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slvivin

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  1. i feel for pvp or pve to servive that enless your on a heavy server you are a bit ****ed. They can easyly solve a few problems is by cutting the server they have now in half. and let the character on the server that they took away move to another server if bioware can even do that. but if the did i can see pvp and pve will servive and the game might have a fighting chance but most likly not.
  2. i know i know how many of you guys would say what neural side in swtor. but it would be so much more fun being that person "i saved a orphanage today, so to balance that i will posion you in yor sleep" and terrified to meet that person altogether. but if they did have it setup to get equipment that was better if your are true neutral but it it would be harder in the long run but lets say they did i would think it would be you cant be more then 50-100 points in ether direction to get the benefets of being true neutral. give me the toughts of being true netral in this so called neutral side and i do know that in terms of the lore of the star wars universe is built on too much of a dualistic philosophy for that to happen
  3. i would love to know how to get orange paterns; from acrewskill dismanteling them etc. sry if there is another thread about this in ther fourms
  4. this is a puzzle but a simmple puzzle WHAT is the puzzle its a light on light off which means if you hit the tower is will ether turn on or off the other part is in it the wire at the top of the tower will tell you which other towers it will affect 2 ether but turning it on or off diogram from bird eye view numbers= towers zzz= spaces(just there to make it nicer lines=wires xxxxxxgun xxxxx/ xxxx/ 1---2---3 |zzz|zzz| 4---5---6 |zzz|zzz| 7---8---9 line are the wires lets say all are off or all are on 1. if you hit 1 then it will turn 124 on 2. if you hit 2 then it will turn 123 and 5 on 3. if you hit 3 then it will turn 236 on 4. if you hit 4 then it will turn 145 and 7 on 5. if you hit 5 then it will turn 2456 and 8 on 6. if you hit 6 then it will turn 356 and 9 on 7. if you hit 7 then it will turn 478 on 8. if you hit 8 then it will turn 578 and 9 on 9. if you hit 9 then it will turn 689 on towers 1/3/7/9 will turn on/off 3 towers each towers 2/4/6/8 will turn on /off 4 towers each towers 5 will turn on/ off 5 towers each if one or more off or on lets say 1 and 2 are on if hit 1 then 12 will turn off and 4 ill turn on if hit 2 then 12 will turn off and 3 4 will turn on if 3 is hit then 2 turn off and 34 turn on rules to live by while doing this puzzle 1st the most important rule only one will hit the panels cause if you get 2 or more people hiting it it will make it nere impossable to complete 2nd rule 3 people are better then 2 can 2 will clear trash while the other person will work on the towers 3rd rule dont read the light saying which is on or off read the panels lit=on not lit =off 4th rule plan plan plan not 1 steps head like 2 or 3 because it will get you to understand the wire with out looking up to see where the wire conect to the towers IT WILL BE DIFFERENT FOR EACH PERSON FOR WHAT TOWER IS ON/OFF WHEN YOU ARE IN THE AREA thx for that info FateckMeranis i fergot about it important notes try makeing towers that will only affect 3 towers off (iff choose tower 1) then dont touch towers 1/2/4 and try to avoid touching towers 2/4/5/3/7 which means try and work with 6/9/8 IF tower all all off then hit the towers in this order 1/3/7/9/5 if all towers are on turn 1 off then back on or turnthen all off useing 1/3/7/9/5 them doing it that way agian if you want me to try the other tower just send it to the fourm here and i will try and help you out good way to turn them on is work on turn 1/3/7/9 on and haveing 2/4/5/6/8 off then hit the center to turn them all on another way is to work for getting 1/2/3/4/6/7/8/9 to be on and 5 off then hit in this order 5 then 2/4/6/8 then 5 agian
  5. planet - Coruscant materials found in the location from ether picking it or killing creatures(remeber they need to be fully looted then scaned) Old galactic market - Dielectric Cell Fiber / Green Goo The Works - Dielectric Cell Fiber / Green Goo / Bacterial Strain(25 skill to farm) and cthon(killed)(50 skill to farm) Black Sun Territory - Dielectric Cell Fiber / Green Goo Justicar Teritory - Dielectric Cell Fiber / Green Goo The Works best place to farm on this planet get there head to justicar terittory and head sout on the map and take the elevator lvl 15-16 and a campanion will do nicly http://imageshack.us/photo/my-images/847/theworks.jpg/ old glactic market to much fighting from point to point lvl 10-12 bring a campanion http://imageshack.us/photo/my-images/825/screenshot2011122821580.jpg/ Blacksun Territory to much fighting and the center part of it will be used alot lvl 12-13 bring a campanion http://imageshack.us/photo/my-images/20/blacksunterritory.jpg/ Justicar teritory nice short and will get 4-5 plants in a single run lvl 15-16 can do it alone only need to clear 1 group alone or 2 but bring a campanion http://imageshack.us/photo/my-images/829/justicarterritory.jpg/ jedi temple only head here for the quest or the datacron lvl 17-18 bring a campanion http://imageshack.us/photo/my-images/824/juditemple.jpg/
  6. i am starting this thread to make a good Bioanalysis routes from planet to planet . you guys can post yours 2 but keep in mind these rules 1.name of the planet and the area it is in 2 ways to get there 3. aprox lvl of character 4.items/material you will find 5. map of the area and the route in a line if you want to point where the items can spa feel free to tell me if i miss some thing or to add another marker on there lines red - eadges jump over wn is up to you yellow - the locations the plant might spawn purple - power up cretures blue - chests orange - boss to get to the chest green - none power up cretures pink - datacrons
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