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Aerilas

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  1. This goes for 1 DPS class as well - Snipers.
  2. It made me laugh and cry at the same time that after 12 years, rubberbanding on sniper (and operative?) roll and Force Speed right after you get jumped by mara/jugg is still a thing. Plenty of other interactive bugs ofcourse, but thisone affects me most personally.
  3. I'm not saying I'm for or against it. But would removing premades from regular queues bring them to team ranked? It would be a better solution imo to get people to play team ranked rather than 1billion costing augments.
  4. Yes and no. I can't recruit Arcann either because I killed him off. HOWEVER, Senna, Koth, Torian Cadera and Elara Dorne all died in my story. I can still recruit them all. In case anyone doesn't know; This is done on Odessen, in your alliance base. There is a small room that sometimes gives datapad quests (insta rewards) when you complete heroics and turn in the alliance packs. In this room there is a big holopad you can click to return some companions that have died in the story.
  5. 100.000 times this. Recently came back after a 6 year break and have wandered my way through many games since then. I never realized it back when I used to play but with the added experience of other games' community managers it is beyond ridiculous how awful SWTOR is at communicating with their players. Absolutely scandalous and 'from another time-period' level bad. Bioware (EA) treats this entire playerbase as if they're the nasty kids they have to babysit and won't take any opinion here seriously. They only feed us what we need to survive, but put intense effort into making it all look pretty through the cartel market. I do realize that numbers and spreadsheet are all that matters for a company such as EA so most decisions do make sense. Most likely the CM team is 5x larger than the actual gameplay team and the community managers are smart bots making standard replies only, never showing a hint of emotion or their own opinion / will never go into a discussion to elaborate their botty replies. One bioware post per thread megarule. Yes, a lot of people (including this rant I'm typing up) post utter ****, but they are professionals and know their game better than anyone. Or should. They ought to be able to see the truth through the whining. Genuinely. The way this devteam works is archaic as hell. I got wayyyy off topic.
  6. Like you mention in your third question, you will generally mostly be healing the tank. Ofcourse there are plenty of times you single/directheal other members when necessary or mechanics make that happen. AOE healing will mostly be done when multiple people all need healing, and usually decent groups group up for those and will happen after aoe incoming damage mechanics of the boss. You learn to focus one kind over the other by experiencing, learning and starting to predict the mechanics of the fight. You'll know when to aoe heal vs when to focusheal the tank by expecting the boss' abilities and future incoming damage. Salvation is obviously your group heal and requires 4+ people to stand in it to be a better heal than others. Roaming mend (might be called different for sage) is a good skill to heal other targets of your party. It's also a smart heal that goes to the lowest hp targets with you not having to do much. A slightly different but still aoe heal that can be used nearly on CD, as the best Tactical also affects this skill. Rejuvinate should almost always be cast on the tank, even if you plan to heal another player with your buffed next ability. By screen do you mean UI? In this case, I myself use a 12button mouse as well. I do however have all active abilities keybound with 1-12, Shift+1-12, 9 letters around the WASD and Shift+again a few of those letters. Keybinding everything and getting used to it is vastly better than clicking your skills. It takes time to get used to it all (and very overwhelming at the beginning). Taking some hours when you hit 75 to plan your quickbars and keybindings out to find your own logic inbetween all abilities and practicing your memory to know where everything is (and create muscle memory with your fingers) is something I'd definitely suggest. Combinations of -for example- Polarity Shift on SHIFT+3 and Deliverance on 3 means in PVP you'll very quickly be able to pull off safe burstheals on a target. There are plenty of combinations of keybindings you can set up that fit your playstyle and how the class is played. You can build on to that with putting offensive cooldowns together on a quickbar, defensive on another. Wherever you train your eyes to go to look for certain cooldowns or ability combinations. If you do plan on clicking. I can't help you with that. Unless you're doing Story Mode ops, you won't be doing much DPS either. The harder the difficulty, the less chances you'll be DPSing. There are some bosses where you don't have to heal for 1-30seconds because of mechanics and the little bits of damage you do can help, but they're rare. Most of the time, if your raid is trying to hit the DPScheck at the end of a NiM boss, **** usually starts hitting the fan incoming damage wise as well and you'll prefer to heal to keep them all at the brink of alive rather than do a 3-5k DMG skill on the 1-2million hp still remaining. So yes, very similar to WoW when it comes to progression raiding.
  7. Allows you more APM and to save that one person who you otherwise couldn't (same way you can use selfheal and another heal instantly) I am looking at this from a PVP perspective btw, where it's very possible to just empty out on Force on long drawn out fights with high heal requirements. How many people I've lost simply because I HAD to spend a GCD on regaining force. (x100) Well, I'd prefer both off GCD! Iirc a single recklessness charge gives 4 crits on innervate? I'm cirous what others use the charge for mainly. Though again, I'd love to have ALL the good sides of these, but there has to be a give and take. My favourite remains force regen off cd, it would help my APM sooo much and allow you to heal so much more.
  8. A few ideas (that don't have to all go together, more of an and/or situation) -Recovering force OFF GCD. (I've wanted this forever. Put unnatural reservation=selfheal on GCD instead) -Surge stacks go to 4 (as innervate ticks 4 times) instead of 3 -1st OR 4th tick of innervate is the automatic crit, in return perhaps lower crit chance for the skill or in the skilltreebuff from 25 to lower)
  9. Honestly t hey've never been weak in PVP, they just have a very very high skill cap. I've seen very few people that actually did amazing with them and could waste anyone/anything anytime, but they're there. @OP: I don't think it matters if it affects PVE atm, snipers got gutted hard in pve. MM sniper at the absolute bottom with biggest margin of dps between any specs
  10. I would concur, if I hadn't had this issue many times myself. my PB's also don't proc FT once or twice per minute. My accuracy is 110.10, I don't cut off PB when this occurs. It's annoying me to hell, messing up my fingermuscle memory rotation :/ Also, the last tick from PB isn't killing the enemy either. (Since this has been around for ages, and i accepted it to be as intended)
  11. Yes I realize you can attack sooner, the effect just seems very minimal (to me) in active moving combat I do realize that if you have a window of 1.3s before you have to move you wouldnt be able to get the attack off in time without alcrity while you would if you did. I actually somehow never thought about the offensive CD's reduction though, very good point ty. The regen is np for me as my burst offensive cooldowns on MM sniper (target acquired, sniper volley) give extra energy or regen. Is the alacrity increased regen created exactly to the point that your faster rotation: 1. has the same regen without alacrity when using the faster rotation by alacrity 2. worse regen 3. better regen ?
  12. I'm hoping OP can answer this, but anyone with a good -detailed- explanation would be very appreciated! I have a question about Alacrity. I have been playing since 2012 myself, both pvp and pve. Without any changes to alacrity in 4.0, and crit/surge and other stats getting buffs it kind of strikes me as odd that Alacrity is suddenly(?) the best stat. I've always had a different vision on Alacrity than most other players yet nobody has been able to explain it to me in a well-formed manner so that I can understand and agree their vision on it. My vision: First off, I'm a MM sniper. Try to see what's coming as if you're playing MM sniper. I can definitely understand Alacrity is good on a dummy. There's 0 pausing between your skills so the full benefit of having shorter cooldowns on your skills are used. However, in pvp or an active pve boss (Let's assume TFB and further) you do have to move around alot causing you to cancel casts or put you out of range to continue your optimal rotation. Sometimes even making you unable to continue any attacks. In this case, it does feel to me that you lose out on all that gained momentum/time-winning in your rotation as you can't attack for a few seconds. Seeing that alacrity "only" boosts your rotation by for example ~5%, that gained time is lost while running around. In the example of 5%, you'd need 20*1.5sec=30seconds before you actually get an extra skill off. Seeing that in most bosses of the more modern operations one needs to definitely move to less ideal positions/situations at least once every 30seconds, it has always struck me as a downer among stats. I've never ran with any alacrity both pvp or pve (except on a healer) and my damage has always been very good. (extremely extremely good in PVE). Not having alacrity seemed to always have been in my favour of my own playstyle to hit hard in any situation and optimally targetswitch without losing dps, which always falls onto me. Yes I do know that alacrity also increases your energy/force regen time, but then again you're using skills at a faster pace. Another question I can pose here is if the Regen > cooldown recuction? Is there anyone that can explain it in a detailed fashion so I can love alacrity the same way others do? Because I'm thinking of going full crit for lulz and for serious... ::edit:: well, not FULL crit because of DR... but definitely higher than average, which is how I've ALWAYS rolled on any class. Thanks in advance!
  13. I haven't been around for a few months and I heard the person that makes and updates the stat guide had a huge thread (agani) on 4.0 stats recently. I've been searching the forums manually and with the search button but I can;t find it. Could anyone be so kind to link me to it? (apologies if this is the wrong forum) With stat guide I mean a thread about how the stats work with the new patch, with graphics and everything.
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