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Maudril

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  1. Wow.... that is a heavy nerf. I thought Deception was doing meh for burst, and was doing decent on sustained damage? Welp, time to go Hatred full time.
  2. I have a purple crystal I use just for deception tbh. Once I get two good mainhand weapons, I'm gonna be able to save a few creds every time I switch between Hatred and Deception
  3. I think I would blow a gasket if they do it the lazy way and replace Discharge with a new animation or some ****
  4. In my opinion that is what Raging Burst should have been. I big bolt of Force Lightning. It would make sense for one spec to have it, since only one spec of sin has a saber throw (of sorts, deception sin) But there is the argument that Inquis should have lightning warriors shouldn't because Palpatine and stuff. Well, Inquisitors (or one spec of them) have a saber throw and a gap closer, why should not 1 spec of Warrior have lightning of any kind?
  5. So I'm not tripping when it feels like force management on my Sin is so much easier than on my Shadow... good lord.
  6. I kind of liked the Ball Lightning animation at first, especially when it fully procs discharge. Lightning! However, you're right. Twirling the lightsaber to cast a ball of energy is... stupid, really. What's also stupid is that of the 4 spec abilities, Deception/Infiltration only gets one new move out of it. But it gets not one, but two animation replacers... accomplishes the same stuff, different anim. I don't begrudge VS/CS, I like that. I think Ball Lightning should be replaced by a new melee attack, and sins/shadows should keep shock/project. Deception really should be the spec where the sin/shadow shows of his/her skill with her double-bladed lightsaber, and I think Bioware needs to put a little more thought into designing the spec to do just that.
  7. I sort of like how they set it up now, for the most part. Darkness is a pretty even split between melee and force attacks. Deception leans more heavily on melee attacks (It should have another melee attack, either rotational or semi-rotational. Why does Deception need two freaking animation replacers instead of two new moves? TF?) Hatred leans towards caster with some saber moves (I tend to think "Darth Zannah" when using Hatred. Nimian form, and heavy on force attacks, I love it... I just kind of want Force Lightning to be semi-rotational) I think the solution here is to remove ball lightning and replace it with a melee attack of some kind, and let Deception sins keep shock Darkness gets 3 new moves, 1 anim replacer Deception gets 1 new move, 2 anim replacers, 1 stance. Hatred gets 3 new moves, 1 anim replacer Biower pls
  8. The animation for Discharge would be a lot cooler if it actually worked on Cartel Market sabers.
  9. biower pls nurf operatives. I wuz in an unranked wz as a vengy jugg, I tried to kill an operative healer, then suddenly 4 operatives break out of stealth and used snipe on me in a firing-squad fashion and gunned me down. 5 operatives shouldnt kill one vengy jug pls nurf opratives biower
  10. I'm an avid PVE'er, and I got into PVP a couple of weeks ago with my cousin, who is also a very avid PVE player. Thanks to the new gearing, we were able to gear in a couple of days completely (204's, we are in it for the decos). We are crafters, and our google-fu is strong so we managed to ballpark optimal PVP stat balance for our classes, SinTanking and SorcHealing respectively. I know how to play most specs in the game, where they are strong (Rage has great burst damage, Vengeance is better for singletarget sustained, etc), knowing this in particular was a must to be a competent tank in PVE. This translated well, as I know when I see a Deception assassin opening on someone to guard his target and taunt him, that sort of thing. Many of the basic principles of PVE apply to PVP. Learn the mechanics and adopt play accordingly, interrupt heavy hitters when possible, know your spec and your teammate's specs, take out squishies first to cut enemy DPS, protect your squishies, etc. The only things that really change is adapting your mindset to your new enemies, use more stuns and CC's and learn the resolve system(in PVE I find myself looking for a Resolve bar before I throw out a stun >.>). You are likely just complaining about bad players, which typically just plague PVE aspects of the game. I got news for ya, buddy. The Average IQ is 100, there are *many* *many* people that drag that down. The more people you encounter, the more likely you are to come across more people in the double digits. I am a good PVE player, and a rather intelligent person who knows how to play this game, thus I became a good PVP player (relatively speaking), in the regs at least, once I got used to it. I played around 8 matches today, topped the scoreboard in all 8 of them (even those in which our team pretty lost(Sintank in tank gear, I don't skank it)) and my cousin had around 2.5 mil heals in his worst match today. I am not going to try ranked, that area is for people more dedicated to PVP than I am. There you are relatively safe from the unwilling and the mentally disadvantaged. Don't be fooled. You aren't peeved about PVE players in your reg matches (You want to be on my team 9 times out of 10) you are peeved about bad players in your regs. Bad players are not confined to PVE or PVP. My PVP actually helped in Illum today. My cousin and I were doing the Gree event, and they had a relatively small gank team out of 4 DPS players and a tank. They came across myself and my cousin, went for the gank, and found themselves killed after a long fight (CC heavy utilities FTW) Anywhoo, point is, PVE Players are not your problem, double digit IQ's are.
  11. I noticed someone recently was wearing the Malgus set and the hood was really low, and it looked awesome... he was a body type 3 male Zabrak. Checked on my body type 3 male Human and it fit... it actually fit well! Checked on bod type 3 female, no luck. *No* female body type works with the Malgus hood. I checked 1, 2, 3, and 4. They are all too high and make the toon look like cancer patients PLEASE fix that! I switched to body type 3 on my jug simply so Malgus' set would not look retarted on him, but I have no such option for my female sintank...
  12. Love the Darth Malgus armor, but it has one flaw IMO. The hood is too high, shows the forehead easily above the hairline, and therefore looks terrible especially on female characters. Please lower the hood, like how the hoods look on the stock armor please? I really want to like the armor, but the fact that it makes my female characters look like cancer patients bugs the junk out of me!
  13. This spec lost me as soon as I found out they removed the CD reset on Rail Shot/High Impact Bolt. **** anything they do with this spec's numbers. Fix the rotation, then I'll take another look at this horrid spec.
  14. Seriously? Not titles for the fresh level 60's? I am in an RP server, and I wanted a healer besides Scoundrel pubside. I can't stand the thought of leveling a Commando because big stupid cannon, and not a Sage because I already played through the Consular storyline as a LS shadow (DS sage makes little sense, can't reconcile gameplay with story in that way), plus I don't like the Sage's abilities DPS wise. So I used my level 60 token to make a Sage, but no titles! ( I would like to have the titles for the new level 60 if you already played through the storyline. You know what happens in the storyline, at least to some degree, if you played through the class quest once, therefore you know the context of the titles, you did the legwork once, why not have the titles on another toon? Please consider this, I want my very jedi-like Sage to have a "Master" title, or even "Jedi"!
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