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TheRealDestian

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  1. Hmm... I ask because I'm not feeling it right now, but I suspect that in 6-8 months (the amount of additional time the game could've probably stood to spend in development) this game will be amazing.
  2. If an account is inactive (even for 1 year+), BW doesn't delete characters, right?
  3. What is my "attitude" exactly? I find it laughable that people have done nothing but put words in my mouth and get offended on behalf of other people who they can't say for certain are offended (hint: they're not). But seriously, my only "attitude" is that I don't understand why people play multiplayer games with the intention of never talking to another person. Let me repeat the important part of that sentence since it seems to elude so many people... I don't understand Since when does "I don't understand" = "I loathe and refuse to tolerate"? Last I checked, that's not what it means, nor will it ever. "I don't get you" is a FAR cry from "I hate your guts". But by all means, continue being offended on behalf of others. Righteous indignation feels OH SO GOOD, so who am I to burst your bubble?
  4. 1. What does "the facebook crowd" mean? 2. I think he realizes that there's more than challenges and interaction in a virtual world, but it seems pretty ironic of you to say that because you're the one who wants to do nothing but frolic with your robots, which is strictly speaking a colossal step DOWN from interacting with human beings and puts you in no place to accuse others. Don't be It's funny that you're patting people on the head and saying, "You have to accept that there will be more solo content!" when the next five patches appear to be adding new FPs and operations... There's dailies, but dailes are to content what grade F meat is to food.
  5. I think you'll like this thread: http://www.swtor.com/community/showthread.php?t=267396 And I think a server-specific LFG tool is fine as players can't be gigantic douches without that reputation affecting them. Cross-sever, however, means we get human-controlled NPCs.
  6. As I see it, the game has mostly solo content up until 50, then zero solo content. This will be rather jarring for most players, and I've already seen a number of players who have said they'll quit after finishing the story (which is discouraging). The key problem with endgame solo content is that it pangs of futility in that it'll never be enough to keep a solo player interested for long enough to matter. It'd be like a developer scrambling to develop content for a game while players are playing through it far faster than they can develop it. The reason raids and ops work so well is that players can only do them once a week and it takes a group of players a good deal of time to get through them. This means that they can continue developing new content while it takes players a bit of time to chew through existing content. Personally, I couldn't see bothering to play SWTOR in the endgame if all I was doing was gearing up companions. Are there people who could? I suppose, but I don't see it having long-term appeal when the story is over.
  7. Why would you stick around in a guild if one of the officer was such a tool? That's a fault of the officer, not the system.
  8. Certainly not. The game is already 90% solo content, really. I'm just saying that it'd be nice of the game to encourage socializing, like with Pazaak, for example. The only thing that's ever kept me playing an MMO for more than a month at endgame was a good guild. I think most solo players are going to look at the fact that the only thing they'd be doing is grinding gear for a bunch of AIs and quit up due to lack of purpose.
  9. For those not familiar, it works like so: -when players in a guild earn experience, they earn experience for the guild itself. -as the guild levels up, more "perks" are unlocked. -perks range from reducing the shuttle cooldown to 10% more exp gained to granting players the ability to summon an entire party/ops group to their location -players will not receive these perks unless in a guild. -guild groups completing dungeons/ops together earn special rewards that give the guild a LOT more exp. Why do we need this? Simple: right now, there's no real reason to be in a guild beyond organization, and that falls flat when there's no incentive to do things specifically WITH your guild. It'd be nice for guilds to matter beyond just being a container for players.
  10. If the dev is adding new single player content, why wouldn't you pay a small monthly fee?
  11. I've heard rumors that they're going to add online functionality in the future. But seriously, I'm amazed how half the people are like "That's ridiculous" and the other half are like "It goes online?".
  12. I'm not sure what makes it ridiculous. This is a game where you can go from 1-50 without ever speaking to another player or even acknowledging their existence. How is this so far-fetched?
  13. How many folks here would like to play SWTOR as an offline game? Same stories, same world, just 0 players. Would you be happier playing it offline with no other players around? Would you do so if it only cost $5 per month to play offline instead of $15? (to cover the development of new content)
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