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FingerThief

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  1. Dear Sir, The topic states clearly that I am talking about PvP, not PvE or killing a mob. Read previous post for clarifications what this thread has as content. Please do not assume. FT
  2. No, this guy ( me ) is not trolling. He is, after a week or more of having the same pre-made PvP groups just rolling every warzone, fed up with it being imbalanced. I do not know the Socc class in PvE ... I am *exclusively* talking PvP, L50 bracket. The gear void has become too big and that actively makes it impossible to win anything. FYI ... I stick in PvP 3 to 6h a day. I have seen a lot of 49 turning 50 and then trying the wz's. The consesus is that after a few *days* of getting spanked to hell and back they go Imp, roll a Socc and have fun.
  3. I am starting to think that you did not read all the posts I have made. It's 1 Socc out of 4 or more and he does get healed and / or Spider healed all the way if he gets attacked. So ... please, try again. FT
  4. No it's not their fault. The fault lies with BioWare. For the weekly ( 9 wins ) it takes me a week, yes. It's meant to be a repeatable weekly not that is supposed to take a WEEK to complete it. I think you misunderstood the game mechanic there, quite properly also. Because the guy that ( a Socc ) that was in EVERY wz today ( 13 so far ) could have it completed already almost twice. Why ? He's 13:0 against me, winning ... all the time. As for the rest of the WoT. Not every group is the same and you do get healers on the Republic side also. But ... wait ... you heal = 4 Soccs on you, 3 Lightning Strike and you are in the MedCenter ... and you cannot heal that. Oh wait ... 1 Socc getting hit by 2 Commando's and a Smuggler and he just laughs, get's healed by the guy behind him ( what another Socc, impossible ) and once we're down and have no cd left they plug us off with <drumroll> Lightning Strike ... Imbalanced, sorry ... I will continue to say that it is, because it is.
  5. No ... that's not the case. If I would be able to do something, some way of having the same chances, I would not whine/rant. A BM Socc averages 300k with peaks of 500k damage ( that does not incl heals ) per round. I, almost complete champion geared, when up against a pre-made group with there being 4 or more of them ( 4-6 Soccs is avg per round ) range anywhere from 70k to a max of 240k damage per round. That, if math does not do me wrong is MORE than double the damage output ... and that imho is wrong. There are wz games where it's 8v8 and the first 8 in healing and/or damage out are always Imperials. If that does not scream "imbalanced" then I do not know what does. FT
  6. Ok ... I have to admit that I am getting fed up with PvP in general, warzones for certain. I am already in the 50 bracket and honestly, as Republic Commando, I am about fed up with getting rolled over by groups of Soccs every single time. Yes, this is a huge rant. Me, and many others I have spoke to, are fed up with BioWare adjusting Imperial side without end, every single bloddy patch and making them more and more powerful. They were overpowered from the start and by now all are in BM gear and us that did have a life and could not level to 50 within a week or two of launch are hopelessly screwed. It takes me Mon to Fri, 3h to 6h each day to win my weekly warzone and if I am lucky I get my daily before the forehead crashes onto the keyboard from exhaustion. BioWare, take a look at the PvP balance. You proud yourself with ingame metrics tools ... USE THEM. What you will see you will not like. FT
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