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Killadrix

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  1. Killadrix

    Purely amazing.

    Yep, unsubbed a week ago. It runs out on hte 21st. Unfortunately they got 1 month out of me : (
  2. S Sadly W Warcraft T Trumps O Old R Republic
  3. I'm quitting. And yes, you could have my stuff. If I had any. There weren't any in the 30 bags I opened.
  4. Yeah, this is one of the many reasons I have cancelled my sub and have gone back to WoW.
  5. The expertise stat did not destroy anything about this game.
  6. I like how people claim that "PVP stats are developer's admitance of failure to balance gear progression in all aspects of the game." PVP stats are an effective solution to a problem. Just because you don't like the solution doesn't mean it isn't effective.
  7. Do you know what the word "fallacy" means?
  8. I like how the 3 largest, most popular MMO's currently running all use a gear treadmill/PVP stat system and people try to claim that "multiplayer games everywhere" want to be skill based, not gear based.
  9. BWAHAHAHAHAHAHA.... *falls out of chair* AHAHAHAHAHAAHAHA.... *gasps for air* AHAHAHAHAHAHAHA... *wipes tears from eyes* Good one!
  10. For just one second, think like a developer who, in his best interest, needs to keep people playing this game to keep their job and afford their livelihood: 1) This game is not developed to be "fair" 2) This game is no developed to be "skill oriented" This game is designed to keep people playing it, so how do they do it? 1) Ask players to grind multiple sets of gear. About this they know two things: a) people will complain about it, but b) people will do it. 2) Reward players for investing time into the game. Offering small incremental upgrades for investing tens or hundreds of hours makes people think "why bother?". Offering larger, more significant upgrades gives people much more incentive to grind them out - and remain subbed. What most people who don't think beyond their own keyboard miss is this: their are one million plus people playing this game, and among them there are probably thousands of different playstyles - BW (or any other developer) needs to ask themselves: how do appeal to the greatest amount of people to keep them subbed. After playing MMO's for going on 12 years now (and of course this is opinion), I believe an extremely, extremely small number of players would attempt to resort to the "lower PVP time sink by shifting it to a skill based not gear based system" if they were sitting in the developers chair.
  11. Clearly he was trying to make a case for PVP being skill oriented. Good work replying to a point he wasn't even trying to make. /highfive
  12. Quote where Blizzard said it was a mistake?
  13. Actually, they never said they were wrong to introduce resilience. The OP is correct on his point, but there are more reasons than he gave for resilence being necessary. Anyone who thinks it is not necessary isn't looking at the issue from a design standpoint, they are only looking at it from the "I get owned in PVP and think I am a PVP God, therefore there must be a reason and that reason must be resilience".
  14. Yeah, the OP has some great ideas, huh?
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