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DarthCasus

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DarthCasus last won the day on November 28 2022

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  1. Tell me how you feel when you're 60+ characters deep into your legacy and have run out of actual interesting things to do on the max leveled ones. I'll gladly take double xp, there isn't much else to actually do. The game feels stale and unchanging, might as well make number go up!
  2. I literally stopped playing Flashpoints because they were shoved down our throats to deliver story to a degree where they just didn't feel fun or particularly well adjusted for the current direction of the game. Not one can be a side story that gives insight into the going-ons of the wider galaxy, everything is framed to be a continuation of a story we've grown fatigued with. Getting them as options on characters that are nowhere near the narrative of the actual FP always felt weird and the lack of shared enthusiasm within the community for them (definitely having nothing to do with the lackluster rewards) should have spoken volumes. Just look at the reception of some of the past 6: Umbara - Shiny, poor framerates on the train, and largely forgettable besides the pugbreaker final boss fight that had issues with telemetry. Traitor Among the Chiss - Lovely look, "For House Irokini!" became a meme, forces a slow pacing because of the armada of mobs at the start, Guardian Droid was apparently a problem. Overall soggy response to this one, even if I didn't have too many issues with it besides the mobs. Nathema - A vicious assault on the concept of story telling and a big middle finger to the 8 class stories that came before. Leaving top the side the potentially unfair ending for a particular character centered in all of this, and the mass murder of a great cast of characters, the boss fights themselves were interesting, but a poorly timed step up in diffculty from what players had become accustomed to during the era in which this flashpoint dropped. There was no easing into it, the turd was just dropped onto our laps. Seriously, this flashpoint is a black mark on the game's story and I'm upset so many fully functioning adults let this slide. SoV - I actually liked this one, the first 2 or 3 times I did it. Funny enough, I found Master Mode groups for this one before I found Vet ones multiple times because the difference in populations pursuing this as new content definitely came from 2 different styles of gameplay; with the more casual being grinded into dust at ONLY THE FIRST boss and the ones seeking challenge immediately upon its drop being surgical in their takedowns. I found this one enjoyable, but no one seems to like to do it anymore since its had time to settle. Secret of the Enclave - I've only touched this once with a group and was convinced to never do so again unless I start chasing the achievements for it. Wasn't interesting enough and barely memorable imo, even as a solo character venture. Can't believe we get to be in the ruins of a culturally significant place to the community and its all squandered. Honestly not sure if it could have been done much better though, I'm just not feeling them making it a FLASHPOINT. Ruin of Nul - Have yet to touch this at all, all my story progression stopped right after Manaan. I don't have the desire to drag any more characters out of my 66 character stable on my main server up to this point, my 2 mains will do. This story player tapped out long ago. While I understand the good that continued support for the multiplayer portions of the game does in the long run and am on board with it, coming from a FP enthusiast, I feel like not enough has been enough to keep them relevant or worthwhile as anything but a 20-35 minute button mashathon for CQ or story progression. It could be class balance feeling stale or my general dismay with the game's overall direction in recent years, but flashpoints have lacked their distinct OOMPH for a while now.
  3. I'd like to see, in no specific order: 1. More customizations for existing races. Its been way too long and you'd think that this would be an easy thing to toss in every few months or so, but I guess not. Still, male Togruta missing the longer montrals, Twileks still having 3 faces and lacking colors, Cyborgs missing facial hair, no options to just use the default face that NPCs have for Nautolans, the lack of newer jewelry for Purebloods and so forth would be NICE for the team to touch on. 2. Return of the Dark vs Light galactic system, including the bosses. The system could absolutely do with some revisions and it could be intertwined with Galactic Seasons to drive further interest, as well as a touch up on the token store, obtainable titles/customizations/outfits/etc. It was a cool feature that they did nothing with once it was not new and shiny anymore and that's a shame. 3. Name purge. We've been long overdue for another. 4. New GSF content. A new map, minor tweaks to ship balance, it being added to Galactic Seasons as an alternative form of track progression or having its own season. I may not be the greatest at GSF but I certainly respect the mode and the dedication its small community has had through the years. 5. 'Claim All' button for specific parts of collections, like emotes, flairs, and pets. 6. An update to where Token characters start and what level of character development they can start with. Personally, there is currently no reason to actually use a token as a vet player with a full stable of characters who are invested into different parts of the story. Token characters lack in all aspects. No corresponding titles that make them feel organic, no romance options possible to pick, defaulting alignment to whichever faction one is on, just everything about it feels so stale and deserted as a worthwhile concept. Seriously, just update how they work to make them for palatable. 7. The dev team un-nerfing the Razor's Kickstart tactical (you thought I forgot?!) 8. The ability to change the first advanced class of pre-existing characters from before swapping was introduced. I'm tied to the characters, but not the advanced classes in all cases. 9. Multi-use dyes. Especially the more expensive ones. 10. A reassessment of the leveling experience concerning the timing of some ability unlocks. 11. Revisiting more starter worlds and home worlds. I would LOVE to see what's up on Kaas after so long (its been a while even since that one chapter in Kotet), as well as Coruscant and Korriban still feels like a world the game has yet to do justice to. Give us an operation or something on it, the planet is so iconic and it would make sense for both sides to have reason to draw blood there. 12. New crafting schematics and a far less disorganized system than the one we've been saddled with for so long. Its tedious, outdated, resource intensive for the sake of padding, non-customizable (such as saving favorites, no note tabs, no pinning of resource tallies, etc), still lacking basic improvements like queuing up missions for specific companions to run, and far more. 13. A conclusion to this mediocre story that has been dragging on aimlessly for years. Seriously, I know some of the story team have to be embarrassed with how long its taken to churn out what they have. This is flat out disappointing and already started off on the wrong foot coming off of the conclusion of yet another long drawn out story that actually had a satisfying ending. Why bring in Mandos and Malgus and do so few things of interest with them? Mando politicking and faction wars is cool, but why does the story have to come at the expense of player agency? Why does Malgus have to be thrown into the role of a common cartoon villain with goals that feel so non-threatening? Could it not have gone to a new villain? 14. Bug fixes for longstanding bugs, including those introduced with 7.0. I'd like to sort my bag more than once without needing to close the window and reopen it to press the same button like it used to be. I'd like to accept my rewards from missions while running, emoting, and doing anything else but standing idle like I used to. I'd like to get away using Force Cloak without remaining in combat with a non-moving enemy for 150m. 15. Second names following a space in character names actually being capitalized in the chat box if they are when the person made the name. How has this slipped through the cracks for so long?? 😭
  4. Would be nice to see acknowledgement of this issue, its super annoying and I'd like to not wait 5 years to see it addressed finally.
  5. One would normally just tell their guild that its not always feasible and be done with it, being a group they belong to for more than rep token donations toward conquest goals, but being glad the whole boost toward personal CQ is thrown away completely is the kind of chaos we can appreciate around here in these trying times.
  6. This was a lot for what little that first sentence was hinting at lmao
  7. A simple reminder pop up would alleviate a lot of the continued confusion about this aspect of an otherwise great feature. Just saying, BioSword.
  8. Its really as clear cut as Janosch put it, no need for blog entries. Imp defaults to full DS decisions with no romances being rekindled/started with Lana/Theron/Koth and with Torian being the chosen option for KOTET for everyone except Sith Warrior, and Pub side defaults to all LS decisions with no romances being rekindled/started with Lana/Theron/Koth and with Vette being the chosen option in KOTET. No changes have been made to the way the tokens operate or the flags they trigger since their introduction, which is my big issue with the tokens in the first place and why I refuse to use another.
  9. It being character bound is exactly why I didn't pursue it. Even when I had the funds for multiple guild runs if I wanted to do it, there were other ways to be pretty/shiny. Would be interesting to see a response from the team on this, they certainly could use some W's considering how dull and lackluster the game has been feeling as of late.
  10. I'm amazed that in the pursuit of increasing mindless grinding, BioSword hasn't leaned on expanding one of the oldest systems of progression in the game: legacy levels! Having been stuck on level 50 for almost a decade now, I haven't ever tasted the supple nectar that is the 16,750 conquest points for the 'Advancement: Legacy' objective, not even once, and I CRAVE it. At this point it doesn't even need to follow the previously established pattern of 10 levels per title. We could just jump by 25's or 50's, with ever increasing levels of titles to match how much of one's life is being thrown away for that seductive purple bar. Mythical, Fabled, Iconic, just something new.
  11. Longtime bug at this point, ever since the inventory UI changes, the sorting button only works once and the tab needs to be closed and reopened again to effectively use the sorting function again. I don't know if its just me, I haven't seen anyone say anything about it thus far but it is really annoying and was not an issue before. Back in ye olden days.
  12. I stated in my original post that I'd only be 4 objectives short of the achievement and I'm certain the seasons won't run back to back. There's always a break and at most, all I am asking for is 1 more week. My life has been crazy in the past few months so I've only now gotten the chance to catch up and knowing I'm locked out of an achievement weeks ahead of the hard lock sucks, so I figured I might as well ask. I dont know why you're blowing my meager (and most likely pointless) request out of proportion as if I wanted to add or someone suggested adding months. BioSword doesn't have to adhere to requests for extensions.
  13. I can't be the only person who finds themselves in a bit of a bind concerning the galactic seasons timer to complete weekly objectives or the reputation. Any chance BioSword could offer to extend the span of time to complete the achievements would be awesome, life was too busy! I'll be just 4 objectives short, I beg of thee 😭
  14. I haven't crashed this consistently since I ran this game on a rickety 2007 model Dell Inspiron at low graphics, this is ridiculous and the map and mail changes are so obnoxiously awful. Functionality, design, appearance, none of the marks were hit. This is likely to be another case of **** tier changes being made and instead of rolling them back, a few strips of scotch tape will be applied and we're stuck with a Frankenstein change that is never fully delivered upon, like the damn character pane (still missing the view option for outfits instead of instant changing, buttons being too small relative to the window and not adjustable, too few letters allowed for outfits, no way to manually sort, etc.) And then we're going to have to deal with radio silence on the feedback.
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