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Sarcen

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  1. Supposedly... http://www.torhead.com/guide/leak-1.3
  2. Instead of the giggle we now got some super annoying reload sound (ones troopers use i think) They seriously need to revert this **** because this sound is pissing me off already, And the giggle was fine, been using it since release and i never found it annoying.
  3. They keep messing about, they want crafters to be usefull so give them the ability to make the best endgame stuff; crit crafted orange, so every person would move their mods into crit crafted orange and nobody would wear pvp or pve endgame gear. But this is something they wont want either they want ppl to have a reason to wear the so add augment slots to the pvp endgame gear... which in turn makes crafting useless again. They should instead give crafters the ability to add augment slots to existing gear... which will keep everyone happy...
  4. I'm thinking that in 1.2 when they remove them they will put new ones up aswell. Just removing things makes no sense
  5. I didn't read it all, but my motivation has never been to earn medals, mine has been to win. So I guess that makes this entire post irrelevant. Also I'm pretty sure this belong in the suggestion area and not in the public test area..
  6. The scoundrel version was working before patch (Tested it myself), and i assume it still is working.
  7. The crit crafted rakata is still better, you manage to ignore the fact that it has ALLOT more power.. For me, my crit crafted cunning belt has 71 end, 131 cun (+28 augment), 11 crit. So they definitely are better.. its just that yours has a different distribution of stats..
  8. I totally agree, and want pazaak! They could also make lots of rare pazaak cards with a extremely low chance to drop to mobs all over the galaxy, so people can trade with each other! I would give you more to do at 50... (playing pazaak, trading cards, farming cards..)
  9. pro-tip, Dodge removes all hostile removable effects, this includes force dots. (Its a scoundrel passive called Lucky dodge)
  10. I've bought Rakata Enforcer leggings for that reason (as healer), and i plan to buy just the ones with the high cunning stat. Enforcer has 122 cunning in Head, Gloves, Legs Medic has 122 cunning in Boots, Chest So you could just mix chose two sets, because tbh, the setbonus on the healing set is pretty useless anyway, 4 set is entirely useless because i never use kolto pack, and 2 set is kinda meh because i hardly use kolto cloud and its not a huge difference either. As for the enhancements.. they have bad stats in all items lol... I have all mine swapped out with columi grade crit\surge or power\surge enhancements. Giving me about 300 power rating, 40% crit 91% crit bonus (selfbuffed).
  11. Alderaan has lvl 40+ bonus quest line, if you are republic ;P
  12. In hardmodes it can be useful if everyone constantly gets (small) damage it will just help a little with regeneration and keeping people at full health. My real issue is during operations, compared to sage, which has infinite targets our is just plain useless, not just because it can only do 4 targets max, but because there is no optimization for the targets it chooses at all. It can easily pick 3 targets that are at full hp (if they are just standing close to the target you are casting it on). To fix this skill it would need smart targetting, picking the lowest hp people first, and increasing the radius in which it does that by a significant amount. Perhaps even extend the smart targetting to the point where it jumps over on other targets if people have been topped and there is still duration left.
  13. The slicing nerf is fine, but honestly I think that slicing is a badly designed skill in itself, because to be honest no crew skill should drive a direct profit without the use of the rest of the community. So if you ask me, they should remove lockboxes alltogether and give them something else instead... something they can sell\trade whatever.
  14. Damn it, too soon!, i was only at 1mil credits.. need my 1.5mil speeder
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