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DanteNuve

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  1. The worse thing so far is that, the sorcerers/sages whined so hard they managed to not get THAT nerfed and because most of the player base plays that class, when are we gonna get heard? this was my try to start a civilized post telling them some of the greater damage and thanks to everyone who took their time to contribute in it. But really, when are we gonna get fixed? 1.3? f**k that sincerely, I'll be long gone before that, not paying for a game that is not delivering me a satisfying fun, im not asking to be the OP class, rather the balanced one we were before the nerfs. instead of bringing us down with the nerf bat, it should had been increased the others that weren't balanced enough to keep up.
  2. Hello there Bioware, the current post is just make you realize that the nerf on the commando or so called "house keeping", just made it the most useless class on the game which I'll clarify on the following points: 1.- Gunnery is and has been DEAD in PvP; Not only we cannot maintain combat 1v1 against any class on PvP but we can't get around it, though the point of PvP is made based on the sole purpose to organize a group of people to play against another group, the warzones you designed require players to sometimes hold a position, now making that statement if a commando tries to hold a capping "node" against any class with a interrupt we simply cannot be more that the beating bag of that class/player. you might actually say that the player paying the commando can have a play style to avoid being interrupted or sustain effective combat against the other player, but is just plain stupid, when the other classes have so many crowd controlling abilities and we only have 1 stun on a minute cooldown, and two worthless push backs vs all the other scenarios that you can put with less than a minute interrupts/stuns. 2.-Gunnery is worthless on Operations; although i do not have the charts myself players are reporting to be plain low dps on operations, with only beign able to reach constant 900 dps on single targets and other classes being able to reach constant (not peaks) of 1500, we are the new sentinels of this game, yeah the other classes needed a tune down but nerfing to the ground our main ability to deal damage and regenerate ammo, by 10% wasn't the answer to the pvp balance that you wanted to implement, why not making that new talent "Muzzle Fluting" be more useful as putting an increase damage to each target that has 5 STACKS of Gravity Vortex(the 10% you took from the ability), not only reducing the burst damage that you tried to manage on PvP but balancing it for PvE orientation. And not only taking your time for the next patch to fix it, the more faster it is the better, i don't think i can manage to play a nerfed class on this game for that long. and sincerely i am not willing to reroll.
  3. So apparently nightmare mode, Jarg and Sorno got buffed making their Rail Shot and Missile, one shot mechanics with a 0.3 sec reaction time window(plus latency) to remove the debuff, and Karagga's fight being bugged to hell with invisible fires, gravity pulls, mouse droids and increased missile barrage damage(i believe the missile damage was intended and it is manageable, too bad it ended up breaking all the other mechanics, and to be honest the fight was easy but with these bugs it becomes near impossible). Anyone else having these issues as well? and any news from the developers on the matter?. (Edit; just to make it clear, all these occurred on 16 man Nightmare mode).
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