Jump to content

RasputinTS

Members
  • Posts

    48
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Indianapolis
  • Occupation
    IT Consultant / Manager
  1. Absolutely, need /roll added. Plz and thx Bioware.
  2. The Rift system posted earlier provides a good "system gear check" to determine if they can enter or not, as a random, tiered, LFD tool. No public gear score needed. This is the only "gear check" I would support for SWTOR - and one the OP was likely suggesting. If you want to get picky over who you have in your group... then don't use the "random" LFD tool period. That's what guilds/friends are for. Any conversation of gear scores from other games and why or how individuals use them is off topic imho. I highly doubt BW would introduce a public GS anyway with their cautious approach to any type of intra-group reporting thus far, and therefore likely irrelevant, especially to the OP's topic. ----------------------------------------------------------------------------------------- So back to the OP's original question... Yes, I would think BW would need to introduce a new stat to do a system side gear check on any proposed LFD tool. Otherwise it wouldn't solve many of the issues people are having with 50 chat except it being cross server.
  3. I think you're in the vast minority. BW, please close this thread.
  4. I'm not saying you can't play however you want, to each his own. Just that the developers likely won't implement such a system.
  5. By the time you go through and look at all their individual pieces and such, they'll already be in a random group. It's a nice idea, but probably not much more efficient that just spamming 50 chat for geared players. If you're concerned with grouping with scrubs, then don't use the LFD tool, and get a good guild.
  6. Same people that troll on forums, that hate the game, probably have issues "letting things go" in real life too. Just how they are.
  7. Gear Score =/= "System" Gear Check Gear score is poisonous to the community. With the Rift example, the system does a minimum check, you can either queue or not. Period. It's simply a single stat too, not an overall score people can compare.
  8. Yes, Rift did it perfectly. I object to a gear score... seriously object, but agree some sort of minimum gear "check" should be in place. Rift implemented an additional stat called "Hit" that was required to join specific levels of dungeons. Don't kill me if the numbers aren't exact, but I remember it being something like 50 hit for tier 1 dungeons, 100 hit for tier 2 dungeons, and 200 hit for raids. Not enough and you would miss on bosses causing them to enrage. Best thing was that it looked at your Hit score when queuing for dungeons with FLG. If you didn't have 100 hit, then the tier 2 dungeon was greyed out in the queue screen. Simple as that. You could get to 100 hit pretty easily from regular dungeon drops or by buying crafted gear with the stat on them, so it helped the crafting community as well. I really liked the system, and think SWTOR should and could implement something like that along with their LFG tool. For those already geared, you could add the stat to the Tionese/Columi/Rakata pieces. Then also add the stat to some new crafted gear and crafted mods as well as the daily gear you get on Ilum. Just my two cents, keep the change.
  9. I have a 50 jugg tank for pve, but am loving my power tech pvp alt. It's unfair how good it is.
  10. Probably on an extremely low drop rate for now until the game gets balanced a bit. Introducing something like that this early could be tricky. I know Rift did it early, but they were so common they were more like a purple BiS drop than a Legendary.
  11. This has been beat to death the same way console controllers vs. PC mouse and keyboard for first person shooters has. Let them think what they want, but those who know and use, keybinds ARE more efficient. Period. Don't want to use them, that's fine, but don't argue that it's the same, it isn't. Using a mouse to click any one of 48 buttons (on the current gui) without a doubt takes your eyes off the action more often than those who don't have to. It's not arguable. It also frees up your mouse cursor to do other things while in combat if needed. It's completely playable using mouse clicks, some play very well doing so. But for the masses, it's a wise decision to learn to use the keyboard regardless of the GCD's or queuing. Just look at any StarCraft 2 tournament player on youtube to see what APM's (actions per minute) can get you using a keybaord. No way can that be done with a mouse to that efficiency. I know an MMO, especially the hideously slow GCD's in swtor, isn't at that type of pace, but for tanks/healers in 16+ man raids/ops, it gets pretty fast and complicated.
  12. Oh, and add or substitute a Razer Naga if the gaming keyboard thing is not for you.
  13. I use a nostromo n52e and love it. With my left hand i can move using my thumb on the d-pad, and use keybound spells at the same time. Moving while casting is helpful. Good for PVP and PVE. You can have 3 layers of 14 keys available (stacked with phases). But if you don't have keyboard like that, you can just remap the hotkeys to your left hand on the keyboard. Since everything I need is mapped to my left hand, I can also use a mouse click to view enemy info, mark targets while tanking, renew buffs etc, without stopping the action. And I would seriously recommend looking into some sort of gaming peripheral like a Logitech G13 or Razer Nostromo if you (the OP) are short a couple digits. Takes a new way of thinking, but once used to it it's a decided advantage, even over keyboard only players. And can be helpful for you if you are disabled.
×
×
  • Create New...