Jump to content

SuperGrunt

Members
  • Posts

    1,015
  • Joined

Reputation

10 Good

1 Follower

  1. It's not crypto currency. I doubt they can trace it like that. It would be amazing though if they could. Then they could just buy all the credits on the websites and ban everyone associated with the selling of credits.
  2. I don't agree that killing goldsellers is even possible when so many people keep buying from goldsellers in WoW instead of the WoW Token, or in SWTOR instead of buying and selling CM items. So I therefore prefer to choose options which would allow for the normal players to go about their normal game play without major obstructions as much as possible. I also looked at one such website for research purposes. 1. The prices are nuts. 2. It said that in game trade was the first option, and in game mail was a secondary option in smaller games. Seems silly that they don't just kill that by placing a limit of 1m credits on in game mails. Also putting a short delay in transferring the in game mails, with exceptions for within the same account (which shouldn't be needed with Legacy Bank now), and within guilds, such as what WoW does where it takes 1 hour for you to get a mail from a random, and also to get the gold from your AH sales. That would ensure that the system could have the time to track the mail while again having minimal impact upon the normal players. Also the website I saw said that the best part about using in game mail is that the seller and buyer then don't have to co-ordinate meaning that a decently coded algorithm should be able to detect large sums of credits going around in the mail system. BioWare was probably referring to Player 1 sending to Player 2, 2 to 3, 3 to 4 4 to 1, 1 to 3, 3 to 2, 2 to 4 type of thing making it harder to detect what credits came from which character. *EDIT* Going to add to the OP limiting in game mail currency amount to 1m credits, and delaying receipt of in game mail by 1 hour from all sources outside of account and guild.
  3. 1. I already showed your strawman argument wrong, but again you cut out half the statement to change what I said. I was focused on the minimal impact it would have as opposed to the fact that it would actually hurt normal players going about the normal act of playing the game. You are arguing that it's the only way to stop credit sellers. Why? What evidence do you have that they are even using in game mail? How is a in game mail any more secretive than 2 characters meeting up on fleet to trade? How is it less traceable? If anything it would create an easier to follow trail as the recipient would have it for an undisclosed amount of time in their mail box in between the seller sending it and the buyer opening the mail. 2. Guild banks would most likely used to transfer money around the people doing the selling and not for the actual sale, as people joining a guild and leaving the guild would be obvious to players around the guild bank areas. Also it would be harder to control the amount that the buying player takes out of a guild bank. 3. You make it sound as if BioWare can detect player to player trades and not in game mail. That is crazy, and also there are limits on the mail system already making it far easier to do in a character to character trade. Unless you have some first hand experience in this credit buying system in SWTOR, people who I know have bought gold in WoW, and credits in SWG got their currency in a character to character trade. Someone already said that they did a big ban wave around the same time as the last patch. But by all means if you know something about buying credits in SWTOR from experience that I don't have, please share it.
  4. You missed a big part of what I said which really shows that you are not being honest. You are creating a strawman argument to beat instead of the actual argument. Also you keep saying in game mail, as if people couldn't transfer credits through a guild bank, or by character to character trade. Again as I said that wouldn't do much except, cause undue issues for normal players that are just doing normal things. Also people have already used junk loot as a currency replacement system to get around credit caps, in this game and others.
  5. Depends on the definition of "Action taken against any kind of end user." If you define that as anything talking about what they do, then you are correct, if they define that as only if what is said talks about specific accounts then they would have the ability to tell us that they banned x number of accounts for y action without violating that policy. That is probably something that BioWare needs to discuss with EA. I disagree with you about player to player mail. People could always find ways around that kind of a restriction, and what makes you think that is even something that is involved in any way with the sale of credits for real world money? Most people who I have known that bought in game currency in other games have said that they did the transactions in person. I don't think that banning people from transferring credits would do anything but cause undue issues for normal players that are just doing normal things.
  6. From what I have heard on Steam and here, it seems more people are using the Steam client rather than using the launcher downloaded from the website. Honestly if BioWare is doing bans, they should be announcing it publicly, banning the seller, the buyer, the sources, advertisers and anyone else who is connected that I didn't already mention. Public announcements would help make people think 2x about doing it, and enough disruption of it, might help kill it by way of making people stop buying the credits. Example, Player 1 sells credits to Website A, Player 2 goes to Website A and buys 1b credits, Player 2 receives the credits from Player 3, and buys a Cartel Market item from Player 4. BioWare should ban Players 1, and 2 permanently, and Player 3 should lose the item, and any remaining credits, and also get a temporary ban starting at 3 days and going up to a permanent ban based on how many times they have been banned for this activity over the life of the account. Player 4 should remain unaffected as they didn't actively attempt to participate in the credit selling. Player 5 sees 500 credit source accounts, 25 credit bank accounts, 1000 credit selling advertising accounts, and 500 credit buying accounts getting various amounts of bans and decides not to buy 1b credits from Website A because they don't want that money going to waste.
  7. Too much money chasing too few goods is a simplification of inflation that allows the laymen to understand it. If you are too focused on the intricate details of inflation maybe you are too smart to understand the need for everyone to be able to understand the impact of it instead of just the smartest people in the rooms. *EDIT* By the way, here is a direct quote to prove myself correct. “Inflation is caused by too much money chasing after too few goods.” ― Milton Friedman
  8. You assume that they changes I suggest could cause the shutdown to happen sooner. The thing is that we do know that without change the game while not currently in "Maintence Mode" it seems to be headed down that path.
  9. The long term gain would be the game continuing to be available. As is the game is loosing players. They closed servers down while I was away. To the point of there only being 2 NA servers. With changes nothing is set in stone, but without changes the end seems to at least be written in pencil if not in pen.
  10. The real question isn't if they can afford the short term losses. For one we don't even know that there would be short term losses. If done with enough warning the players could shift their purchases to make it such that there would actually be no short term losses. Additionally worrying about short term losses when the player base is getting smaller and smaller is only going to lead to the game eventually closing down. This is just one thing that needs to be fixed in the game to get the game to a healthier state. They should also fix the end game so that people will stay playing the game long term, instead of just hoping players will enjoy the questing stories so much that they try playing the rest of the game.
  11. Maybe it won't happen. The way that the economy in game is going though is driving off new players, and they could actually see more Cartel Market purchases in the long run if they implemented my suggestions, as more people would come in to play the game, and not be driven off by the sad state of the economy before they get to the point of purchasing a subscription, and/or Cartel Coins.
  12. 1. That is exactly what you are saying, I just said it in a different way. One that is understandable. The number of goods isn't the important thing, it is how much currency there are in the economy, and how much currency it costs to purchase those goods and services. 2. In a digital economy such as in a game, there wouldn't necessarily be that less and less goods available. Probably wouldn't unless there actually was a hard crash such as the idea you have of BioWare purposefully causing one. Which my idea would prevent the need of, and would slowly heal the economy. I mentioned a hard crash of the economy in my OP. 3. It's not too late, it would just take time to heal the economy. This would be a smarter way of doing that.
  13. The inflation issue in game is horrible, and needs to be addressed. An easy way to explain inflation is too much currency chasing too few goods. The ways to combat inflation are to take currency out of the market, or to increase the number of goods in the market, or the natural selection method of crashing the market causing a recession and or depression. In game the easiest way to do this would be to create better credit sinks, which would prevent the need to crash the market. Let's be honest here, if the real world market worked like the in game one, then it would have crashed quite a while ago. I would say that it might actually have been considered to crash before BioWare increased the credit caps on F2P and Preferred and the GTN. To combat this BioWare tried to put charges on Quick Travel, which is a good idea, but it was poorly implemented. It seems like it's a static amount based on how far you are traveling, and either doesn't scale to be less impactful on lower level characters, or it's not yet scaling for my new character. This should be scaled such that it's almost free for the starting planets, and low cost for the first few planets. Maybe even raising the cost based on the level of the characters. Further raise the price of speeders. A smart player would currently QT to the closest speeder and then use that to wherever they want/need to go to and avoid the increased credit sink of the QT costs. Also increase the costs of repairs. This already scales, but make it so that at max level it is a better credit sink. Preferred to leave it close to as is at lower levels as we don't want to drive new players away from the game. *EDIT #1* Revert the change that removed the cost of abilities. While this won't affect the people who have been playing the game long term unless BioWare removes all abilities from all characters. It will take some of the credits that are coming into the economy out of the economy before they can be added to the huge pile of credits that everyone is using to get goods and services off the GTN. No changes to the amounts from what they where, just return the costs to what they used to be. Also DON'T REMOVE EVERYONE'S ABILITIES. Level increases in the future should help, but removing every existing character's abilities to make them rebuy them will alienate the entire player base, and lose the game players. Now to prevent inflation from getting out of control, we really need to combat all the sources of inflation in the game. This includes using all levels of heroics as a credit and gear source which increases the amount of credits in the game from the direct credit payouts, and also from someone who doesn't need the gear that they get selling the gear that they do get from the quest rewards, and loot. This seems like a great idea because it allows players to just spam heroics to get better gear and get closer to doing Heroic FPs, and Operations. It is that, but it also has an inflationary effect. This should be limited to a certain number of them that scale, or eliminate the scaling either permanently or for a period of time. Additionally the sale of Cartel Market items on the GTN. This was implemented to allow people to sell items to F2P players and also Preferred players such that they would be able to earn the things in game. This has spiraled out of control though, and needs to be addressed. I like the idea of players being able to buy the unlocks on the GTN so that they can earn the QoL items in game, but the current costs of those exceed the amount of money that F2P and Preferred players can get entirely, or are so high that it's unreasonable to assume that anyone would actually get them. I don't want to remove the ability to buy/sell/trade those items. Either by way of the GTN or guilds giving them away to players as a perk. However the rest of the items from the Cartel Market, the cosmetic items, those need to go. They are often sold at the GTN credit cap, or are sold off the GTN at prices over the GTN cap. Quite honestly these are not needed at all. Cosmetic items should not be tradable at all, and should be bound as soon as they are claimed from the Cartel Market. *EDIT #2* Limit in game mail to 1m credits, except for from the GTN. Delay the receipt of in game mail by 1 hour from all sources outside of the same account and guild. This should seem like it's not needed. Why would someone within a guild need to mail credits or items to another player in the same guild? I kind of agree, with the exception of F2P/Preferred players I don't see a need for that as anyone else should be able to use the guild bank. Why should anyone even want to pay the mail tax instead of just using their Legacy Bank. Again I agree, even though mail is possibly easier, and not very cost prohibitive, Legacy Bank in your stronghold should mean that you don't even care about this. Everything I am suggesting is to combat inflation, credit sales on external websites, and have minimal impact on as many players as is possible. I realize that credit sinks will impact every player, but to a small amount immediately and a large amount over time, and it should hopefully help the players in the long run by reducing the cost of goods on the GTN. *END EDIT 2*
  14. You seem to have missed the point where I stated remove any and all advantages, as in removing all credits earned from any character, regardless of the account it is on, and anything bought with those credits. I’m also not against the receiving account getting an equally lengthy suspension. Again a ban isn’t going to happen, and it will not stop it from happening again. Especially when BioWare doesn’t make punishment announcements like other games do.
  15. I never said it wasn't the way that it's supposed to be. I'm saying that when they "fixed" it this way that they made it favor people who have multiple characters at or near to level cap, and that's likely not exactly what they were intending it to be. I also never stated that it is a problem for low level characters, just new players. A new player can get to the levels where things are requiring the Sliced Tech parts fairly quickly even without using the bleeding edge leveling methods. The rest of your post is drivel that takes away from the rest of your post. I'm not new here. BioWare has never responded in this section of the Forums. I wouldn't expect them to quickly do a revamp such as this, nor would I expect them to say anything about any updates other than the ones they put on PTS for testing.
×
×
  • Create New...