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Grell_

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  1. I am not insulting those who feel the opposite I am insulting those who just parrot the line "I hear IA is the nest JC is the worst" without playing either. Personally I found the disconnect of playing a loyal Imperial Agent too much, I suppose part of the enjoyment could have come from playing that role and the realisation /response to them jerking you around so much (it just annoyed me though). As I mentioned in my post, generally I think there is more enjoyment to be had from the anti-hero, ie playing a light side SW, a DS JC, etc. IA for me felt to contrived/ hipster forced into an anti-hero role that I did not at all want to play the character as. My suspension of disbelief was fighting the plot too much. Someone role-playing a snarky, rebellious IA wouldnt have had that though.
  2. Dark Side is a LOT of fun, I think it would be a lot less enjoyable and 1 dimensional, not to mention hypocritical playing a light side Jedi who has a kill count in the hunderds of thousdands yet is still all preachy about non-agression. I have just got off Courscant and am absolutely loving it. Full Dark side, but not ChaoticStupid puppy evil, more Saruman lore chasing, violence is necessary to protect and preserve. The story allows this kind of role to be played brilliantly, the first companion names me Herald of his god who demands killing as much prey to increase divine “score”, this reconciles/plays well with the Jedi non-agression philosophy and game mechanic of “kill 60 mobs”. The story is epic, in the quests on the first planet I follow the ethos of the First Dark Jedi (shame I couldn’t become his apprentice), forge lightsaber, slay all who might oppose me, my “masters” aren’t brain-washing / bossing me around, showdown in the ruins if the Jedi Temple on Coursant love it. Despite many forum sheep spruting the "I hear Consular is the worst story" I heartily recommend it.
  3. There seems to be a lot of Emperor’s New Clothes “I hear IA is the best and Consular is the worst” nonsense. Whether you will find a particular class story “good or bad” depends a LOT upon how you approach it. The game story, companions, PC voice etc really funnels you along certain paths. This isn’t necessarily a bad thing but if you fight against it too much you will likely hit a hit wall of *** my character wouldn’t do/say that, why cant I pick a fourth option and join the seperatists/cabal/whatevers. As a result of this I am enjoying the Consular story the most and abandoned the Imperial Agent character. Before release I was most excited about creating an Imperial Agent as my main. I thought of a little backstory, some basic likes/dislikes and goals. Basically a pro Empire by the book upper class guy who didn’t make it into Sith training because of a lack of Force sensitivity. I was delighted with the snarky English accent, loved the skullduggery on Hutta, but it was all downhill from there. The companion I am stuck with is anti-Empire and disapproves every time I make an in character decision. At the end of Chapter One I am still Neutral form a mish mash of light/dark a pro Empire outlook gave me. The non-class quests seemed to make more sense than the Class quests which rewarded loyalty to the Sith and Empire by jerking me around and treating me more like a servant/terrorist than a trusted Agent. I abandoned the character (and Kaliyo) on Nar Shardar because it no longer made sense and in my mind he did a runner, disillusioned with the Empire and the galaxy and bought his own planet in the Bahamas. The dialogue options, event and companion really pushed / assumed I was a snarky anti-Imperial anarchist and I think it would have made more sense and been enjoyable if I had have played such a character, if I do go back to the AI it will be a new character from that perspective. Next I tried a JConsular which according to the forum sheep is supposedly the worst story. I have just got off Courscant and am absolutely loving it. Full Dark side, but not ChaoticStupid puppy evil, more Saruman lore chasing, violence is necessary to protect and preserve. The story allows this kind of role to be played brilliantly, the first companion names me Herald of his god who demands killing as much prey to increase divine “score”, this reconciles/plays well with the Jedi non-agression philosophy and game mechanic of “kill 60 mobs”. The story is epic, in the quests on the first planet I follow the ethos of the First Dark Jedi (shame I couldn’t become his apprentice), forge lightsaber, slay all who might oppose me, my “masters” aren’t brain-washing / bossing me around, showdown in the ruins if the Jedi Temple on Coursant love it. Generally I think its more exciting/enjoyable to play a rebel anti-hero and BW is aware of this. I also think the personality of the 1st companions is a big indicator of what direction the story is going to be pushing you in. If you really hate the 1st companion and they are –minus effection of every decision you make it might be an indication you will be fighting an uphill RP battle with the story.
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