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Nondi

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  1. . . . could add for love of BW's money get rid of that PoS Bitraider as I just cancelled my sub over it as I live where dl limits still apply to most ISP plans and was costing me rl money. I was forced to re-dl it once at 18 GB and the last redownload had reached 24GB - seriously?? was it trying to dl it twice?? - before I cancelled it. What sort of patching utility doesn't check for an existing install before redownload a game???? And the install was there and working fine as one day play and next day Bitraider is raiding my ISP's byte quota. Another problem I have with it is that it doesn't display patching info like other games do, eg you are downloading file 28 of 36 with MB estimates. I only found out I was up to 24 GB by checking my ISP usage during the period of bandwidth hijacking aka patching by Bitraider. Ya have to wonder if they charge Bioware per GB of "service". Petition Signed!!!
  2. I am also getting this bug and when I logged to the alts in question found: 1, 2. 6, 11 and 25 items in their mail. The workaround for me was to then log back to the mailing alt and the mail would send but it isn't due to being flooded with GSI or any other items as the numbers above indicate.
  3. I would not be doing a newbie a favour by doing this. There are no mods below lvl 11 (save for the occasional rare dropped lvl 9 one) so the gear could not be used, it has no resale value (an assault cannon at 5cr passed in!) and f2p can't buy bag space with credits and I would simply junk up their inventory with unsellable garbage. This issue for those of us who regularly open hypercrates is of a scale that this suggestion couldn't address even were the items beneficial for new players as it isn't 10 or 20 items to dispose of, it's thousands. I have 9 hypercrates in my vault I have no room to open and it's either destroy them or join the others trying to unload the glut for next to nix on the gtn.
  4. I had forgotten about reclaiming items from collections when posting, and this is quite probably the reason we can't vendor them. If they were to mark collection items nonsellable, or simply limit the vendorable items to unbound ones it could work without create this problem and by by to 50cr weapons, space mission xp boosts and tens of unpopular armor items.
  5. Credits are not going out of the ecomony, they are going into the pockets of the slot machine owners, eg http://www.swtor.com/community/showthread.php?t=790263 and elsewhere posts stating earnings of 1.6 mill per hour while those who invested time and credits into developing mission skills can produce perhaps 1 purple mat to the slot clickers 40-60 (or more as I clicked up 34 in less time than running 1 mission with a 1 in 5 chance of getting 3 purple mats). Crafting margins are generally very low as is - many are the times I have offered to craft eg augments for free for the mats and when ppl look at mat prices they see I am selling below that, and as are most crafters. Most of us "sell" the mats we produce at lower than market value when we craft them and hope for crits.
  6. There are generally only 3 jawa junk per hypercrate and at most 6 whereas I got 34 jawa junk in 40 minutes from the slot machine and given hypercrate costs it would be insane to buy them to get 3-6 junk. Purple mats are used in all tiers of crafting, not just 186 gear. The issue the OP raises affects crafters and gatherers as being able to click up ops gear might affect you as it requires time to learn and run the ops and it spits on your effort and time when an untrained lvl 10 gets many fold times the rewards you worked for just for clicking. It takes considerable time and expense to lvl mission skills and the junk I got in 40 minutes would prob require 40 or more missioning hours to collect after training. It is serious for those of us who craft and does need to be fixed.
  7. A Hypercrate only gives 0-6 purple mat jawa tokens with 3 per hypercrate being the mode so the pay to win scenario you believed was occurring wasn't in fact as each purple mat jawa token cost more than 1 million in credits.
  8. Emeraldon's suggestion is a good one, as our guild opened 14 or more Star Cluster Hypercrates for 1 walker so re-releasing those packs won't be an easy way to get a walker unless you are insanely lucky.
  9. Allowing the vendoring of cartel items seems to me to be a win for both customers and Bioware. Consumer issues include: > Inability to buy more packs due to inability to sell items. More and more new packs, and the reissuing of old packs, has for at least some of us created inventory management issues as I can't open more packs until I unload the stuff I have and it is difficult to sell items in a market which in many areas is, and often grossly, oversupplied. I have seen "rare" items being sold for 7cr (Akaavi Customization 9) and have myself sold numerous "rare" items for 50cr (eg paint jobs). > It's fun opening packs but it's not fun re-re-re-re-re-reposting things, and I'm referring to posting things at 5k and less (eg bracers, belts, cybernetic armor), not hanging out for a huge price, and it's also demoralizing to destroy items. Ability to vendor unpopular items addresses the above issues for customers and should result in more pack sales for Bioware as I suspect I am not the only person who has hit a packing opening wall - I simply can't open more until I unload what I have and it is so so so slow. Ability to vendor is also likely to result in somewhat increased prices for those who choose to sell rather than vendor the unpopular items, and that in turn makes purchasing packs more attractive as why buy a pack when you can get the items you want for far less?
  10. I love the regen items but have stopped buying them after 4-6 per char because they use inventory space. This is necessary for bound to legacy regen items, but given the cartel regen items were changed to bind on use it would be wonderful if they could click to a "skill" list like pets do as we could collect as many as we wished without regard for inventory slots.
  11. All crafts hit an artificial levelling gate (ie what should give xp no longer does) at 425/435 or 445 and we have to craft a mat trashing plan - adrenals for biochem, earpieces for cybertech etc to get past those 5 lvls. I can't recall specifically what it was for synth, but was an orange modable plan so recheck those at trainer.
  12. Thanks for taking the time to record your results. Is very dismal doing 5 missions and get a return of mythra in only one. At a guess they exchanged the mats in the coding as I return approx. 3/4 hollinium to one mythra from missions and 1 perfect carbonic to 3/4 regular carbonic crystals. There also appear to be problems with bioanalysis compounds as no known use at present for viral residue. I would very much like an exchange vendor where we can exchange our wasted time and credits into the usable mats we sought to mission up. This kind of thing just shouldn't happen. Like finding 3 of 4 quests can't be turned in from the crafter's point of view. Cheers Nondi, Master Crafter
  13. Scavenging (hollinium) and archaeology (perfect carbonic crystals) are similar. Unless there is a future reason we MUST have these apparently useless mats in insane abundance, I suggest that a vendor be established in fleet where we can convert them to their usable equivalent, artificial microbe in the case of viral residue. Too too much time and effort to collect vendor trash. Nondi, Master Craftsman
  14. I have wondered if is an enriched durasteel equivalent as I'm also getting blue perfect carbonic crystals from arch power crystals missions and artifice and armstech were the 2 profs that used blue versions of basic mats to craft the mental effects buff. If so, all players and their compliment of companions will be able to stay permanently buffed as I'm getting a return of 3/4 to 1 hollinium to mythra, so even if it has this or another use it's gotta be bugged as missions are producing it as if it is the main mat rather than a blue mat. Of note, the perfect carbonic crystals aren't nearly the same issue, far too many still imo, but the majority of my missions yield usable crystals in gross contrast to scavenging missions. If there isn't a substantive use for hollinium and perfect carbonic crystals to come - and I do mean substantive as have 4+ stacks of hollinium 3 days post patch - I suggest: 1. Place a vendor in crew skills in fleet who will exchange hollinium for mythra and - unless a seriously really really gigantically compelling wow we are so so happy we spent hours and hours and hours waiting to see oodles and oodles of our credits converted into vault clutter reason to have these mats - 2. Make them a 1 or 2 mat drop on crit missions and NEVER the sole mat we get from our missioning. Not at all happy to spend hours and hours achieving naught but the trashing of my time and money. Nondi, Master Craftman
  15. Any link for this info Izorii? I googled the topic before starting this thread and couldn't find mention of Cathar classes and if this has been announced would solve my problem. Thanks
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