Jump to content

Fubarq

Members
  • Posts

    45
  • Joined

Reputation

10 Good
  1. Thanks (I'm part of his group )!!!! That kill was a long time in coming!
  2. Is there a consensus at this point as to what Augments a healing operative should be going with at Level 55 for HM FPs and Ops? Is it all Power? All Cunning? A mix?
  3. I hear what you are saying but I do not necessarily agree that it is a valid point. If people are violating the EULA that should be addressed by dealing with the people committing such violations. Not by ruining a fun part of the game for those that enjoy it. Also, it was 16 elite comms a week. Is macro'ing something like that really so useful? I just don't get it.
  4. Right. Some communication here -- any communication -- would be really appreciated.
  5. Just bumping this to the top. Wondering if the devs or community team folks have any input for us on this?
  6. Any word from the Devs or community team on this issue? In any of the threads?
  7. How do we address the fact that the main 5 pieces on the 72 gear have NO defense options. It's all absorption. How can we get defense in the 72 gear then? Even if the belt or bracers have a defense mod (I don't remember if they do), there's no enhancement option. Thoughts?
  8. I too have been struggling to understand all this. The theorycrafting points to Defense > Absorption, but then the 72 Jugg gear is ALL absorption. Not a single Defense item on the 5 main pieces. What's a Jugg tank to do? Stay with 69 gear??? That can't be right. The increased armor hasn't to be worth it. So just take the 5 72 absorption pieces and go defense/shield everywhere else you can with augs, belts, bracers, implants, ears, etc? HELP!
  9. Has there been ANY developer response to the MANY threads complaining about this change? Amber, where are you? You seem like a very good advocate for the player voice. In fact, you were a part of a couple of long threads relating to space missions that went on before 2.0. We could really use you here. Please throw us a line.
  10. Agreed. This is a terrible result for those of us that use Space Missions to help us gear up, however slowly.
  11. I don't see how this post is productive or how it addresses our concerns. For those of us that do not have time for Operations or regular Flashpoints, it is NOT crazy easy to hit the weekly cap on elite comms. That is the whole point we are raising here.
  12. I am against this change as well, as I have posted in a couple other threads. It's mind-boggling to me.
  13. By the way, as a follow-up to my message above, the Comm rewards for doing these missions had already been basically cut in half (or less) in 2.0, since they only rewarded TWO elite comms per mission, and more than double the number of Elite Comms are needed for pieces, as compared with their Black Hole predecessors, so this was already a grind that was going to be twice as long for those of us that used it to get that second tier gear. Really no idea why this needed to be taken away from us
  14. I'd like to register my displeasure with this change as well. I just posted about it over in the Heroic Missions forum because I hadn't seen this thread yet. I believe this is a critical misstep on the developers' part if they intended people to ever run these missions again. Frankly I'm floored trying to understand the reason for this change. Someone posted above that Bioware has explained this change elsewhere. Could someone please post a link to that explanation? I am having a very hard time understanding this, and I am very down that Space Missions have basically been destroyed.
  15. I just read this and I have to say I am very upset about this as well. Before 2.0, Heroic Space Combat awarded Black Hole Comms every day. It was a very viable way for those of us that don't necessarily have time to raid or do FPs every day to fit in a couple missions here and there and be able to obtain, albeit quite slowly, gear that was one tier down from the top gear. By eliminating the Elite Comm rewards for these missions and make them Basic-Comm only, now Space Combat players will only be able to get gear that is 2 tiers down from the top, and frankly that is gear that is extremely easily and quickly obtained through other means. I believe this is a bad mistake on the developers' part, and will lead to people no longer doing Space Missions. I will not be doing them anymore, and I was a dedicated, daily Space Mission player as my posts in other threads show. Bioware, please re-consider this change, as it is an unnecessary nerf to one of the game's areas that is really enjoyed by those that play it.
×
×
  • Create New...