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CCP_Tyr

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  • Location
    Iceland
  • Interests
    Gaming, Partying, Fitness
  • Occupation
    Event Manager
  1. But does plain old +x to skill not do that. Does that simply raise your skill by x amount to be able to craft higher level stuff. BTW this usually has zero benefit at max skill.
  2. Ok, some dev told us that the Crew Skill Bonuses were a terrible idea and should be removed. They are still there. Ok, then....this forces me to choose one class or crew skill just because it has better bonuses. I can live with that for now but you can AT LEAST explain what the bonuses actually do? I have a similar post about the same but this is directed towards Bioware. We need answer to be able pick our class and skills properly. If Bioware cant answer this maybe the good people on the forums can. - +x research is the biggest mistery..there is no research crew skill. A plus to researching does what exactly? - We sort of know what +critical does Critical crafts do 3 things: Armor/Weapons: Adds a modulator slot Mods: Makes 2 Missions: Gives epic quality crafting materials - But if there is a difference between plain old +x to skill versus +x to skill efficiency, can someone please explain that as well? Best regards, CCP Tyr
  3. Yes, these bonuses suck because it pushes/forces you to pick a crew skill that you might not event want. Just because it has better bonuses. It is very weird that nobody seems to know what +x research does....anyone?
  4. Your companions all have various crew skill bonuses and I have sort of figured out what most of them do but I cant seem to find out what +x research does or a clarification on +efficiency. From what I have gathered: 1. Critical crafts do 3 things: Armor/Weapons: Adds a modulator slot Mods: Makes 2 Missions: Gives epic quality crafting materials 2. +Efficiency reduces the time it takes to complete missions by a percentage BUT is there a difference to +x Biochem efficiency and +x Biochem? 3. *** does +x research do? Best regards, CCP Tyr
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