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DrRose

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  1. I think all the additions are great, though I do agree with mod removal cost should be dropped a bit more dramaticaly from what it already is presently. My Gripe (one I have yet to see): Presently we are able to RE anything that have the same stats as what we craft (i.e. with synthweaving I can RE anything armor that has strength or willpower attached to it) but when 1.3 goes live only craftable items can be REed. there are a few reasons this is a problem to me 1. storage space - I am going to have to make the desision to either find the nearest vendor to offload what I have found more often or stop my grinding and travel to the nearest GTN. 2. I now have to sell all bound gear to a Vendor rather then getting the mats out of it and enjoying the use of said armor a second time This may only be slightly annoying to some, it may even be something I can get used to. But it won't be comfortable at all.
  2. Why wasn't this inherant in the game already? this becomes especially important when you have imp races integrating into the pub side and visversa. I want to know what's going on...has your pureblood become enraged by the imps acceptance of lower races being accepted into the ranks of Sith and therefore has decided to use the pub forces to punish them and then rebuild Empire in his/her image? lets get this ingames stat!!!!!!
  3. Not a deal breaker, nor is it really anything I absolutley have to have.....however it might be nice to see Kira riding in the taxi right beside me....
  4. I wouldn't mind having a choice as to whitch item I unify to. not really in the same direction you want to go but would be nice either way....
  5. Guild uniforms here we come......I also can't wait to see this in the PVP arenas. Hate it or love it, it just makes sense.
  6. I played years ago now my more famous player at the time was the Angery Lumberjack ......
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