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digitalclover

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  • Location
    Dallas, TX
  • Interests
    Music, Video Games, Game Development, Interactive Design, Animation, Astronomy,
  • Occupation
    Interactive Designer
  1. In reference to the new philosophy of "recurrence," will the repeated events have new content or rewards as they occur over the year? It just seems odd to have the words "recurrence" and "ever changing" in the same paragraph when discussing game content.
  2. First, thanks for quoting that, because I discovered a typo. Second, any pressure for a releasing the game when they did came from the publisher hearing the same complainers on this thread about a release date throughout 2011. There's always dialogue between developers and publishers before a game's release. The developers want to put out a complete product, while the publishers want to make sure the game releases in a timely fashion in order to maximize profits. What happened with SWTOR's release was their attempted balance between the two. Was it perfect, no. Is any MMO launch perfect, no. Have they been busting their asses trying to improve the game, absolutely. Does improving the game involve holding some features back until they are ready, absolutely.
  3. Do you only mention the beta and launch of the game as if it's a valid argument?
  4. Way to sway your statement to into emphasizing your point. I'm sure all of the pre-orders for Diablo 3 were payed for by gamers only wanting the single player experience. I'm sure the figures could match, or even surpass you're quoted demographic of players who ignore every aspect of SWTOR, (even the existing PvP) except for rated PvP. Yes, it sucks that this announcement came so late before the patch implementation. But from my perspective, their decision shows they truly care about the state of quality their game is in. The dev team isn't purposely trying to swindle the small percentage of people who only want to play rated PvP. They've been busting their asses trying get this patch out as soon as they can. They noticed towards the end of testing that the rated PvP wasn't where it could be. God knows they're not going to take any chances on PvP after all the raging about Illum. They knew that this would be a blow to the PvP fans, but they still made the adult decision to not release an inferior product. Good game developers want to make their games better; and that means holding some things back until they're ready. It's a very common story in this industry. Yet in this case, we still have this huge mountain of content to see while we wait for this feature to come out. My original comment was a statement to tell everyone who's raging to calm down, and stop complaining as if BioWare stole your first-born child.
  5. Dammit Blizzard, why would you take out a key thing like PvP before the release of Diablo 3. It's like you have idiots for coders. Why would you even announce such a thing if you're not going to give it to us. Oh wait, wrong forum. I guess its easy to mix up developers who delay a key feature because they care enough not to release a sub-par feature. I mean, lets be serious, no game developer has ever delayed their product in the history of video games. At least that's what I'm assuming by the cavalcade of angry sentence fragments I'm seeing on this thread.
  6. any input lag was in Flashpoint situations. Granted I haven't done any PvP yet since that seems to be populated with players who like to voice their opinion at an obnoxious level. But I welcome any tweaks to tighten up the gameplay. Thanks for the info.
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