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Loc_n_lol

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  1. There is a rather long-standing precedent here (at least since gods as older operations didn't scale before then), that the latest operation is significantly more difficult than the rest of them in every difficulty and cannot be taken as casually. R-4 cannot currently be cleared with a group of players who put little effort / knowledge into it, but you can expect that, if there ever is another operation added to the game, R-4 will then be nerfed on the same super-easy level as other operations, but the new op will also be on a similar difficulty level as R-4 is now.
  2. I'd like to be able to return only one instance (the cheapest) of an item I search for, rather than every single instance on the market. For example if I query something like "armor set" or "black dye", which can return many different types of items, I'd want a list of different items for sale, but only the cheapest of each type would displayed, with no duplicates.
  3. 1. I like it 2. Don't really think I need more companions, but as rewards go this is still pretty good. Favourite so far has been Fen from S2. 3. In terms of armors I disliked S1, liked both S2 and S3. In terms of weapons I disliked the look of most weapons in S1, loved the ones from S2, and especially disliked the sound effects in S3 (although they also look too big and boxy for my taste). When it comes to mounts I think I've disliked every animal mount (too weird / monstrous), and the speeders are alright. Companion customizations were usually good. Things that could be added : a tuning and / or a toy or emote. 4. Some I like and some I won't touch. I like flashpoints, spaceship, and the occasional dailies or crafting. I don't do pvp, starfighter, the longer dailies. I liked the hunting named champion NPCs for a change. I'd like to see group PVE content represented a bit more, with an incentive but no obligation to do harder content. 5. I have completed every season so far (to the end of the track, not the bonus objective). I think the difficulty is about right. Consuming reputation tokens daily is perhaps a bit too easy. Also objectives really stack together for snowball effect, completing any objective gives you levels and most likely conquest points, season levels give you currency, which is a season objective, the currency can be turned into reputation for easy conquest points, and conquest points are both a daily and weekly objective. It's very easy to level these through almost no playtime. Some of the others... not so much. 6. Not really, it's something I have to devote extra time for, although not too much. I primarily play operations (above story mode) that we don't usually finish, and for us there is virtually nothing to gain there for seasons nor conquest. Feels like we're not the intended demographic for this type of content, it's quite possible to play for 2 hours and end up with 0 conquest points. 7. Yeah don't gate the companion behind a 150cc legacy unlock. Especially when the companion is the one who trades the currency for reputation tokens. And when you make a new weapon, for seasons or otherwise, pay attention to what sound effect you assign to it, there are some pretty good looking weapons in this game that are utterly ruined by a pathetic sound effect. We really ought to be able to customize that.
  4. Why not increase the max ilvl of R-4 story mode gear ? Might make those green tokens useful for something... Well that's good, really, but it still seems overcomplicated in the end... just merge all the currencies into tech frags ?
  5. While you can only get the rep items on the one character that claimed the companion, the tokens that you exchange for reputation are legacy wide. All you really lose is the ability to get that conquest objective for inreasing reputation on other characters. Anyway, I'm not unlocking her, one golden droid companion is enough for most of my characters.
  6. They're all essentially free to unlock because they're legacy bound. B4 devs rush to fix that for our inconvenience.
  7. Umm... like, every single fight in R-4 ? IPCPT : small grenades Watchdog : stacking circles Kanoth : That purple arrow dot, and generally cleaning the far sides of the room. Dominique : Watchdog round 2, Force Blast. You don't think polarity shift is one of the best offensive cooldowns in the game ? It's no pyro explosive fuel, but that one's broken beyond all measure. And I mean it's really simple : Snipers can't self-cleanse. Marksmanship is trash, Arsenal is trash, Madness is trash for a dot spec, IO is hard and unreliable, Engineering is hard and unreliable. If you want range and don't want to create complications for yourself or your group, you bring Lightning or Virulence, and Virulence has no burst, no cleanse, no mobility, and isn't exactly in a great spot either.
  8. I see 2. 1) Burst 2) Range Yeah. That was really hard to find. You need ranged dps because if you just bring melee suddenly you find you have problems with stacking AoEs and other mechanics of that kind that make it much harder if you can't have at least one or 2 people who can stand in one spot and kill something in another spot. And you need burst because sometimes how much dps you do over the entire fight doesn't matter as much as how much dps you do in a specific phase, or there's a lot of target swapping and interruptions, and "dot, dot, oh target should have been dead by now" just doesn't cut it But you most likely already know all of that and are just pretending not to see.
  9. Now that is something I'd love to know because I find it a little hard to believe that it could just be bots doing dailies, with the amount of credits that seem to be getting into the economy. I assumed there's either massive leftovers from past exploits, waiting to be sold, or some exploit(s) still running unchecked, generating as much as players will buy.
  10. Well no because the credit sellers will also have lost a zero on their stash of credits. Divinding the amount of credits globally doesn't really change anything for anyone as far player to player trading is involved, the number of credits involved changes, the relative value of the trade does not. But for fixed costs such as repair bills and vendor items, then it's a net loss, unless those get slashed too. And it makes quest rewards and loot matter more too ,relatively speaking. Once again, honestly, I don't see any magic mechanical solution to the inflation problem. If you create additional credits sinks with the goal of halting or reversing inflation, well, first it's going to take very harsh credit sinks and a very long time to have any visible effects, and secondly, the game is going to suck. Nobody actually wants to become poorer and struggle, we just want everyone else to be poorer so we can buy their stuff. Also I really don't get what you mean by this : "you can't delete credits in an MMO to combat inflation without negatively effecting the trust players have in the cash shop. " What does the cash shop have to do with credits ? If you buy items for cartel coins to sell them for credits, then it doesn't really change anything if you can get 1B credits now, or 100M neo-credits after an hypothetical change, does it ?
  11. Well, inflation is good to an extent, because an economy where everyone tends to lose currency over time would not be very fun to play in, right ? We all want our numbers to go up, not down. If your problem is jsut that the numbers are reaching amounts that the game wasn't designed for, then the solution could simply be to shift every credit container, one digit to the right. That won't really change anything for player trading. Although it would suck for anyone who has fixed costs, like raiders, so on second though, maybe don't change anything and let the economy balloon out of control even more, I like "free" repairs in worthless currency. 😁
  12. Do you feel your group was able to progress in power through the Operation? Yes, definitely. Do you think improvements could be made to make it easier to progress as a group? If so, what do these improvements look like? I would not necessarily change anything about the gearing system, but make some tweaks to the difficulty of the bosses themselves. Having your first boss be a massive roadblock is a bit discouraging because you're not getting any better gear until you bring that one down. I also don't think the proposed HP nerf will be sufficient, it's getting enough people (all 8 of them) alive to the end that has been most difficult. It's also very mentally overwhelming due to the many overlapping mechanics until sufficient practice makes it second nature, that makes it very difficult to progress through this fight with different groups or to bring a newcomer up to speed for example. Honestly I'd reduce the frequency of grenades by half (keep the delay between first and second set for every subsequent set) but leave the same amount of them going out at once. This gives a lot of time to reposition and heal up between sets and should make it more approachable. Anyway that was what I felt was needed when my group couldn't kill it. Did you want to upgrade your Hazardous gear? Yes, absolutely. Hazardous gear is for the most part just as good as virulent gear. Sometimes exactly as good. Eventually I figured it was easier to jsut save up 5 tokens and buy one piece to 340 straight away. How quickly were you able to upgrade your Hazardous gear? Slowly at first. More and more rapidly as it becomes easier to kill bosses. Was Hazardous gear helpful in completing The R-4 Anomaly? Haven't completed it yet, but every bit of power/health helps. It seems to have made re-clearing faster and easier, but that mlight also be getting more used to the fights. Do you like the look of these armor sets? Not too much. I'm liking the helmets. The sets have good quality textures and a good level of detail, it's just the overall design of the sets isn't really something I'd want to wear on my characters. Did you attempt to clear The R-4 Anomaly to earn these armor sets? No. I'm sitting on a few unused story mode tokens. I don't have any VM tokens to spare for cosmetics at the moment, and likely won't for a while. Is there anything you’d like to see from future Operations armors? Keep doing them if possible, or even retroactively add some to legacy operations. Try and give something for every PC archetype, and/or something uniquely relevant to the operation. Something that stands out and looks unique. Something that blends in with cartel market sets and looks practical to wear. Some of these suggestions are contradictory, I know. IMO best examples to date would be Underworld/Kell Dragon gear for class-based gear, especially knight and trooper, and Revanite gear for operation-themed gear. Could also do some weapons. Do you like the look of this mount? It's not necessarily something I'd want to show off for its cosmetic value alone, but it's unique and appropriately themed. Did you attempt to clear The R-4 Anomaly to earn this mount? No. Not my priority, and the chance seems too low to consider it. Is there anything you’d like to see from future Operations mounts? Keep doing them, or even retroactively add some to legacy operations. Less random chance preferably, at least for difficult fights (which Kanoth VM isn't really). Could also add some weapon tunings or dye modules (but better be a really good and unique one).
  13. Well, because then it would become preferable to get the gear before attempting the raid. Sure, you may not need the very best gear for the raid, but every extra hp, every little bit of damage or healing, leaves a little wiggle room for a mistake to be recoverable.
  14. Well I can only speak for myself, but I'm sure many fellow raiders are in similar positions. I just grudginly do the bare minimum of single player content to have enough DRMs to buy that next implant upgrade. That usually means a quick CZ-198 weekly or 2. Tech fragments are easy enough to get through SM ops, yet I never, never will have enough. Between implants and tacticals for alts, there's just so much to spend them on, and if that wasn't enough, there's still the crafting materials for augments or just to trade, and cosmetic stuff too. In contrast, I've been capped on OP-1 and FP-1 currencies for a while now. Even before 7.1. I have absolutely nothing to spend them on, and no way to convert them into anything useful. Hence why I suggested to just turn OP-1 and FP-1 into tech fragments. Flashpoints need to give more tech fragments anyway. R-4 SM tokens feel pretty useless because again, all they can purchase is outdated gear, or a limited amount of cosmetics which I probably don't want. Optional conversion to tech fragments would be nice. I'm sure eventually R-4 VM tokens will be the same, but personally, not there anytime soon. Conquest medals can at least be converted to tech frags, but they feel almost completely useless too, except when you find out you need some to upgrade your implants and have already covnerted them all to tech frags. I would also say the conversion being done in stacks of 50 is too small (so it fills your inventory with bags of tech frags when you decide to convert). No opinion on PVP gear, I don't do PVP.
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