapon, melee, force or tech damage. Stuck in no man's land as a jugg pop reflect. Snipers have evasion and cover ops evasion and roll. Sorcs god bubble, sent/ mars pop undying, mandos/mercs reflect and absorb. Kolto overload is a joke since once I see a pt get to around 40% I line up enough burst so they can't recover. It's a bit harder with pyro but pyro doesn't do enough front end damage to even worry about normally. The only way I'm personally successful at playing my PT is to play near cover. Once range start focusing you, there is quite literally nothing you can do but run away. A defensive buff on jet charge would be nice.
  14. The DEVS write multiple post about how and why they balance classes and your still blaming papers? The ONLY REASON NOBODY COMPLAINS IN PVE IS BECAUSE NPCS CANT POST ON THE FORUMS. You better believe there would be several raid bosses in here ************ about how easily his adds were killed. How dare a single sorc heal against his massive power. But they can't so the DEVS speak for them....and you blame pvpers.
  15. On a stealth class prior to the buff snipers 1 v 1 were a guareented kill. They had few defensive cds and no roll. I remember killing snipers so quickly they never got up from the knock down animation. Remember manually loading flechette round...
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