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TalynnBlack

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  1. I can think of a few groups who could contest that, along with one who actually DID get the original server first, pre-55 NiM EC. As well as server first Warstalker. As an aside, might want to use current tier content. Just saying.
  2. Yeeah. I remember Jeta. I remember all of Sors Ruina. I was.. heavily, /heavily/ PvP happy in the olden days. I think one of my best memories was really when the guild I was in formerly merged with Ascension, and running 16m EV and KP.. Also, Ilum wars. Motherfraggin' Ilum wars. I've seen things. (For those wondering, I was Talynn, and still am. Just getting my PvP itch scratched now.)
  3. Basically it's like a permanent immobilize but nothing you do remotely allows any sort of movement. You can't rotate your character or anything. I ran into it the other day when I tried to roll out and got immobilized--at least that's what I think it was. Highly annoying and galling that something like that could happen to allow a complete loss of character control.
  4. Another screen I got lucky in taking: http://imgur.com/9q6PS also hilarious as I DIED right after. XD
  5. I dunno. So far I think most if not all of those changes are reasonable enough to create a better overall flow. Hemo Blast no longer having an energy cost might make that spec more appealing. The No Holds Barred Crit nerf is understandable though, cause I imagine we'll actually get more crit on our gear. I greatly appreciate the Turn the Tables buff, cause the damage on bleeding targets was underwhelming. 3% or whatever on what, 3k hits would be 90 damage extra. Wow. That's a ton. So instead we get energy, something we can sometimes have a nasty problem with. Overall, less bursty, easy to maintain. You whine about percentages, when you need to realize how things scale. An example would be--pure musing here. Say your Sucker Punch taps someone for 2.3k. Instead you'd be doing 2.1k give or take. My math's not exactly accurate but.. TL;DR, it's not the end of the world guys. Stop crying like babies, the ones who are expecting rerolls. I am gladly sticking with my scoundrel, cause those heal changes are delicious.
  6. Noticing something of a trend here, especially in Eternity Vault and Karagga's Palace -- 16-man trash is exceptionally scaled harder compared to their cousins in 8-man. Even 8-man normal and hard have WAY easier trash (no boss immunities, less damage). It's almost as if they were spawning for nightmare difficulties. Anyone know if this is consistent all over?
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