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Karelzarath

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  1. Bumping for visibility. This is really annoying. Please bring back the option to set timezones.
  2. Starting with this last patch, it seems that Ensign Temple, when she attacks or heals me, using Kaliyo's prompts. I don't remember it happening prior to this last patch, but I haven't been playing much in the last month. Is anyone else experiencing this or is my game just bugged?
  3. You can already mail stuff to cross-faction alts. A Legacy Bank would be amaaaaazing. <hint, hint>
  4. Looks more like "soon" to me: Emphasis mine.
  5. The license reduction will likely be in 1.1.6 or 1.1.7. The wording reads as pre-1.2 to me, but I could be wrong. Since we still have a month or so before 1.2, there's plenty of time for interim changes. I just hope they rebate the difference to us.
  6. torhead is mostly inaccurate info at this point.
  7. I'm going to go with "Sentinel's Vest" http://db.darthhater.com/items/23017/sentinels_vest/
  8. I'd love to see a Legacy capital ship for the truly obsessed, er, dedicated.
  9. This isn't entirely accurate. The reason the EVE economy flourishes like it does it because there is virtually no other way to acquire the "gear" you need. There are no commendation vendors or gear vendors. If you want something, someone has to have put it on the market for you to buy. Yes, there are "rare drops" but they're difficult to get with any kind of reliability and thus incredibly expensive. When I played, I had a T2 production line that spit out a staggering daily profit, but the logistics of hunting down the necessary mats to feed the beast took hours out of each day. Yes, it's a healthy and vibrant economy, but it doesn't leave you room to do much else. The overhead necessary for that scale of economy is not conducive to the feel that SWTOR puts forth. The rough equivalent would be not letting people repair their gear so it gets destroyed and needs to be replaced, which would not go over well. The one point that frequently gets overlooked in these discussions is that crafters are not outfitting the main character on any given account. Those people are the lonely 50s farming Ilium or the 30-40s enjoying the content. Crafters service the horde of alts that follow in their wake. The game's only a few weeks old, so no one's had the time to create an entire tribe of lowbie alts. Once those people begin exploring the other stories or trying out the other advanced classes, crafters will find a very willing market snapping up their gear and mods. You can feel a little of that now, but nothing like what you'll see in 2-3 months and after. Of course, no discussion of crafting problems would be complete without addressing the hot mess that is the GTN. Difficulty finding upgrades makes selling things slower. I, personally, hate the interface. I can reliably find a few things, but I cringe at the thought of browsing through to find better gear. I've bought a couple pieces and some crafting mats, but delving the market to find gaps I can exploit is just too headache-inducing to attempt. I'd rather just go quest or run space combat. I would highly suggest that early crafters work on the purples they know will sell and bide their time until the game matures a little more. Once the GTN is revamped and the player base spreads out more, you'll see sales pick up.
  10. In both cases, you want crit then surge. Big crits make your healing efficiency increase.
  11. http://www.swtor.com/community/showthread.php?t=45866
  12. It's actually 5x purple per blue for a total of 15 purple variations for each green. Check the stickied RE guide for some wonderfully detailed info on how it all shakes out.
  13. They're single-use special missions. If you want to run them again, you'll need to buy another.
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