Jump to content

nerdofprey

Members
  • Posts

    128
  • Joined

Reputation

10 Good

3 Followers

Personal Information

  • Location
    Pacific Northwest
  • Homepage
    http://www.moe.enjin.com
  • Interests
    geek shizz
  • Occupation
    pet owner
  1. What I have suggested before are small, cheap strongholds on each of the four starter planets. Just like the capital world strongholds, they could simply be clones of each other with the same layout but different decor. All four planets would lend themselves well to strongholds that look more like homes than palaces, temples, office buildings etc. Just a plot of land with a house-sized building, but crammed with all the hooks that can fit!
  2. With all the level 10 +41 color crystals available now from a variety of sources, good ol' artifice blue, red, green, and yellow have really lost their value. I feel like the best and simplest way to address this is to make the original endgame +41 color crystals in the plain, classic colors usable from level 10 like all the fancy ones, instead of requiring level 50 - a number which seems more and more arbitrary with each new expansion to the game. As it stands right now, the colors that are supposed to be the most common and easiest to get are becoming less and less common to actually see... because to use them, any time between levels 10 and 50, is to be constantly at a slight disadvantage. The difference in stats isn't even that significant, but it's the principle of it! I think it would be a fair trade to raise each schematic's cost at the data crystal vendors from 50 to maybe 100 each, and/or to up the material requirements to craft each one. I think it's only fair that they should still require a relatively high skill level in artifice, too. The level 10 +41 crystals are still special, after all, even if they're relatively abundant these days. This would mean the old cheap low-level schematics will be as useful as ever... which is to say, not very, but people who can't afford fancy +41 crystals would still have easy access. It would also be nice to bump the level requirement on the old exotic crystals - purple, cyan, white, etc. down to 10 as well, but it at least makes slightly more sense that they, as rare and exotic crystals, might be reserved for more advanced players.
  3. Along the same lines, more spaceships would be cool. It would be nice to have some medium / centerpiece sized spaceships, like full-sized starfighters or small shuttles, so a landing pad could be switched to the centerpiece block and have a few ships scattered around it for busier spaceport look.
  4. I thought at first that the one I got didn't do anything, but it turns out I wasn't actually standing close enough. I was standing close enough for the cursor to light up and for the animation / progress bar for activating it to play as if I had actually activated it, but it was a fake-out. I had to get right on top of the damn thing for it to work for real. If you REALLY activate it, you can tell because it will light up. The sounds are not very loud even when it works right. And I don't understand why they aren't just on by default when SO many other decorations continually make noise! I have a fountain in the same room that never shuts up, so the contrast there is a little jarring.
  5. I could not be MORE excited about this pack. I specifically requested battle damage type stuff more than once, and I've been buying these things by the stack. The whole theme of my main stronghold has always been an abandoned fortress that's been taken over by outlaws, and random debris and broken stuff was exactly what it needed. Now it FINALLY looks exactly as used and run-down as it was always supposed to. Not only that, but this stuff is perfectly timed because of the Zakuul invasion plotline. The whole galaxy is supposedly going through hard times, and all these decorations are perfect for that war-torn look. I had zero interest in the Sith stuff. Different people actually have different ideas and want different decorations! You don't have to go complaining about it if one pack comes out where it's not your favorite theme. Just don't buy the stuff, and wait for the next one. Like we all have to when every single pack wasn't tailored exactly to our whims!
  6. It's also worth noting that the UI has improved a lot and it's now a lot easier to see, organize and react to buffs, debuffs and procs just by looking at your hotbar / HUD, so the flashy effects on the character are not as necessary for feedback as they used to be. A player who's familiar enough with their class could be totally effective without those cues, even in serious group content.
  7. Lightning is supposed to be visible so that's not an issue. Abilities where a Jedi throws a physical object too. Obviously we wouldn't want to lose laser blasts from guns either. This is completely about secondary effects: glowing hands, flaming auras, that kind of stuff. I really wouldn't have a problem with stuff like Disturbance having no visual effect at all, but maybe there's a compromise there.
  8. In any suggestion thread anywhere on the internet you can find that one guy who has to jump in like, "though other people like this idea, and there would be absolutely no downside to it, it doesn't interest me personally. And you're not me, therefore they should never do it." Of course it's never solipsism, it's "development time!"
  9. This has been bugging me since forever. The Force has always been totally invisible in movies, shows etc. and it drives me nuts in video games where it's all sparkly wizard stuff. I've been able to halfway come to grips with it by imagining that these are "auras" that can be sensed by Force-users, but I'd rather just be rid of them. Same goes for the green glow from healing. My character walks around half the time engulfed in flames and coated in green slime, and it's not the look I was going for... All due respect to the art team who clearly put a lot of work into making these effects visually interesting and convenient for multiplayer situations, but given the option to disable all of them permanently, I would not give it a moment's hesitation.
  10. Now that they are finally viable healing companions for leveling, it would be great to have more diverse appearance options for the good ol' ship droids. We can turn HK into all kinds of different droids now, which is cool, but not everybody has an HK. Everybody has a ship droid! Our only options are a handful of alternate paint jobs, most of them very hard to find. It would be cool to be able to turn the ship droids into totally different droid models, just like HK. And also just like HK, it would be fun to be able to earn them in different ways, like reputation and quest rewards. Standard medical droid skins are an obvious first choice, but really anything to lend a little diversity... In a perfect world, each of my characters would have a different droid!
  11. Don't buy a guild stronghold. It's a terrible deal. Just get the personal one and give silver keys to your friends.
  12. I miss the decoration packs so much. I was just getting ready to buy another dozen or so and then they got pulled. If there had been hypercrates of just decoration boxes, I would have bought stacks of them. I would buy 100 random decorations for $100. Just take my money, damn it! There needs to be some efficient and non-temporary way to seriously load up on decorations. At least a return to putting one guaranteed decoration in every cartel pack. I certainly think that was a better incentive to buy than the clutter like xp boosts and companion gifts and crafting mats. I thought the Jedi-themed set in a recent pack would be good for decorating my Coruscant base, but all the decorations were too rare! It just wasn't feasible to gather enough of those items together to create a cohesive design scheme in there. I got a whole hypercrate and didn't get enough stuff to decorate one bedroom, and prices on the GTN were crazy, so I ended up abandoning that place completely. It now sits fully unlocked and empty, gathering dust until there's some convenient way to load up on decorations again. I'm still having fun decorating Tatooine, but it doesn't seem reasonable to focus on more than one stronghold right now.
  13. I love the /chair emote... but it's nearly impossible to sit on an actual chair with it! It's really difficult for a character to get within a foot of a chair. It's also really difficult to fit a character between a chair and a table, especially with the bigger body types. This problem affects pretty much every chair in the game, but I hope it can at least be addressed with stronghold decorations. Even with premade furniture "arrangements" it's pretty hard to get into a reasonable sitting position, and if I'm hand-placing chairs and tables I need to place them unnaturally far apart to even get somebody in between. I'm assuming this problem has mostly to do with character collision, and not the collision geometry of the actual chairs. The chair collision is probably very accurate - too accurate! I know characters have a bit of a buffer around them so they don't clip into walls and such. As well they should. My suggestion is to correct for this by taking the collision away from about the front half of each chair, so a character can get right up on it, and maybe even clip in a little. Tables and desks too, in a perfect world, but first things first!
  14. Oh yeah, I was asking for this back when Strongholds launched. To add to the list of suggestions: Wrecked vehicles Wrecked droids Piles of debris Damaged wall / ceiling panels with sparking wires sticking out Partially broken / flickering lights Neon signs that keep shorting out / throwing sparks Wall-mounted video screens showing distorted images and static Scavenger NPC's, rooting around on the ground Torn posters
  15. No question: Arrangement: Hutt Full-size Hutt lounger with an animated Hutt who occasionally laughs or grabs a snack, and maybe a little monkey-lizard perched on the edge. It would need to fit on a large hook, not just a centerpiece! It would be useless if it couldn't be tucked in the corner of a room with stuff around. Second place would be the door to nowhere. Just a closed door that goes on a large wall hook, to create the illusion that there's some kind of other room there. You know, like the bathrooms we never see, or a storage closet, or an escape tunnel / escape pod. Our imaginations could fill in the blank. It could be built with a slight downward offset so it's easier to make it flush with the floor, but it wouldn't even look bad high up on the outside of a building or something. It might be an entrance just for probe droids!
×
×
  • Create New...