I rarely write on forum, but at the moment i'm really bother that the % chance rated for reverse engineering doesnt reflect the real chance. I often have to try more then 20 times before getting a better item, and i seen a lot of 30+ time. That is far from the 20% chance that i see. If it was rarely happening, ok, you can sometime be unlucky, but it's more then that, since it's most of the time, i have to try at least 15 time and often over 20. Either the % chance shown is wrong, or badly encrypted, it should reflect the correct chance so we can store enough mats before even trying to r.e.
Nods, are as in most mmos, not well balance, because you often cant find correct mats for your level, until you are way pass the level you should need them to craft items for your level. And in some zones you dont find enough if your stay on rep or imp side, like on quess, where most of the nods bioanalysis and scavenging are on imp side. This is also very annoying because crafting items is very usefull for game play, having to try to get mats from a place where mobs are 5+ level then you, is very desapointing. I tought that with all the mmos allready out there, that this kind of mistake would not have been in this game. Because in my point of view, that is one big fail.
p.s. dont mind my english, i'm french.