Jump to content

DeaconDC

Members
  • Posts

    64
  • Joined

Reputation

10 Good
  1. I think Darkchip may be inferring too much into an acronym. Massively Multiplayer Online (Role Playing Game, seems to be left out so often) implies just that : 1) Massive world (in terms of server load capacity) 2) Multiple players can inhabit the same world at the same time 3) Online vs downloaded/standalone data/asset/game/entity/program Nowhere in an MMO (MMORPG or MMOFPS or MMOX) does it imply a required gameplay experience with (or even against) other players. The genre was originally created with IPs and games whose gameplay DID require players to interact to achieve certain goals. But also not required to experience the world at large. Persistence and availability to interact with others are the hallmarks of MMOs, not required "teaming up."
  2. I will say that the one thing I do wish we had a bit more of going forward is a persistent planetary environment for the worlds like Manaan/Nathema/Iokath (ok, radioactivity being what it is, I get Iokath, but... we can get around that if we can innoculate against rakhgoul viruses and Quesh toxins).
  3. I don't disagree that KOTFE/KOTET are hyper-linear storylines. But there still exists a persistent world with storylines that get continued and expanded. That's what Bioware does, that's what Bioware has always done. This is a Star Wars game first, MMO second. And a non-traditional MMO at that. Strangelove the experience!
  4. Ok, but SWTOR was never even contemplated to be advertised as a sandbox MMO.
  5. While the morality issue is something that is a clear personal choice... I think people tend to conflate Dark Side/Light Side of "The Force" with morality. The whole Shan-Marr angle was about Jedi Code v Sith Code. The Force is simply what the Force is - but it is not a morality/motivation choice. Oh, and btw, the references to Valkorion being a proponent of "Grey" alignment is premature. KOTET revelations and all that.
  6. I concur with the OP. Especially at this point in MMO development, why must we assume all MMOs "play" the same? The concept is the ability to interact with other players, not necessarily to do the main content with other players. I, for one, am thinking that MMOs really provide 2 distinct yet valid functions for gamers: 1) A social gathering place for people who share a common interest in an IP/lore/setting/style. A visual, interactable reddit/forum if you will. 2) A place where a single gaming story/experience can be persistent and updated and expanded upon more easily than DLC for standalone games. The nature of MMOs as large raid-fests still exists/can exist in certain games. But why not be happy with SWTOR being a persistent Bioware storyline that continues to be explorable and updated for those who enjoy playing in that world?
  7. This would be amazing! I would love a memorial holo at the very least. A Memorial Garden decoration for Centerpiece or even Large would be so lovely.
  8. Signed Signed and forever signed! Maybe we could have the Fischer-Organa Plains for new Strongholds??? ;-)
  9. Totally. Or even weapon racks for a collection (ala the medium floor cultural weapon racks).
  10. As I was toying around with new decorations, I noticed I really liked the hanging sith lightsaber decoration wall-mount for a number of reasons, not the least of which is that it is a welcome change from artwork or lights. Which got me thinking, we have all these weapon unlocks for our legacy, and while we can use mount and pet unlocks in our strongholds, we can't yet showoff our cool weapon unlocks. What would it require to be able to allow our unlocked weapons from collections to be utilized in our strongholds? I can't imagine I'm the only one who would love to show off my entire lightsaber collection in a training room in my Jedi Academy on Yavin 4. ;-)
  11. Actually, the DS option to save the holocrons has a nice resultant mail as well:
  12. Opening of Chapter 3? Yah... that's when you should have a few levels knocked out between Chapter 2 and 3 with bonus series, flashpoint, warzones, etc under your belt.
  13. Oh sure. I'm not saying get rid of orbital stations. Just provide us with direct-access opportunity to the planet.
  14. You do realize that all of your objections are subjective, and that hardly qualifies as "a disgrace"? If Bioware existed solely to please you, that may be a fair statement. But it doesn't. Personal preference masked as legitimate gripe... le sigh. I truly hope Bioware round-files this "open letter."
  15. I would very much like to see an option for us to travel directly to a planet without having to go through ship-orbital station-planet. Option 1: A Legacy unlock akin to the Priority travel unlocks. OR... Option 2: If you have completed the planetary mission, you have direct-access in your General skills. OR... Option 3: CC purchase to make our fast-travel skill available to any terminal we've unlocked. I would not mind this being gated by ~Legacy 20-25 and a significant CC/credit sink. Just an interesting QoL issue that would be incredibly helpful going forward with multiple alts and desire to help friends/guildies/newbies on planets quicker.
×
×
  • Create New...