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Leonick

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  1. The Kestrels are still around. We are a relaxed bunch of a mature and social players, focused mainly on RP. We have our homey stronghold, or Nest if you like, on Tatooine, and the Talon (our guildship) is serving as a meeting place at the fleet for now, with an ongoing event chain to bring it into our roleplay. We have mumble.We team up for PvE content from time to time, and we are trying to get back to doing operations, aiming for a Story Mode operation every other week. PvP is done on a irregular basis with players interested banding together. (We've done PvP events before and they might return with enough interest.) Our focus is still on enjoying the game in a social and fun way, rather than being hard progression guild.
  2. It's not exactly like this will interest every PvPer while someone who has no interest in regular PvP is guaranteed to have no interest in this. I don't care for the PvP in SWTOR but I will definitely be playing this. That said, Bioware, know this, I expect you to have singeplayer and possibly coop PvE missions for this as well, not necessarily for the release of this but at some point and not a year after this.
  3. Why not just do that? If it worked before what's wrong with doing it now?
  4. Think it's just Darth Commonsense as you called it. You keep an unlocked species if you remove the character that you unlocked it with so I can't imagine changing species would be different.
  5. There are chest pieces in the game that doesn't have identical arms so it should be possible for the hands as well, but that's purely based on logic, maybe the engine can't do it. Anyone who play a Sith Warrior, especially if speced as a Juggernaut can be a cyborg without picking that 'species'. Higher level Juggernaut armour is filled with cyborg looking armour pieces, kind of renders your whole argument moot since it is for some possible to be a cyborg without picking cyborg.
  6. The class specific story ends on Corellia. The planetary storyline of Ilum leads you through the planet and ends the story with two flashpoints, Battle for Ilum and The False Emperor. If you buy Rise of the Hutt Cartel that storyline can be started from your ship holocomm, not quite sure if you need to hit 50, just finish the class story or whatever to be able to start the RotHC storyline but it should be something like that.
  7. I'll just throw it out there but I must say I find that explanation incredibly hard to believe. Why? Well because if tracking a couple of more missions would have such an impact on game performance shouldn't the huge achievement system with all the data it contains have had a similar effect, same goes for the codex which has to track what codex entries each character has.
  8. So, yea, am I missing something? Artifice has always been able to make aim based shields and generators before but above 400 crafting skill I'm only given strength and willpower based shields, two for each stat for lvl 52 and two for each for lvl 54. Where's the aim shields?!
  9. Keep in mind, the percentage value is not success rate, it's 20% percent chance for each and every RE you do, it doesn't care about previous attempts.
  10. Yes, linkable crew skills please! We can already view the schematics of anyone close to us, why you can't link it or see it for any (online) guild-member straight from the guild roster is beyond me, seems like an obvious extension of the functionality we do have.
  11. Guild Type: Social, Roleplay Guild Play-Styles: Any and all. Guild Faction: Republic Guild Alignment: Republic, Neutral Website: https://kestrel-minority.com About our guild OOC TKM was originally formed by a small group of MMO veterans, we've played many games together and when SWTOR popped up we were all keen to get involved and see what it had to offer us as avid roleplayers. We originally formed on Trask Ulgo but have since transferred to The Progenitor. Our aim is to form a small, close knit community of like-minded players. While we play on a RP server and consider ourselves a RP guild many of us have an interest in and do enjoy other parts of the game as well, be it exploring, questing, raiding or PVP. Most importantly though we want a sociable atmosphere to do these things in. To enjoy the company of like-minded individuals as we trudge through the gritty underbellies and amble across the brilliant vistas of the Star Wars universe. IC Since the inception of the Treaty of Coruscant, Republic society has been plunged into a time of change and uncertainty. While the machinations of the ruthless Sith Empire sow fear and invite strife upon hapless worlds the Galactic Senate prepares and plans for the future. It falls to the proud citizens to protect the peace and freedom of the Golden Age. As a new generation of heroic travelers from all walks of life venture forth, many come together under bonds of friendship and respect to support one another. Some travel to help the innocent, caught in the vice of war - others work to further their own ends. But they all share a sacred bond of camaraderie. One such network of unlikely allies bear a mark: a swooping bird of prey. They are the Kestrel Minority. No one really knows when the Kestrels came to be. Some say they have always been and live as a legend shrouded in mystery. Now the Kestrels are again searching for new members because their numbers are waning and the war is coming. The Kestrels consist mostly of individuals who do not necessarily see eye to eye with the Jedi Council or the Senate of the Republic on all points but who do not support the Sith Empire either. They regard themselves as independent, taking on things that the Jedi order or the senate seem to ignore or cannot act upon. Kestrels may decide that something needs to be done, but everyone still has their own reasons on a personal level. To maintain their freedom and stay hidden from their enemies, Kestrels all agree to stay silent about their affiliation. Who can join? We ask that you are 18 years of age or more (exceptions can be made), that you can speak English and are open minded and tolerant of other people's beliefs, cultures and practices. Apart from this anyone can join. For those wishing to join from outside the EU that isn't a problem. So how does one join the Kestrels? We ask that anyone interested go to our website and put an application in on the forum after registering, it's a short simple application. Applicants are then given a period of one month (thought it was less)to see whether or not they feel the guild is right for them and also for us as a guild to see if we get along with you. After which you will either be inducted as a full member with all that entails or we part ways amicably. Thank you for taking the time to read this and we hope to hear from you soon. - TKM.
  12. Well he won't be able to then either. BioWare have told us several times that you can only level past 50 and access anything added past that point if you get RotHC. Standard practice in MMOs and hardly surprising.
  13. Indeed. Some basic traditional Jedi garments, with and without the robe, would be great. Heck, they pretty much have the model for it without the robe, just need to disable the hood for the handmaiden set and re-skin it.
  14. I'll agree that it's strange that you can even see the new schematics, obviously you should still be able to see them on the trainer. As for your mists of Pandaria example, you can't get past lvl 85 (assuming you have all the other expansions just not MoP) or any of the new crafting there without the expansion either.
  15. Hmm, every MMO expansion ever? At least I can't think of one where they let you keep leveling your character or craftingskills without getting the expansion.
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