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MJHoyle

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  1. This should really be in the customer support forum me thinks.
  2. The xp for completion is already pretty high. Maybe give another reason to want to do the heroics then besides the gear?
  3. What is the point in having 4-man heroics on Voss and Corellia? Nobody wants to do them. I've been trying on several toons to get them done but nobody is interested. If I could solo them I would, but I can't because they're for 4 people, and some of them are pretty damned tough even with 4 level 50s. It's pointless. Make them 2-man instead and capable of being solo'd by a well-geared 50 and a companion, because that's the only way they'll ever get completed now with there being no LFG tool, a useless LFG system that nobody uses, low pop realms, and people who don't care about doing heroics.
  4. I've never once found a team willing to do it, and I'm a very decently geared trooper. Everyone's too afraid to do it because it's too hard.
  5. Server populations are dropping again. Reason? Diabolo III. The "new content" that came with 1.2 is already completed and people are bored. Since Diabolo III release the active number of players on my realm just halved. Half my guild now plays Diabolo III instead of SWTOR because there's nothing for them to do in SWTOR other than rerolling because they don't need to do the dailys, they don't need to do HMs, some don't even need to do ops, and they're bored of doing the same thing again and again. It happens in all MMOs, it's not exclusive to SWTOR. People who rush through content will disappear as quickly as they appear, those who don't rush will eventually get there and they too will disappear until something new comes up. Until then we need a better LFG tool for the rest of us who are die-hard trying to still enjoy the game with dwindling and antisocial populations who only do class fights and pvp.
  6. I gathered about a dozen Quesh commendations from missions then realised there's no vendors on the fleet. Is there anywhere to use these?
  7. Anyone noticed the lack of craftable mods and enhancements with defense/shield/absorption and alacrity? I was going to make some for my tank and healer companions since they needed an upgrade but then noticed I don't know any and the trainer doesn't teach them. I can't even buy them from commendation vendors, although I can buy an enhancement with alacrity from a commendation vendor but it's for much lower level than the rest of the enhancements. How else are tanks and healers supposed to get them? Maybe we can get some schematics or learn them from the trainer, or have a chance of learning them from some lesser versions if they exist?
  8. I got this problem today. They stand there for about 2 seconds, and then the cutscene ends. Tried reentering, resetting phase, logging in/out, nothing fixed it.
  9. As the topic title states, I've noticed that the X-37 Oppressor Droid in Maelstrom Prison sometimes starts casting Punishment before he pulls in players, making it impossible to run away in time from Punishment. I think this is a flaw because in order to survive you must run from it or pray that your healer can do some awesome healing to keep you alive through it.
  10. I'm watching the original unmastered version of Star Wars IV. May the 4th be with you, always!
  11. I'm not the only one to struggle with this mission, others have also pointed out that they have struggled fighting the elite colicoid stingers alone. I've done this mission on different classes and have experienced different levels of difficulty in destroying the stingers. My commando trooper just about survived with Elara Dorne healing whilst using medpacks in emergencies, my jedi guardian struggled but just about managed half the time, my shadow consular struggled similar to the guardian, and my smuggler was incapable of soloing it at all. I tried dpsing the stingers with both tank companions, they died, I tried just healing the tank companions but they were taking more damage than I could heal, I tried using C2-N2 to heal me instead but I was taking more damage than he could heal. It's just not possible to solo this as a dps smuggler, although oddly enough I had no trouble soloing the elite colicoid queen at the final phase. Now I know that a dozen people are going to give their success stories and say it's not hard to do or that they did it 5 levels higher than the mission, bla bla bla, but hear me out and the others who also agree that this is a very rough mission if you are a certain spec. I've done this mission more times than I can remember on different characters, and depending on the class and level I've found the stingers to be very hard to kill. Either they need to be toned down or the mission needs to be relabelled as a 2-man heroic since in the end I had to get outside help for my smuggler to kill them.
  12. Doesn't seem worth it imo for items that are gonna be useless after a few levels. If they were scaleable with the level then I'd be more interested, but as they currently are they're useless to me.
  13. What I was pointed out last night during one fp was that I wasn't giving the tank enough time to get aggro at the start and opening up with aoe abilities which was pulling all mobs towards me. I'm now doing single-target damage for a few seconds at the start of a pack fight before I do any aoe to give the tank a fighting chance of getting aggro. It's very easy at the start of a fight to think "oh look, mobs!" and immediately hit motar volley to take out as many as possible, and then panic as 4-5 strong and elite mobs rush at you with their eyes blazing and claws drawn. It takes a bit of discipline and self-restraint to know when it's safe to use aoe at the start and when the tank needs time for mass-aggro before using aoe.
  14. Ah yes, the threat dump ability. I forgot I had that. I'll bind it to a more accessible key and practice using it. Thank you. Thank you so much, I'll go make a cup of tea and read it up. (Edit) Wow awesome guide! I'll post that up on my guilds' forum. Plenty to read there, and didn't know that grenades were worth using in a rotation. Something else I'm gonna have to practice using.
  15. Well, since focusing what I was told by others were the more important stats I've been able to clear hard modes with little to no trouble at all. When my guild leader mentioned the 50% damage increase on all heroic bosses again I asked him where he got his information from and he said it was on the developer forums, but I haven't see anything about that in the dev tracker. He also said that BW has said there are no caps on skills, yet other sites say for gunnery commando that it's advisable to aim for 108% accuracy, 30% crit chance, and some sites say 80-85% surge while others say 70% surge. Again I haven't found anything posted by BW that says there's no caps on skills, unless I'm missing something?
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