Jump to content

Royox

Members
  • Posts

    839
  • Joined

Reputation

10 Good
  1. Just completed the act 3 of my jedi shadow and here am I...withouth the archievement or the legacy legendary thing. Nice work Bioware. Watching posts from 5 months ago is very soothing
  2. Just reached lvl50, got a LOT of cool stuff (kreia and darth sion's sets, a speeder, a blaster) and everything is locked. God dammit.
  3. With enought time and withouth other enemies around maybe. During a WZ it's almost impossible to kill a Healer + Tank combo unless a lot of people stop what they are doing (defending a position or attacking it) and focus them both sacrificing assets to perform other objectives.
  4. Sounds like Sorcs healers are unkillable.
  5. Yes. They are freaking unkillable. You need 3 DPS to kill one freaking Sorc healer and that's freaking ridiculous when Warzones have 8 players on each team.
  6. Why?? Healer is not a Tank. Is a healer, "Class that can heal" not "class that can tank 2 players till the overheal is not enought to stay alive". Healers should be full team dependant as they were at launch and not like now that the ammount of healers can dedice the team that wins or loses a WZ. Healers on PVP are the reason I won't sub till next story episode. I enjoy playing pvp but nowadays every wz is plagued with Sorcs healers and I'm tired of losing/winning only because my team has more/less healers than the other instead of the skill of the players.
  7. How? An Inquisitor can sprint, phase walk, stun twice and use the PVP grenade to scape from the sigh of any dps of this game and keep healing like you never hit him. Ah, and if he's on a defending position don't worry, he will use the "oh ****" button (a.k.a the bubble) and now you can't cap or damage him and only can see how other 1000000000000 enemies are coming to that position.
  8. You need 1 DPS to kill a Tank. A class made to bear great ammount of damage and protect the others. You need 2 DPS (or more) to kill a Healer. A class made for healing others. The moment you need 2 ppl to kill a healer but only 1 to kill a Tank is when your game is not balanced. Example: Hypergate Warzone. Situation 1: 1 tank + 2 DPS IMPS decide to attack Rep pylon just at the beginning of the WZ. They block the first capture, reps call for help. It's a 3 vs 3 situation. Reps end killing the imps and capping pylon because nearer respawn. Situation 2: 3DPS IMPS decide to attack Rep pylon just at the beginning of the WZ. They block the first capture, reps call for help. It's a 3 vs 3 situation. Reps end killing the imps and capping pylon because nearer respawn. Situation 3: 1 healer + 2 DPS imps decide to attack Rep pylon just at the beginning of the WZ. They block the first capture, reps call for help. It's a 3vs3 situation, imps never die. They can't cap but reps can't. Reps call for help. 4 reps vs 3 imps. Imps don't die, more help required, 5 vs 3 Imps begin to struggle. What's the difference? The situation with a Tank has the same result as the situation with only DPS. One single DPS can destroy a tank, the guy specialist in DEFENSE but one single DPS can't even make a healer go under 50% HP, the guy not specialist in DEFENSE.. In this example (that happens...A LOT) we see how the healer is doing the tank and healer role as he heals but he can tank all the incoming damage. A situation 4 with 1 tank and 2 healers would be a "gg wp" for rep side. In a 6 vs 3 reps wouldn't be able to cap the pylon or kill one single of them.
  9. I've played this game since beta (stopped for a while and now returned) and I always thought the healer guarded + tank is so overpowered in every defense position. I mean...if the healer is an Operative they can keep 4 dps's busy with them (and not killing them, of course) while the other 6 members of the team can attack another position or defend it. Is it intended? I play Guardian tank and Vanguard Tactics before you say something about "you want to nerf the other classes". I find it unfair for unranked games where the team you get is totally random. And after that, so comes the question. How do you deal with that? People used to say "make them stay together and nuke them with aoe so the tank eats x2 damage" but aoe dmg now is so ridiculous I don't think that's effective.
  10. Make the big stun to fill the whole stun bar. OP is balanced now.
  11. After years and still Operatives Healers are almost unkillable and Operatives DPS can destroy everything they touch in the 1st stun....and don't worry, if you use the skill to break the stun they will just vanish and re-stun you so they got a 2nd free rotation of pure damage
  12. HK-55 spoiled HK-51 for me
  13. I was Vanguard Assault (the new PlasmaTech) since 1.0 till 3.0 and now I can say Tactics has so many PVP skills and passives it's just useless to pick Plasma for that.
  14. If you think that about KOTOR 2 you haven't played KOTOR2 or you played it wrong. KOTOR 2 is a game you can play 4 times and have diferent companions and story based on your choices like Sex, dark-light, training or not with Kreia, training your whole crew to be Jedis/siths (yes, the whole crew can become force users)...Kotor2 was just so awesome for its time and, even with KOTFE being awesome, TOR can't surpass that level of awesome. Try to find a Speech as deep as this in TOR. You can't.
×
×
  • Create New...