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Bynnar

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  1. How would they be different from the Smuggler and Bounty Hunter more than cosmetically? I'm not sure what you expect out of an Imperial Trooper story, the Empire considers them pretty expendable. SIS wouldn't be any different than Imperial Intelligence, they are both spy organizations. It might be interesting to see something in the realm of counter-intelligence, but that alone doesn't justify an SIS agent.
  2. Agreed. The first few times it was kind of funny. After that, it just became annoying and unnecessary given there is already an audio queue that you've gotten an upper hand/tactical advantage.
  3. Wouldn't that be dual pistols to the sniper? (They are the equivalent of the Gunslinger after all.) Also, I think it is fine as is, if you want to say you can equip a cosmetic pistol for cutscenes that's fine but several class abilities are based on specific weapons. Furthermore, you're loosing some of the distinction between the Republic and the Empire.
  4. Since you were apart of the group and could use the gear beyond selling it, I'd say you had as a valid claim to the gear as the healer. Now if there was a larger gear disparity, say he was in a low level green piece, then I'd say give him the piece if he asks nicely for it. From what it sounds like though, he was just pissed that he didn't get that piece of gear so he tried to justify it with nonsense.
  5. If you want to feel important about the Republic's survival, try either Jedi Knight or Trooper. Jedi Knight is more of KotOR style story and the Trooper does trooper things. Jedi Consular loosely fits with the story but there is really only one way to play (light side) and doesn't seem as connected with the rest of the galaxy except maybe on Belsavis. The voice acting is also a little dull. The Smuggler's story seems pretty good from what I've played of it (fairly little), but from what I've heard, you are more of a mercenary later on.
  6. It's in there for 475 Cartel Coins, you probably just didn't see it.
  7. For one, don't act like the Empire is the only faction. If Bounty Hunters only got the contracts then the Republic would be left out. Two, the class name is rather irrelevant in the long run. A Jedi Consular is a Jedi Knight, just a force-focused one. And for player bounties, I know a built in system would make it easier, but you could just offer the bounty in chat on the fleet. I'm not sure if you'll get anyone to kill the player in question or how you'd track a kill, but it isn't like you can't pay people to target a particular person. (Honestly, I never played SWG so I can't really compare systems, but the cries for player bounties ignore the fact that you can just offer one up over chat.)
  8. Guild space stations or capital ship would be kind of awesome. Although I'd say I'd like more customization for my own star ship first. If I recall correctly, they did talk about this at launch, but it wouldn't be the first time and won't be the last that a developer has promised more than it delivers.
  9. Realistically, you can't say every Sith or every Jedi is evil or good, you can only judge the orders as whole based on wide-sweeping generalizations. Therefore, I'm going on the notion that there is some abstract "common" Sith or Jedi that we are referring to. So here goes my best logical approach. Quoted from the bottom of the "Behind the Scenes" section of the Force's page on Wookiepedia: So by that logic, we can discern that the Light Side is empirically good and the Dark Side empirically evil. Therefore, those who fall mostly on the side of light would be "good," and those who fall mostly on the side of dark "evil." The Sith have more Dark Side aligned people than Light Side and are therefore evil. (I realize that, according to Star Wars Canon, force abilities do not dictate what one is. I am saying that the Sith have more people aligned with the Dark Side, thinking in terms of SWTOR's alignment meter. And yes, I realize that is just a game mechanic, but it serves as a good metaphor for what I'm trying to say.) If you don't like my pseudo-logical approach, then let me ask you this, define good and evil. For most people, what the common Sith do are evil things. Evil is a figurative phrase, but most people attribute certain things to being "evil." This definition is a reflection of current society and so using the term "evil" in any given situation is simply comparing what your society deems acceptable to the subject matter. So, my point is, there is no need for a philosophical debate. We know what evil is because we decree it so; whether it is the same to another society isn't an argument, it's an irrelevant statement. Most of what the Sith do (generally speaking) are considered evil by our society: genocide, slavery, intimidation, silencing political dissent. Trying to argue they're misunderstood is like trying to argue that what Nazi Germany did in World War 2 is not evil. Not everyone in Nazi Germany was evil, but don't be telling me that the Nazi agenda was simply misunderstood. I'm pretty sure everyone has a grasp on what the typical Nazi philosophy was about. (Drawing more parallels, the Nazi's idea of specific racial superiority can be related to the Sith's idea of pureblood and human superiority. In fact, thinking about it, the Empire almost scarily resembles Nazi Germany.) (I'm just going to say this before it's brought up. I harbor no hatred toward Germany, nor do I necessarily think all people affiliated with the Nazi party were/are evil. This again, is using the idea of a "common" example, or in this case, a "radical" example. I'd argue most people in Germany weren't nearly as zealous as the Nazi leadership.)
  10. I've always kind of liked the Venator-class Star Destroyer, but the "new" Harrower-class Drednoughts are looking pretty cool, so I'd have to say one of those. If it had to be a smaller vessel, I'd have to go with a B-Wing; I just like the rotating design of it.
  11. Although it is pointed to 3000 year BBY on the Wookiepedia page, Star Wars: Galactic Battlegrounds placed it somewhere past 4000 BBY. So theoretically, you could split this and make a story about the Gungan Civil War. (I still wouldn't recommend bringing Gungans into this game though; there is far too much ire from the majority of Star Wars fans over Gungans.)
  12. Assuming they continue to update the game, the class balance will be changed eventually. When that happens, the Vanguard might suddenly be one of the best classes in the game. So therefore there is never a reason not to have a particular class just because it is supposedly weak (unless they stop updating, but by then the game is on its knees anyways). However, I'd say in the end, the disparity between any pair of classes is negligible.
  13. While I like that it isn't the old rehash of including opposing copies of mirror classes, especially since you tried to set them apart in roles, but there is the bigger issue of story. There wouldn't be much difference in feel of the story for said classes. Aside for being on the opposite faction, how would their stories be unique. An Imperial Agent and SIS Agent pretty much do the same thing, with the exception that the Imperials also do political control. An Imperial Trooper is pretty much a Republic Trooper paid less and treated worse, and Special Forces is more of a Republic thing. So while I would like to see a Republic class that can use a Sniper Rifle and a Imperial Class that uses an Assault Cannon. They need a story difference, not just a stat difference. (Also, just going to point out, deciding who gets which gear would get a lot more complicated if they rehashed the old main stats. Although I suppose it is easier than thinking of a new stat and making more gear to for said stat.)
  14. I'm not a CE person so I can't claim to sympathize, but the fact remains that this game didn't hit the mark they were looking for. As in, if everything went according to their plan, the game would still be a subscription-based MMO. I wouldn't care if the CE people got more goodies (although expecting regular influxes of unique one-of-a-kind items especially for them is a little self centered in my opinion). However, the more pressing issue I see is that subscriptions as a whole are treated frivolously now. I'm not saying that Free-to-Play needs more restrictions, I'd argue the opposite, but that now they seem to implement things solely for the Cartel Market and tell subscribers to pay for it as well. I'd say that injustice, warrants more attention and development dollars than producing special items for tiny subset of people. <Warning: Cartel Market Rant> (I realize there is a sort of stipend of Cartel Coins for subscribers, but I don't really think it excuses what they're doing. If you save every coin it'd bet you could buy all the new straight-up-purchase items, but some of the stuff is hidden behind RNG. I'm not trying to say that I should get all the cosmetic items, but I'm sure I could find at least one thing in those packs that should be an outright given for subscribers. The RNG is a whole injustice in itself.)
  15. Considering the force more or less exists as empirical fact of life in the Star Wars Universe, I'd say since the dawn of intelligent species. Of course, when the term "force" came to be and actual documentation on it's effects, is a whole other question. But as I was saying, it seems to be that being sentient to some extent is a requirement for force sensitivity.
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