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belialle

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  1. For story mode ops and stuff like that, I agree that tanks and heals are needed more than DPS, but for the harder content, I think things change a bit. It feels like it's harder to find strong DPS for progression stuff. It seems like most DPS you come across just don't pull the numbers needed to clear that content, but tanks and healers are easier to come by. Granted, I play healers, but still. It has also seemed that way to me in other games that are similar to SWTOR, for what it's worth.
  2. I like 4s....and I'd like to see skirms for that, too. I just happen to think that 2s and 3s would also be fun. The only time I ever get to do that is the odd world PvP encounter or sometimes in regs, but usually one side gets backup/respawns, and the objectives completely change the dynamic, anyhow.
  3. Well, I suppose I can see how it would be possible to implement 2s and 3s without it being totally broken and unworkable. Guard definitely confers a strong advantage, there's no question of it. If it's that unsettling to people, I'd be happy to simply have skirmishes with no rank attached. I just really like those small duels, like, a lot. It's really fun to me.
  4. No, I understand that guard makes for a challenging dynamic. I even conceded that point already. I honestly just don't care. To be fair, I was mainly thinking of solo queues for 2s and 3s, and I assumed that's what was under discussion. It's my bad for assuming that it was easy to infer this from my post without having explicitly stated it, I suppose. It's already unbalanced, so why not? Even if they just made it a skirmish, with no ELO attached, it would be fun. Why do people always have to resort to personal attacks, anyhow? Can we not just debate the idea itself without getting all superior about our "understanding" of the game, as if this were rocket science and not a stupid video game?
  5. I would argue that ranked is already imbalanced and doesn't mean anything. For one thing, the population isn't large enough for it to mean much, at least without cross-server. For another, certain classes are already much stronger for ranked than others. Besides, faction imbalance is so strong on some servers that people are gaming the system to team up with friends against "bads" on the opposite faction when they know they're in queue. The imbalance is already here. It's not going away. Since this is the case, I'd like to see 2s and 3s because why not? It's already screwed up, so let's just have some fun.
  6. Well, gee. I'm so glad you're here to be the arbiter of fun for us all. Maybe you don't think it would be fun, but there's no accounting for taste, right? If you don't like it, you don't have to queue for it, eh? I personally think it would be fun. 2v2 in WoW was horribly imbalanced...but still very fun. It's the most popular arena mode for a reason, despite the imbalances. Yeah, yeah, I know. There's no guard in WoW. BFD. Guard does make things weird, but so what? There's a pretty short time limit for arenas in this game. We also can't battle res or get out of combat and res in arenas in this game. We also don't have crazy BS like monster burst DPS paladins with great defensive CDs for themselves/teammates, along with big huge instant flash heals that cost nothing. It works out. This is a Wow-style MMO. "Balance" is unattainable. Different classes will have their moments in the sun as we cycle through the inevitable series of nerfs and buffs. As with many things in games like this, there's a vocal group who likes complain about stuff on the forums, but most people are basically content and silent about it because they don't even read the forums. If people don't want to do it, they don't have to queue for it. My point is that ranked is already a mess of imbalances, and that's not likely to change, so why not just embrace it? Smaller queues would be fun. The only thing I'd hate to see would be a healer/tank vs healer/tank (or, god forbid 2 heals vs 2 heals). I'd rather see 2 dps vs healer/tank or dps/tank or healer/dps. But even with that, I'd still rather have it than not. Ranked will never be balanced in this game. It will never, ever happen. So, why not just have some fun?
  7. Look, I don't care if it's not balanced. 2v2 and 3v3 would be really fun, and it'd be easier to get pops going than in 4v4. With faction imbalances on most servers ("Hey imps are on....let's get in voice and farm some freelo"), the weird matchmaking system (pairing high ranked players with other high ranked players to fight the lower ranked players), and the class imbalance (mercs and snipers in solo ranked), ranked in this game is already fundamentally imbalanced. So screw it. Let's have tiny little duel queues. Hell, get rid of the ELO altogether, for all I care, and let's just PvP for fun for a change, without having to worry so much about what are the most powerful or "ideal" classes and specs for ranked.
  8. We have a scrapper scoundrel in our HM ops group that does very, very well. Don't let people discourage you from it if it's what you want to do. It's absolutely viable. It suffers from the same problems as other melee classes -- Simply, ops tend to favor ranged dps. The only fight she goes ruffian for is the Monolith (the Ziost boss fight).
  9. I was running around on Jung Ma not terribly long ago and stumbled upon a big skirmish on Tat between pubs and imps at an imp base. There was a character named Obama, and I guess they were trying to protect/kill him? Or take over the imp base? I don't know. Whatever it was, it was really fun. JM is a very small server, but even on our little server, we apparently have world PvP cropping up. I feel like the devs who made the game must have been hard-core carebears who don't understand PvP and playing competitively (especially open world PvP), and so they designed the game in a way that really seems to discourage that type of activity (no real damage meters, hard to find red names while leveling, etc.), which seems weird to me because why bother having PvP servers in the first place, but whatever. Clearly, there's not a huge interest in OWPvP, but it's obviously something that's interesting to at least some people.
  10. You should take time to read the tooltips for your abilities, even the passives. Just hover over them in your Abilities screen (press "P" to open that).
  11. belialle

    Pre-Season?

    It's not just about the gear anyhow. One of the goals of the developers seems to be getting more players involved in rated PvP, right? If we're trying to encourage more people to do ranked by helping them gear up more easily (which I do think is a step in a good direction), what's the point of having them go in completely unprepared otherwise? It occurs to me that the new (to ranked) players who are willing to finally give ranked a shot thanks to the gearing changes may find it discouraging for a couple of diffeent reasons. A lot of them are in for a rude awakening, for one thing. They'll need to adjust to the new environment. Something that I've heard from a lot of "PvP-curious" players is that they'd like to try ranked, but they don't want to feel responsible for someone else losing ELO. During pre-season, there's no need to feel the pressure and responsibility for "ruining" someone else's game, so maybe they could feel more comfortable as they find their footing and gain some confidence and experience before putting their ranking and their teammates rankings on the line. I guess if it's not going to happen, it's not going to happen, but it is disappointing. Maybe I'm crazy, but I honestly think I'd rather see the time slated for Season 6 as the pre-season, with Season 6 starting in October. No one asked me, though.
  12. belialle

    Pre-Season?

    I don't think that's the whole point, but it is definitely part of it. There are other reasons I can think of, such as giving people the chance to test and practice with new builds in a competitive environment. During pre-season, people are more relaxed and wiling to try out different things. It's fun. It could also be a nice little break from the elo grind for some.
  13. belialle

    Pre-Season?

    Why is there no pre-season? It would give people the chance to try out and learn new classes and compositions, and it would give people with less free time the chance to gear up so they can compete. I don't get it. We got one pre-season that never ended, and I get that it was frustrating for people, but what's wrong with having a short pre-season phase between seasons?
  14. Even Jung Ma has queue pops every night. I'm sure it doesn't pop as much as on other servers, but when I was on yesterday there were 3 different solo matches going. The population on JM is low, but people there like the server and are still doing ranked. I imagine the same is true of other servers, even other small servers.
  15. I think you'll see much better numbers by adjusting your stats. Your bonus healing looks low. You want the unlettered power mods. Your crit looks very high, and your surge looks low. I have no idea where your alacrity is, but it's probably pretty high, just judging from how low your surge is, so it's probable you could afford to drop some alacrity for surge. To summarize: More power, less crit, more surge.
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