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Guerrila

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  1. Thanks, this is the sort of information I was looking for. Star Wars for me is a completely different kettle of fish from other MMO's. I've played every role other than healer to a raiding capacity on games like warcraft and I always seem to migrate towards a ranged dps character. Tanked for a while in warcraft but ultimately ended up a warlock as I like to survey whats going on in fights. However it just seems like such a travesty to play a game where you have the option of using the force and carrying a lightsaber. Which then leaves considering a sage or a sorcerer which appeals because strangely enough I actually like healing in this game. On the other hand you won't be beating people down with that saber on these classes. The HOT's and instants on operatives is great for pvp, played a lot of it on my operative, I also enoy the animations on that better than the scoundrel including the knife fighting over the pistol and shotgun. It just has a brutal feeling about it. I think animations certainly make a difference too, the sith warrior has a fantastic style with their lightsaber of brutality and malice, there seems to be so much anger in their fighting style whereas the jedi is about guile smooth transitions through the technique. I get the feeling that because pvp is based around burst, instants and movement/escapes the commando/merc healer doesn't quite perform as well? But surely enjoys increased survivability with the heavy armor? Its been a long time since a game came out where I like every class and every advanced class in some form. The dps/healer and tank/healer options make it very versatile. And the companion system allowing you to level as a healer is really great. I have a level 45 gunslinger and a 49 sniper which I enjoy, but limiting myself to one role is their only downfall. So as long as I can resist the urge to layeth the smacketh down with a lightsaber a ranged is always going to suit my playstyle better, and wanting to have an option to be a healer leaves me with: Commando/Merc/Sorc (not the sage, don;t like the animations) and I guess my operative as it does have some ranged play. Druid anyone? lol
  2. I'm not looking for one which overpowers the others, I'm looking for a class which will have ease in finding a guild. And have some potential in a battleground. From what I have read so far sorcerers, marauders, sentinels are very highly played. Scoundrels are fairly low in population?
  3. hello guys, finally getting a bit of time back into my life to enjoy a bit of MMO play. I played SWTOR ages ago when it was first released on and off, and to be honest spent most of my time in battlegrounds. I don't think I did more than one or two flashpoints and definitely nothing later on. I have quite a few characters I could play, ranging up to level 50, most sitting around late 30's and 40's. Literally got almost one of everything except for a mercenary, vanguard, juggernaught and shadow. Don't mind starting again for the right class. Basically I don't want to play a character which is overpopulated. I don't mind which side I go, republic or empire. As I've stated a love a bit of pvp, but I also want a character which guilds are looking for in the end game. End game being the priority really, but I'd rather not go into PvP and find i'm more useful as a long stand!! What classes are in short supply and why? Why do guilds need them? cheers
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