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Blakinik

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  • Location
    The Great State of Texas! It's like heaven - except very hot.
  • Interests
    Guns, Guns, Guns, hunting, fishing, travel, Honey-dos
  • Occupation
    Analyst
  1. So doing both i should get the mods, armor, and barrels if I understand you correctly?
  2. As the title says - how does this pair work? Specifically i got the purple 340 completed. Everything I could find out about it says it will unlock the components for the shell armor so I can have armor, barrels, enhancements, and mods again. And then I find out it simply just unlocked enhancements. No barrels, no mods, and no armor. I them go back thinking "well maybe I need to go do this again...." and low and behold - no further option to expand my offerings. So what did I miss or how to I get further unlocks of other moddable items? Blakinik
  3. Thank you Eric for the openness to discuss where it went wrong. I for one appreciate it. Look forward to the fix tomorrow!
  4. Decided to test something. Seems to be ONLY if you are on Voss in the Interpreter's Retreat. I went too my ship and lo and behold the conquest is back again.
  5. Blast them at 7 AM Central Time. Sydney time that is Midnight Monday into Tuesday (+15 hours). Reason for this is if you want to "load" up the weekend, your posts will be buried in the deluge of everyone else posting as well.
  6. Why not leave it at the 500 conquest for 200 FP instead of screwing over the players? 500 for 200 is a 2.5:1 ratio. You are proposing a 4:1 ratio. Are you increasing the conquest drops to compensate?
  7. Did - nothing on multiple different characters. Big fat round nada or 0 - whichever you prefer.
  8. I dislike the changes on the surface. Maybe I will like it when implemented. My problem is the more you do this the less "play my way". At least we have come to the conclusion "play my way" was never there. But let's go into the reasons I dislike these changes: Rail ship is fine. Heroic Rail ship sucks unless you are nerfing the difficulty curve. Companion Kills - well I guess DPS and Tank will get their time to shine I suppose. So would this count in a team or do I need to have my personal companion in Tank / DPS mode to get credit? I dislike the Flashpoint changes. Let me pick my flashpoints unless I get story mode choices. Don't care about Operations. Like doesn't impact me because I gave up on Operations nearly a decade ago (basically Oricon was the last Ops I actively tried to do). Can we add more crafting objectives? Crafting needs more love. Think that is it for now. Blakinik
  9. I 100% agree here. I "dislike" PvP, GSF, Operations, and Nightmare mode stuff. Reason Is I have found the group content generates a ton of anti-social type behaviors - especially when you have "pre-mades" which is a whole other topic. I "like" story, story mode flashpoints, crafting (something completely neglected IMHO), and stuff related to that. But I am not calling for them NOT to do development there - Its just if I was to choose I rather they do the areas I like. I like these mostly because its my play style. And I am an altoholic with nearly 100 characters. Problem is our CM purchases, fees, and monthly subs all go to a general budget. We do not have a choice where we would like development dollars spent. I do think it would be really cool if they could setup something like that as a reason to sub or spend money on CC's, but not a development is the same either. So PvP changes might be a minor code change or an extensive abut of QA testing to ensure there are no bugs. Same in that I would love too have additional racial options of "droid" and some of the other races, but that would require voice over work, even if it was a bunch of sound effects or clicks. Heck I would even like the option to do railship fighting as an alternative to traveling form one system to another. Thanks, Blak
  10. TBH I was not a fan of the game. I gave it like 20 hours years and years ago, and just didn't get the excitement some have. Heck I don't get the excitement of Dragon Age 2 either but some people love that game. Dragon Age 3 I did like as well as Dragon Age: Origins. Speaking of Dragon Age, I thought they were looking to make a MMO at one time off this IP? Based off this news, it is safe to assume we are likely back to some DA3 Multiplayer / single player game?
  11. So if I understand (in my odd own way) what you just said it is this: "SWTOR IS still an EA game "powered" (to use that internet lingo and marketing fluff) by Broadsword" I still have my question how Broadsword doesn't have a track record of this type of MMO nor one of this size is going to be able to run it. Now if they are effectively taking Bioware Austin and converting it too Broadsword Austin and giving them the right to run and manage the game as they deem fit, I would have a warm fuzzy. But that hasn't been communicated yet. Yet, somehow in my mind I keep thinking this is what is going to happen for some reason the more and more I post in the forums.
  12. Its not change I fear; its effectively the game in maintenance mode. SWTOR is about the story. Unfortunately there is only so many times you can play the same story before you say "well I'm done". And this isn't like NWN where you can Min-Max for humorous conclusions like "the STR 3 / CON 3 barbarian that talks their way out of every fight because they will die almost immediately" parody that you can get for cheap entertainment in some games. So if no more story growth, the game will eventually wither over time and people simply just get bored playing the same game over and over.
  13. Well for starters if I delved into wild theory tangent land with my posting - I am sorry as it was not intentional. Second though is I think much of the uproar is over fear of the unknown - and holy cow this is an unknown. Effectively Broadsword has managed 2 classic MMOs that for all purposes look like they have been in maintenance mode, at least for UO since 2018. That is 5 years without a content update or significant updates. Granted that game is about as old as the modern internet which is saying something about its staying power, but THAT is the fear the many of the players seem to have - the slow grandma in a vegetative state put out to pasture death of the game. Additionally not to rain on the parade, but even combined UO and DAOC doesn't have half or less the player base that SWTOR supposedly has. Best estimates I have heard was UO was in the single thousands (1,000 to 9,999) consecutive players and the majority of those are Japan and China. So can Broadsword even manage the project or is this a wish and a prayer? So are they equipped to handle it is my next concern? After all I am one of those "played since launch" folks that honestly plan on sticking through to the end but not to simply dump cash into a game that will slowly bleed to death with a slow steady loss of the subscriber base. Plus the games they currently manage were rampant with gold farmers and scammers before I quit UO. Granted SWTOR isn't UO but that is the fourth issue. SWTOR is NOT UO or DAOC. It is a RPG MMO that is story based. UO is a grinding farming simulator where its more about farming mats for skill improvement than RP. And this is talkign to someone that literally spent they 20's sitting in a chair and mindlessly "grinding hour and hour to raise my mining skill a whopping 0.1% after an hour of continuously clicking a dang pickaxe against a virtual cave wall! Sure you can RP there, if you want to RP like they do on Fleet. Furthermore, the game was a perpetual land grab when I did it till the age of suburbs (age of shadows) which was about as immersive as 1,000 Keeps in a "wilderness" area could be. I remember I am not exaggerating much when I say 1,000 keeps in an area. Finally while I am not privy to the licensing agreement with Disney, I personally would like some assurances form someone that they are in it for the long haul. In particular, what is the player base minimum needed before Disney says "shut it down" or effectively costs more to maintain the license than the revenue / profit generated. Also when I hear EA say "with the players best intentions in mind" I have to say "Battlefront loot boxes" as a response. I trust you personally @KeithKanneg but its a great deal of suspicion for EA when they try to say anything about the betterment of the player base. For this I simply need to see the actions are in fact "in the best interests of the player base". So in conclusion, I will give it the benefit of the doubt because I think everyone with SWTOR wants it too succeed. but would kindly ask that there is an actual "no spin" FAQ of what the change means, an approximate timeline, and what changes will be coming. Because as I mentioned above, what is being said and what actions have been historically done do not appear to be in alignment. I seriously will reserve judgment and really hope for a positive outcome. Blakinik PS - I also want to put this into perspective as well. Remember when the latest and great "Conspiracy!!!" that circulated was Amazon was going to buy EA? That went nowhere fast. Another of the reasons we should take a "Wait and see" approach to this.
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