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Renneman

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  1. Seems so if you look at this: http://www.torhead.com/item/fwICtJz/rakata-enforcers-armguards
  2. I'm also all up for Character transfers, free OR paid. Made a mistake on chosing a server with to many Russians and PVPers, I'm a scandinavian and so are all my guildies. We already have full columi and a bunch of rakata gear, so none of us are in a mood to re-roll on another server!... We chose that server on the 2nd day of the early access and when we realized it, it basically was to late.... As many have said, we ALL in the guild would also be glad to PAY for a transfer.
  3. Guess no one knows anything about gear yet..
  4. Hi! I really need some help regarding my off-hand and relics... Ok let's start with the relics: ATM I have 4 different relics and I'm unsure of which I should use. The ones I have are http://www.torhead.com/item/auXJYeD/matrix-cube-m7-r3 The Matrix cube with passive stats http://www.torhead.com/item/48oqg42/relic-of-boundless-ages Use relic, 300 power for 20 secs and +59 endurance And then I have two relics that does the following: "Equip: Damaging attacks have a 30% chance to deal 208 additional energy damage to the target. This effect can only occour every 4.5 seconds, and shares this limit with similar damage-dealing effects." Thats the first one the other one is exactly the same but it does "156 additional internal damage" First one is called lightning pillar and the second one is called Corrosive injection kit. Both also gives +72 endurance. Which 2 should I use?? My other thing is the off-hand Only me thinking that the Columi off-hand "The Cloaked Eliminator" is better then the Rakata "Ghost"? http://www.torhead.com/item/gMZJYGo/the-cloaked-eliminator vs http://www.torhead.com/item/3rvilFp/ghost Also again, which one should I be using? ATM I'm using the Lightning Pillar and Matrix cube relics and the Cloaked Eliminator off-hand! Thanks in advance!
  5. it's the one where he actually should "die" but does not and is immune to everything. Oh and this is about Hard mode. Maybe thats for normal?
  6. The Foundry Corrected an issue that could cause the final boss to become stuck at 10% health. Am I the only one who actually have NOT seen this bug? Shouldn't they be focusing on the bug where he leaps around with his shield bubble at 4% and kills of everyone or the force channel that kills 2-3 ppl in a matter of seconds instead?
  7. Yeah seems Field tech is for Sniper and Enforcer has operative set bonus... phew, just bought the field tech chest today, would have been annyoing as hell if I had bought the enforcers... Thanks for your help all!
  8. Do you know the different bonuses?
  9. Hi! i'm just wondering if you are still able to get the set bonus even if you mix the e.g (I'm a sniper) Field tech gloves with enforcers chest.. Or do may I only have Enforcer of Field tech to get the set bonuses? Thanks!
  10. Hi! i'm just wondering if you are still able to get the set bonus even if you mix the e.g (I'm a sniper) Field tech gloves with enforcers chest.. Or do may I only have Enforcer of Field tech to get the set bonuses? Thanks!
  11. Well alacrity is almost last, The reason it's above high amounts of crit and surge is cuz I've read something about stacking a certain secondary stack will have dimishing returns. If thats true, I don't know
  12. I've found a compendium on sithwarrior.com and it says the following: Our calculated stat priority list is: 1.Accuracy, up until ~216 2.Surge, up until ~275 3.Crit, up until ~300 4.Cunning 5.Surge, up until ~350 6.Crit, up until ~450 7.Power 8.Alacrity 9.Crit, beyond 450 10.Surge, beyond 350 11.Accuracy, beyond 216 This post was updated today, so it should be good. Im gonna go with this for now. http://sithwarrior.com/forums/Thread-Marksman-Sniper-Compendium
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