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So-low

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  1. Dominatrix Arena HPS - 7299 Sorc http://i.imgur.com/xRWzQ2w.jpg
  2. Operative Operative Heals Team Ranked Arena 8116 HPS http://i.imgur.com/e8gjBZF.jpg 7636 hps http://imgur.com/mhbuVfT
  3. Dominatrix Sorc HPS - 7567 Arena http://i.imgur.com/mtzZ6Q7.jpg
  4. One'damage Sniper Arena 5027 DPS http://i.imgur.com/GlblB8r.jpg One'damage Sniper Arena 4787 DPS http://i.imgur.com/RL2U2gK.jpg
  5. One'damage Sniper 8v8 4101 DPS http://i.imgur.com/jeKrWrB.jpg
  6. One'damage Sniper Arena 4236 DPS http://i.imgur.com/rfSDsCd.jpg
  7. Excretion Operative Heals 7840 HPS Arena http://i.imgur.com/xCh8xVc.jpg
  8. Are you talking purely for burst still? I am trying to compare sustained, even for healing. Anything over 1300 crit right now and you are really heavy into DR. Also, what's the match behind power being better than alacrity? While I realize the numbers in that thread are for PVE gear, there are multiple sources comparing crit, alacrity, power, and mastery. Each saying high crit/alacrity builds are far superior to power/mainstat. Lackey did a breakdown for sorc healing augment by augment comparing hps with each augment, and crit/alacrity split wins out every time. And that is of course a class with 0 accuracy as would be expected for PVP.
  9. First of all, great healing hottie. You definitely outperformed me in those matches. However, my team had so many problems going in with it that it is a bit ridiculous. For one, our comp, virulence/madness, now has pretty much 0 burst. Watching that 7.6k match back, it was literally a healer's dream, with no spikes in hp and hp going down at a steady rate on all players, allowing an operative to heal to their potential by just keeping hots up, using infusion on CD, RN on cd, and kolto waving the group, without ever having to sacrifice hots to burst heal a single target. Secondly we were getting very few interrupts and no stuns on you. Personally during the start I had you on focus target interrupt and got the first few, but after you stealthed I literally was under so much pressure that I had no time to reacquire you. None of us were stunning you more than like a couple times. The largest issue was our comp. Running 2 sorcs against 3 PTs is a terrible idea lol. Before you could get away with it because while PTs were bursty, they could still be controlled. Now they do some much *********** damage to sorcs even through guard that it is insane. Never seen anything like it. It was so impossible to heal lol. Then of course if 1 sorc is guarded the other is getting *** bursted because spammable 10k mag blast, 12k railshots, etc. Again with our comp we had 0 carbs that game against 3. 3 carbs is going to give a healer a **** ton of time to get casts off and catch up. Carbs are still 3.5s each so thats 7 seconds of freecast that no one can stop, then another 3.5. With having 0 carbs on our side I felt like I had no relief and no time to catch up on heals. Lastly we had a tank that is very green. Poison is a very good player don't get me wrong but he has very little experience tanking (as do I, I would've done much wore) so we were taking spike damage hits when we shouldn't have, making it even harder to catch back up in heals, especially while being chain interrupted, stunned, pulled, lept to, etc by 1-3 pts. We were being guarded after the burst almost very time and it was just a nightmare to play catch up heals lol. Of course this is my fault as well because he was panicking because we were getting so low because I couldnt keep up in heals. Don't get me wrong, you guys did outplay us skill wise. My healing was friggin god awful in those games. I wasn't utilizing phase walk until the later games. I let us get insanely low at the start and everyone had to pop CDs off the bat and barrier early. I was panicking, and my healing was 1-2k hps lower than it should have been. We didn't interrupt and stun you which is just a terrible idea when we are playing double dots against an op healer, while buurl especially was putting out a crapload of damage and got almost every interrupt and me or zem depending on who he was on. I think he had a couple 3900-4k games games. Overall it was a terrible night for us. A ton of it because I truly believe we can't bring a sorc dps agaisnt PTs. Zem has already leveled and is currently gearing his PT, so we plan to run MM/AP with most likely a PT tank which is a very strong comp. GGs hottie. Really nice healing and very well played. IDK if I could have hit 7.6k there on any of my healers. Oh and for alacrity, 6% alacrity = 6% more dps/hps compared to just 0 alacrity with no other stats substituted. This is because alacrity speeds up everything. GCD, HOT ticks, cast times, proc times, everything. The only thing I am not sold on is using it for DPS in PVP where it would be mostly impossible to utilize every GCD considering kiting players, etc. For healing and ranged classes it is definitely better though.
  10. Dominatrix Sorc Heals Arena 7008 HPS http://imgur.com/Q7cx0IH Dominatrix Sorc Heals 8v8 acid farm 7685 HPS http://i.imgur.com/Ugsxi1N.jpg Excretion Operative Heals Arena 7131 HPS http://i.imgur.com/Hmi1YW4.jpg
  11. I would argue that since alacrity will make you get your burst back 10% faster or so that it does affect your burst damage, in that you can burst more often. Keep in mind I am thinking about gearing in a trinity scenario with tank/heals, for example in team ranked where games last a while.
  12. /signed This is a stupid mechanic/bug. Any ability that absorbs damage also can absorb acid i.e. shield probe, static barrier, enduring bastion (bubble stacks after barrier). Difference is enduring bastion absorbs so much damage it becomes the biggest game changer. For the best chance to win, place bubbles on all of your teammates right before you barrier, then when you come out of barrier right as enduring bastion ends, bubble yourself.
  13. I've noticed a large DPS gain on PT since swapping to crit/alacrity split in overall stats slightly favoring crit. Sitting at 67% crit multi on that class, as well as 11% alacrity or so. Mag blast still gets 9-11k crits, 11-13k railshots, 12-14k thermal dets, 20-25k energy burst. As long as I can keep up with the much faster gcd this gear is doing more damage, and can burst way faster / more often.
  14. Wait, who is banned now?
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