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Frankt

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  1. Probably won't be shutting down just yet, however I suspect it will be the last major patch until around Spring of 2014. So get use to playing this content for many months! I won't be surprised to see the PVP community that hasn't figured out how much of the FOTM 4 x4 arenas will be to jump ship around Christmas time. Here we come XBOX & Playstation!!
  2. This best describes why I made this post. Thank you sir!
  3. Threads are moving fast tonight. This is a important discussion for this tier of content and future tiers.
  4. Main post listed here http://www.swtor.com/community/showthread.php?t=557359, but feel free to discuss here also. Why such the disparity in these two raids? Yes I understand there is far more 8man guilds attempting NiM EC right now so more guilds have cleared content. There is however some very top notch 16 man guilds putting everything they got into this raid also. The problem is you cannot build a raid around 8man content and then buff it up for 16 man by adding more hp's to boss, make bosses hit harder, and crucial mechanic(IE reticles) spawn that many more. It works sometimes but not every encounter. They have made 8man content to simple and buffed 16man through the roof for NiM EC...its not even remotely close in difficulty. At this rate bioware is going to kill the few remaining 16man progression guilds off, as there is not really a point in doing the content. We can just break down into two 8man groups and farm the instances. Also why is the most needed pieces of this tier (chest, mainhand, offhand, pants, gloves, boots) in TFB HM, and (bracers,belt, helm, ear pieces) in NiM EC??? You would think the loot would be reversed considering the difficulty level of NiM EC....or atleast spread out more (IE chest, mainhand, offhand, pants, gloves, boots split between the two instances.) Discuss...
  5. Why such the disparity in these two raids? Yes I understand there is far more 8man guilds attempting NiM EC right now so more guilds have cleared content. There is however some very top notch 16 man guilds putting everything they got into this raid also. The problem is you cannot build a raid around 8man content and then buff it up for 16 man by adding more hp's to boss, make bosses hit harder, and crucial mechanic(IE reticles) spawn that many more. It works sometimes but not every encounter. They have made 8man content to simple and buffed 16man through the roof for NiM EC...its not even remotely close in difficulty. At this rate bioware is going to kill the few remaining 16man progression guilds off, as there is not really a point in doing the content. We can just break down into two 8man groups and farm the instances. Also why is the most needed pieces of this tier (chest, mainhand, offhand, pants, gloves, boots) in TFB HM, and (bracers,belt, helm, ear pieces) in NiM EC??? You would think the loot would be reversed considering the difficulty level of NiM EC....or atleast spread out more (IE chest, mainhand, offhand, pants, gloves, boots split between the two instances.) Discuss...
  6. I would have to agree. The OP pretty much never did update the threads on TFB after his guild killed Terror From Beyond. The rankings are also terrible like others have said. How many weeks has your guild been testing NiM EC OP?
  7. Unless they change the engine...NOTHING WILL REVIVE ILUM. The engine cannot and will not support more than 20 people on each side pvping. It becomes nothing more than a slide show for most people.
  8. You can also contact Ashlen/Charlen ingame on Republic side.
  9. I believe I also read it was going to be only 2 characters per server. That is with the option of purchasing additional slots from the Cartel Market.
  10. Appreciate you responding. We had been lucky to not have the "falling off ledge" bug until this week. This week it seems to be plaguing us . We are definately not jumping off the ledge.
  11. Does any other 16 man groups experience these problems while raiding TFB final boss? Phase 1. 1. Occasionally only one add spawns 2. Tanks cannot target tentacles 3. Occasionally the game with deselect the tanks target and target TFB Phase 2. 1. Last night we had a grasping tentacle get stuck in the air (graphics bug?) 2. People randomly die when jumping through gates or falling off the ledge I don't know if the above issues are server related, however its very flustrating when fighting a boss that seems to be perfectly tuned, for one of these silly issues to popup. Does anyone have any suggestions for the members falling off and dying specifically?
  12. Congrats to Republic Gentleman on Server first kills *update* 8m Storymode TfB Full Clear- Killed 9-29-12 http://i.imgur.com/MAfTW.jpg
  13. Guild Name/Faction: Eternal Hostility, Republic Guild Website : http://www.eternalhostility.net/ Karagga's Palace: 16 man HM KARAGGA'S PALACE Karagga the Unyielding- Killed February 12th 2012 Video of kill : 16 man Nightmare KARAGGA'S PALACE Karagga the Unyielding- Killed March 20th 2012 No Screenshot Eternity Vault 8 man Nightmare ETERNITY VAULT The Infernal One- Killed March 8th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/03/ev8night1-300x217.png 16 man HM ETERNITY VAULT The Infernal One- Killed February 14th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/02/ev16hard-156x300.png 16 man Nightmare ETERNITY VAULT The Infernal One- Killed March 15th 2012 No screenshot Explosive Conflict 8 Man EC HM Warlord Kephess- Killed August 24th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/08/8hmkephess-300x168.jpg 16 Man EC Story Warlord Kephess- Killed April 22nd 2012 http://www.eternalhostility.net/wp-content/uploads/2012/04/kephess16s-300x187.png 16 Man EC HM Warlord Kephess- Killed July 17th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/07/Screenshot_2012-07-16_23_04_54_927202-300x168.jpg Nightmare Pilgrim Nightmare Pilgrim- Killed May 11th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/05/NP-300x168.jpg Terror From Beyond 16 Man HM: -The Writhing Horror - Killed September 27th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/09/Screenshot_2012-09-26_23_22_19_286194-300x168.jpg -The Dread Guards- Killed September 28th 2012 http://www.eternalhostility.net/wp-content/uploads/2012/09/Screenshot_2012-09-28_01_10_32_560259-300x168.jpg A few of these we did not have screenshots available. So if you choose not to update the progression site with those kills it wont be the end of the world. After all its only a video game at the end of the day. Thanks for updating our info...sorry its so much at one time! Congrats to all the guilds on their progression of TfB.
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