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DrRon

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Personal Information

  • Location
    East Coast
  • Interests
    Cycling, Music, R/C
  • Occupation
    Podiatrist
  1. The only thing that annoys me is that there are Untamed Tauntauns on Hoth, but I can't tame one! Dang, I would love one of those as a mount!!! Otherwise, until you pay my Sub fee, I can play the game any way I want to. That's my story, and I'm sticking to it!
  2. WoW had some EPIC quest lines back in the day for sure. The Molten Core faction quest was AMAZING. Then it got all, "ZOMG1111, I want ma epicks NOWZERS". Booooorrrring. Love this game and everything about it. There I said it.
  3. This is exactly what I was saying! This basically means that the mechanics don't work as they say they do, right?
  4. You're missing the point. It's not a matter of whether you can grab aggro quickly or not. It's a matter of the actual mechanics and how exactly the threat mechanics work. If you have to "waste" a taunt to get a mob onto you after it's been cc'd, even though the mechanics of it says you shouldn't, there will be a problem if a dps goes nuts and gets into trouble and your Taunt is on CD. See?
  5. Dude. You need to read what I wrote more carefully. The CC'd and taunted mob is NOT going after the HEALER. It's going after the party member that CC'd the mob. If what you wrote is accurate than it SHOULD go after the HEALER, but it's not. How in this model is Threat not decaying???
  6. I still need some clarification once again because I tried this and it didn't work. Taunt a cc'd mob. if threat is permanent as suggested, as long as no one touches the mob, and heals are minimal (for trash let's say), if cc wears off, the mob should go straight for me. It doesn't. It STILL goes after the party member that cc'd the mob in the first place. Somehow the mechanics are not working the way they are intended. Mob is CC'd which puts the threat on that mob highest towards the party member that CC'd the mob in question. I taunt. IF threat is permanent and NO ONE touches that mob, and heals are moderate why would the mob beeline for the party member that cc'd it rather than the healer?? Doesn't make sense. I tested this in Athiss last night, and it happened just that way. Party member CCs a mob, I taunt it, nobody touches it ( I know this because CC didn't break), healer keeping me up, CC breaks and mob heads right for the DPS that CC'd it. Explain please. This lends itself more to the fact that threat DOES decay. Doesn't it?
  7. Now we're getting somewhere. I never open with Taunt. It's always a last resort for me. Why is the CD so long?? Just saying... When I played a rogue in WoW, and went crazy in a group/raid I had a flood of mobs all over me, so the mechanics here are different than in WoW. That was more of a "Global" threat issue, which according to most here is not the case in this game. Here's another question. I haven't tried it yet, but what "should" happen in this scenario. If I taunt a CC'd mob, firstly will it break CC? Secondly, if it doesn't will the mob then beeline for me once the cc wears off or I break it myself, since I've surpassed the threat from the CCer?
  8. Not sure I agree with all this and here's why. I was just in Hammerstation and did a test. Your theories failed. Taunt a mob and it then starts attacking me. Didn't touch it, and neither did anyone else. Why would mob switch targets after a few seconds (6 I presume, but didn't count). This wouldn't happen with the model described and this is exactly how it worked with WoW. If I only focus on one mob the others will turn to the highest threat producer, if I'm not focused on THAT mob. I hold aggro on Boss, but an add CAN get away. If your model was accurate and I taunted every mob in turn, there wouldn't be an issue, right? Threat is generated all around, not to the mob being attacked. Highest threat gets aggro of a mob not focused on, hence why tanking with a Prot War in WoW was a Tab festival. Comments?
  9. This makes waaaay more sense.
  10. Sorry this doesn't make any sense. How is threat "permanent"? It sounds like what you are saying si that once you have aggro, you can't lose it which is certainly not the case. I don't think you're right here. You're basically saying that once I've serpassed threat from a group member, they can't take it away from me. Can't be. Sorry. No way that it doesn't degrade. That mechanic would be insanely easy, which it's not. This is exactly the probelm. I can certainly confirm you're wrong, but why is it that you believe this? Based on what information?
  11. Just as a basis of comparison, I played a tank (Prot War and Blood DK) since Vanilla WoW, and can't seem to find a concrete answer to this question about how Taunt actually works in this game. I was a pretty heavy Theorycrafter back in my raiding days and knew that a taunt caused your threat to surpass the highest threat generator for a period of time allowing you to then build more threat to overtake aggro once the taunt timer ran out (basically). The numbers were much more complex than that, but this isn't WoW, so I need a fresh perspective. I've read somewhere on these forums that Taunt will basically force the mob to attack you for 6 seconds, but it doesn't really explain how. This is important, because without a dedicated threat meter it becomes increasingly more important to know exactly what's going as far as the DPS' threat is concerned. I've read that some of the Op Bosses are on very short enrage timers so dps has to go all out. These numbers would help tanks maintain control. So how does it work? Does taunt reset the threat completely? If it doesn't, to what degree does it alter the threat? What I'm looking for is whether taunt will actually just cause the mob to focus on you and then it's up to you to increase the aggro past the highest aggro producer? Does Taunt equalize aggro with the highest or does it actually bump up your aggro more than the highest aggro producer a certain percentage? Does that aggro then disappear after the six seconds expecting that you've surpassed the highest aggro producer? Is it a frank reset? Does anyone have any numbers or can lend some insight?
  12. Hitting 40 in February. My first video game was Pong and have played just about everything since. I was a Hardcore raider in WoW. Too busy now. I'm a Podiatrist that works at 4 offices, 2 wound care centers, cover 3 hospitals and am in the Operating Room a couple times a week, if not more. Been married for 14 years to my High School sweetheart of 21 years and have 3 kids that ROCK! Love this game, but occasionally like to just blow things up on the PS3.
  13. I just hit lvl 10 and selected the Sniper as my AC. Where do I get a sniper rifle? Is there a quest I can do to get a sniper rifle or do I have to buy one? I currently have an the upgraded blaster rifle I got on a quest, but I keep reading that I get better dps with a sniper rifle (duh!). I know I'm just level 10, but I really wonder about it! Thanks for any help!
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