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Pyrolight

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  1. What indicators would even hint at 2.5 to 3 million? It's not the hours played. It's not the loss post 1st month free time. It's not the copies sold. Don't get me wrong the game will succeed but to say 2.5 - 3 million subscribers is utterly hilarious.
  2. Well it's not time magazine no matter how you spin it (since it is just a copy pasta) and warhammer online. What negative reviews did it get? What is telling is that there has not be a "we hit 2 million subscribers" announcement (which many people expected) and that week to week people are playing the game less.
  3. IT did have it's FPS issues at launch but in no way shape or form was the combat nearly as clunky at launch as it was/is in SWTOR.
  4. I loved Rift but I agree there was just something a little off about the world. I never could quite put my thumb on it.
  5. FFXI did it for the Ranger class and it was more trouble then it was worth IMO.
  6. IF it had been NPH I would have actually cared.
  7. You won't likely see new servers for a very long time.
  8. Does anyone else feel the Flesh Raiders are almost too comical in appearance to be a villainous faction? Jedi Rock Den Hsssssst!
  9. For those that have done both (or either) which presents a more interesting story between the two?
  10. Disclaimer: Doing as the OP suggested will void your warranty.
  11. I am confused as to why people talk about 2 million subs when bioware has not announced any subscription numbers since the 26 of dec. The sales numbers are not reliable and even then there are only 1.7 million confirmed sales. Finally one has to factor in monthly overhead costs vs subscription numbers. Until the quarterly report comes out it is all silly speculation.
  12. While the Unreal engine is at least from the players side of things superior to the Hero engine the conversion would be more or less impossible.
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