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Johun

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  1. Even before the release of the game, I was intrigued by this armor design, featured on the Jedi Consular Holonet page: http://cdn-www.swtor.com/sites/all/files/content/holonet/classes/jediConsular_outfitting_03.jpg It featured the following description: "A Jedi Consular cares first about the mission and will sometimes put together robes from what is available, sacrificing comfort for practicality." An in-game model of the outfit is also featured on the Holonet page: http://cdn-www.swtor.com/sites/all/files/en/framework/holonet/classes/jedi-consular/jediConsular_fieldRecon.jpg A version of the armor is also worn by a NPC encountered on Tatooine during the Jedi Consular storyline. My question is this: is this outfit available to players?
  2. This one: http://cdn-www.swtor.com/sites/all/files/content/holonet/classes/bountyHunter_fieldRecon_01.jpg
  3. Can anyone tell me what the armor set on this page is called, and where to get it? http://www.swtor.com/holonet/classes/bounty-hunter The one with the black lacquer plates. I want the belt for those sweet wookiee scalps.
  4. Okay, I wasn't being very clear. What I meant was, if you look up an article for a piece of SW fiction, for example The Old Republic and go to Appearances/Sentient Species/ more often than not you fill see a few (First Appearance)-tags. This game was made with the express purpose of feeling like Star Wars, thus they had to use the same visuals, themes and character archetypes. TOR succeeded in its mission better than the prequels. I'm more than willing to overlook the technological statis thing.
  5. The last two episodes were terrible. Just terrible. The only two speaking characters were completely new and completely unlikeable. R2 was the only character we had any prior knowledge of, and I hesitate to call him a character. I've seen a lot of "it's for kids" sentiment in this thread. Kids don't like crap. Kids like cool stuff. Irredeemable.
  6. I'd rather see reliable and proven hats than no hats at all. Please don't make assumptions about my ignorance. First appearing in one of the movies does not validate a species' existence. Like VelvetSanity already pointed out, background characters in the movies are created purely for their visuals. Any consideration to things like character or continuity come a distant second if at all. Basically George was shown a bunch of concept art, and he said "I like this one, he looks like a chicken. Make it happen." and the besalisk species was born. Jedi Council members from the prequels alone added 9 more species. New, redundant thinks are added all the time. Like I already stated in my original post, almost every single piece of Star Wars entertainment intentionally or unintentionally adds more species into an already overpopulated galaxy. Major projects like Movies, the TV shows and Video Games especially. Just take a look at a random Wookieeepedia article "Sentient Species" section, chances are you will see the phrase "First Appearance" or "First Mentioned". As I already stated, I am not slamming BioWare, they did provide some much needed elaboration on existing species and the ones they added were mostly of high quality(not you, Esh-kha, you go in the shame corner). The vast majority of new species added will never be mentioned again. There's a snowball's chance in hell for any sort of refinement or development. When will it be the anacondan's time to shine? When will the lurmen return? What about the harch? Personally I'm eagerly awaiting for more karkarodon action. WAIT A MINUTE! These are all just anthropomorphic animals! Come on Star Wars, you know I love you, but you have to try harder than this!
  7. I have always felt that one of the great flaws of the Star Wars fiction is that it keeps introducing new stuff instead of elaborating on the old stuff. Almost every new movie, game, comic, book or TV show episode seems to add a new species of alien. Each more forgettable than the last In comparison, the Mass Effect series has only a hanzful of alien species, each of them unique and well-developed. Most fans could without a doubt identify each species by audio alone. Now I do understand that the Mass Effect series had much tighter quality control than Star Wars. Not to mention the fact that SW has been around for a considerable length of time and the number of writers that have cobtributed to the EU must be in the hundreds. It is also clear that the SW galaxy was never even intended to be a coherent, compact setting where everything had it's place. It's more of a space fantasy melting pot. There wasn't much worldbuilding. The cantina scene alone must have introduced at least a few dozen species. BioWare did an admirable job of using recognizable and cool species from previous SW canon, even shedding new light on some of them. Some of that much needed elaboration that I mentioned earlier. But they did go out of their way to create at least 4 new species(Esh-ka, Flesh Raiders, Gormak and Voss) that I'm aware of. The Star Wars galaxy is beginning to resemble the house of a hoarder, the bantha poodoo just keeps piling up. If you could choose, how many species does the SW galaxy need? Which ones? Personally I feel that Wookiees and Twi'leks are essential.
  8. Thank you Ridickilis, I appreciate the help. I suppose all that remains now is for me to investigate it on the field. Hopefully it will not be quite as unforgiving as I feared.
  9. I'm basing it on this ,(Act 1 Vette conversation SPOILERS.). There appear to be 3 different "Take the collar off please"-conversations: Well-behaved, Seeking Mercy and Desperate. "Crushed" seems identical to "Desperate", but perhaps the name of the mission changes according to your choice to free her. What I'm afraid of is that one of these "please take the collar off"-conversations is the "final" one and after taking the "No." option on it, it would lock me out of all future conversations. But it looks like after taking the collar off, the conversations are the same as if you took it off right away. Starting with "Before I Got Free". So keeping it on actually gives you more interaction with Vette. Of course, in my experience "Well-behaved" only becomes available after finishing the Prologue(after getting your ship), so it also means having to slog through Dromund Kaas without chatting with Vette.
  10. So not taking it off at a certain point traps you in a loop of her asking you to take it off? And if you don't, the mission doesn't complete? Sounds good, that would mean that keeping the collar on would actually give me more conversations.
  11. I play my warrior as an unapologetic Sith supremacist. I want to keep Vette's shock collar on as long as possible, but I don't want to miss any content by doing so. Is it possible to get all of Vette's conversations and unlock her Legacy bonus if you keep the shock collar on? If not, when is the last chance to take it off, and is it possible to accidentally lock yourself out of her conversations if you choose the wrong option?
  12. The jedi mullet will cover most of it, might have to counteract the princess effect with a beard.
  13. Can you provide the name of the item? Or the name of the quest?
  14. I have been waiting for this feature since my second day of playing. It has been and remains my number one complaint for the game. Partly because of this issue, my interest in the game waned, but since the hood toggle was promised to be included in patch 1.3, I made plans to return and play a knight again. Alas, I was disappointed. Especially with the new custom armor and adaptive armor added, I was dumbfounded that there weren't at least some robes with the hood down added, like those on the Empire side. Perhaps BioWare is already working on the toggle, and sees adding hoodless robes as an unnecessary step-stone, but at this point, such a "band-aid" is sorely needed. This is a broken record, I know, but it will keep screeching until it is given some much needed TLC.
  15. Do marauders/sentinels use 2 lightsabers in their conversation executions etc.?
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