Actually, this is what I did when I found out about how profitable Slicing is: I made an alt, got them their ship (so they could have 2 missions going at once) and dedicated them to slicing. I start my game time by logging in to my slicer, picking up the credit boxes from the missions I started at the end of my previous session, and sending their sla- er, I mean companions on new missions. I make note of how long they will take, then switch to my main (or another alt). Each time I'm between missions (and not in a group), I check the clock, and if the slicing missions will be done, I switch to my slicer for a moment to trade out the missions again, then back to the character I'm actually working on. Profit from slicing, and whatever "real" tradeskill you want on your main. Best of both worlds, IMO (at least until slicing gets nerfed), and all it takes is pushing through class missions on an alt you don't care about (or at least don't care about "real" crafting on).