Ok, some dev told us that the Crew Skill Bonuses were a terrible idea and should be removed. They are still there. Ok, then....this forces me to choose one class or crew skill just because it has better bonuses. I can live with that for now but you can AT LEAST explain what the bonuses actually do? I have a similar post about the same but this is directed towards Bioware. We need answer to be able pick our class and skills properly. If Bioware cant answer this maybe the good people on the forums can. - +x research is the biggest mistery..there is no research crew skill. A plus to researching does what exactly? - We sort of know what +critical does Critical crafts do 3 things: Armor/Weapons: Adds a modulator slot Mods: Makes 2 Missions: Gives epic quality crafting materials - But if there is a difference between plain old +x to skill versus +x to skill efficiency, can someone please explain that as well? Best regards, CCP Tyr