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TheOpf

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    Windsor, Ca 95492
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    Basketball, Golf, Gaming
  • Occupation
    Pump Tech and Industrial Tank Sales
  1. I am sorry. I am letting my frustration over a game I enjoy to create a hostile attitude in me. I apologize for being condescending to you. We will have to agree to disagree. Based on personal experience and what I can see in game, the evidence is monumentally in favor of Gear being greater than skill. Many people like that, but I personally find it to be a hinderance when the difference is that great.
  2. Wow so anyone without warhero gear has no skill? What are you smoking? WH gear has nothing to do with skill, but instead by the amount of time spent in the game. Seriously mate, I play a total of 2-3 hours a day, farming for WH gear takes hundreds of hours of play time to get. Skill to Gear is the most ridiculous argument you have yet to bring up. Please go back and take a look at the gear upgrade again. Because for me the Cunning upgrade on my 1H blaster is 20 and for my offhand it's 17 I think, I would have to double check. Finally getting the rifle first is the worst thing to do with your coms. The maximum upgrade from Recruit to WH at first is to grab the bm gun and spend your Ranked coms on implants and earpiece. that will give you the single alrgest jump in total stats. I wasn't going to post, but your those who have skill have WH gear is such a horrible comparison that there is no way you meant it. Plus you just completely insulted anyone outside of full wh gear.
  3. Comparing Vanilla WH with vanilla BM is the best way to show the gear differential. Apparently you haven't seen that the gun and shotgun (two weapons) carry a significant upgrade in cunning. Comparing fully Augmented gear is useless as the only difference in the two between is the base stats again. Now if you are talking completely remodded BM versus completely remodded WH than it's impossible to do that since, I am not going to remod BM gear and 90 percent of the people won't do it either. Augmenting your BM gear doesn't change the vast difference between Augmented BM and augmented WH. It makes a greater difference to scoundrels simply because so much of their damage is tied into their weapons. It's like not seeing the difference between upgrading weapons. If the upgrade is minor than you would see full bm guys getting 2100 ranked, you would also see full BM guys wrecking havoc against WH guys, except you don't. This is the last comment I will have on this since I am leaving. Go to your vendor and compare the two gear. the weapons are the biggest upgrade they contain 82 expertise upgrade. If you don't see the benefit of 165 expertise, 300 power, 200 cunning, 220 endurance, 150 surge, and close to 200 armor than you are lacking a basic understanding of how the mechanics of the game works or you are trolling me for laughs.
  4. I was comparing vanilla BM to Vanilla WH gear, fully augmented gear adds the same to each piece. Who would waste the time and effort to fully optimize BM gear when you can save it up for WH gear. It would be completely ridiculous to waste coms optimizing gear that you will get rid of in a few rated games. I have yet to meet any rated guys who stated anything close to optimzing BM gear. The fact that there are probably 2 people in the entire game that would ever optimize BM gear when they could have spent the coms on WH gear. Let's talk reality not science fiction please.
  5. I really enjoyed the scrapper, and the dirty fighter. It's was definitely my favorite class even if it was a bit scrubbish at times. I will still be around until 10/12/12 hoping they fix the bugs and disappointing issues. DF is great, but in ranked it really loses a lot of it's luster. Scrapper is a better node guard than DF, but df is better when they attack your node in force. The Dirty Fighting spec is significantly better if you are trying to stay alive longer, but with no utility you kind of fall behind other classes. I will be headed to the Gates of Madness server and be under the name Anam Itheoir.
  6. I posted my good-bye thread. I have cancelled my subscription. If you would like to read my farewell letter, and the noted reasons for leaving. You can find it here Saying Goodbye! - Sadly I can't take the frustration anymore
  7. I posted my good-bye thread. I have cancelled my subscription. If you would like to read my farewell letter, and the noted reasons for leaving. You can find it here Saying Goodbye! - Sadly I can't take the frustration anymore
  8. Daiy, I respect both you and Mobius, but seriously you took what is widely known as the weakest upgrade in the game and stated taht's the difference? Seriously the belt? Why not just take the bracers and go dang only 7 expertise I don't need that at all. Come on man, at least do your work before stating something so obviously off base. The belt and bracers make the smallest upgrade outside of the relics. The relics give you a plus 3 everything else is plus 7 or above. Now pay attention you get a total of 165 expertise upgrade from going full warhero. It's 10 per Armor piece that's 50, 7 per bracer and belt that's 65, 6 for implants and earpiecs that brings you to 83 extra, and finally 82 for the weapons for a grand total of 165 expertise upgrade alone. The weapons are your single best upgrade to war hero. Now let's talk about endurance You gain 220 endurance minimum, not to mention your base damage for weapon upgrades goes up 32-66 damage for both weapons. You have a net gain of close to 300 power or more depending on how you mod. Not to mention over close to or over 200 cunning more depending on how you upgrade, and close to 150 more surge or crit depending on gear. So to recap 165 expertise 220 endurance 300 armor 300 or more power 150 surge 200 plus cunning 32-66 base weapon damage There you go and that's without perfect modding. I would say that's a huge difference! Not just minor, that's huge. That's the difference between pve trigger relics and not having a trigger relic in 1.2 But hey that belt is such a minor upgarde. Come on wake up! The game is heavily in favor of gear. Look at those numbers again. That's the difference between 3500 damage Shoot first and 4800 damage shoot first. If you can't see it, than I am not sure what else to say. Look at the differences again. Now tell me that an equally skilled player has even a chance at killing that guy.
  9. WH gives more than just more expertise. It gives more power, crit, surge, and when you remod correctly you can bring your cunning, power, crit and surge to much better levels. It is easily attainable with WH gear you have better gear and by pulling mods and enhancements from the gloves and boots you can fine tune your gear and gain even more cunning, power and surge and limit your accuracy. 28.5 percent is easily obtainable especially if you are able to soft cap crit (easily done), then focus on power (easy to do), and augment for cunning (pushing your stats even higher). This is not a gross exageration. This is based on fighting against full WH guys in ranked with my 3 piece WH scrapper. My high crit 3572. His high crit 4400 or something like that. I will take a screen shot the next time I run into a scrapper and show what he did. I will also show you what my team and opposing team did. Just because you haven't faced it doesn't make it fact. I have first hand experience facing equally skilled teams who simply laugh because their gear is full aug wh and they are facing full aug BM. Full WH is 1400 plus expertise, 1200 expertise is full bm gear, 900 is full recruit. Are you saying a recruit can hold a candle to Full BM? Haven't you ever ran into a recruit geared player as full bm and demolished them? What's the stat difference between the two? It's huge just in the ability to live. The same is true between BM and WH. Play some ranked and watch the divide grow. When there is only one solo queing WH the difference he can make is decent. When there is a team of 8 the gear difference is monumental. Like i said, you keep speaking about someone sacrificing damage, which only speaks that you have yet to play ranked at any discernable level or equipped WH Gear. I am at 17.4k health with War hero Relics, IMplands, Earpiece and Main Hand. I was at 15.7k previously. This is concrete evidence. It's easy to prove Take off your gear put on recruit gear, than put on bm gear than go up to a WH geared guy. Than ask him to give you his stats while you look at yours. Quit arguing a side you have no proof on. I have personally done the conversations. I have worked with operatives. Talk to any full WH geared guy and his numbers will dwarf yours. Okay you are right and wrong. I agree that fighting with skilled people against a larger number is more fun. it's why world pvp is always well beloved. Again you are now talking about not solo queueing. That is a long story and the system is not setup this way currently. It will queue against anyone at times, though it's supposed to set you up against someone of equal level. I call bull to this statement, and it's evidence that you have little to no experience in ranked play. I have played equally geared BM teams and won. I have played equally geared teams and had great battles and lost. I have never beat a full WH team. No full bm team can beat a full WH team or even come close. We fought and held a single turret against a 2100 ranked full WH aug team yesterday, and they congratulated us, because it's next to impossible to survive against them. Their comment was this "Can't wait til you guys have gear". The fact that 80 percent of the ranked pvp teams know that without gear skill means crap should be evidence. But then again if you haven't seen it than it must not be true right? But armor has everything to do with kinetic and physical damage which is our entire burst damage
  10. You can heal from cover, and there is a damage reduction by being in cover.
  11. You can't. Unfortunately they all look the same, and sometimes it bugs out and Vital shot only shows up as one dot. It drives me bananas, and is another frustrating thing with the game. Your best bet is to have a rotation worked out to the time when you are going to cast yoru dot and then stick to it. You should be close each time.
  12. Except you are wrong. 3-5k health is significant with higher mitigation. The fact that most sages are 19k in WH without sacrificing damage is the normal. Your lack of rated experience shows here mate. 10 percent armor difference 100 per 1k hits, 3-5k more life. Top end WH geared without augments is 19k for Operatives and scoundrels with proper augments and replacing Accuracy with power or crit surge mods you can remain well above 19k and hit your Crit/Surge and stack cunning and power. So you gain 10 percent more armor, 3-5k health, 3-5 percent more damage (a talent giving you 3-5 percetn damage across the board would be immediate specced into). So the armor alone accounts for 100 less damage, the mitigation accounts for an additional 50 less per hit, and the more health you have the harder it is to kill you. Plus while I am hitting them for 200-300 less on a crit they are hitting me for 200-300 damage per hit more. This difference becomes even greater the more power or base stat they stack. Are you beginning to see the picture? Let me give you an example. A full augmented BM Scrapper Will crit for 3500 with Shoot first a Full WH augmented scrapper will hit for 4500-4800 against equally geared people. This isn't a guess, this is based on first hand experience. A full aug BM Geared Guardian Focus Spec will hit you with a Slam for around 5k. A full WH aug geared will hit for as high as 8.9k against equally geared opponents (highest recorded on my server) I enjoy your discussions, but in this instance your inexperience with rated and facing WH geared opponents is evident. WH gear > BM gear regardless of skill unless the player is absolutely horrendous. My brother's Fiance is a heal spammer, In BM gear she would die quickly and maybe get 300-400k in heals. She is now full WH gear, and heals on a sage using channeled heals. In full WH gear she is typically at 580k or higher depending on the team. She can be carried because the gear alone allows her to live significantly longer. [quote=MobiusZero;4944037Like I said, my opinion is not exactly popular. What I really find funny, is that elitists work sooooo hard to be the best, and when they finally dominate and have no competition, they get bored and quit. They shoot themselves in the foot! The ability to zerg is the greatest counter to elitists. Without the capability to do so, they will always dominate no matter what. That's socialism at it's finest and perhaps your most foolish statement to date. Trying to be the best is great. I like fighting people better than me. It forces me to be better. Zerging is completely counter to pvp. A full 20 man zerg can be easily counter by 8-10 highly skilled and coordinated players. Heck, I have seen and been the guy who wiped out 5 players because they were completely unskilled zergbots. Zerging is counter to pvp. Give any decent player who wants to prove he is good at something, and zerging immediately becomes counter. It's why many mmo's limit your ability to zerg by putting LoS, and timed objective caps because it's not fun. Zerging almost destroyed WoW's pvp. They ended up putting debuffs on flag carriers and buffs to bosses in AV to eliminate the possibility of giant zergfests. Because the games were routinely boring and stupid it was just a race to the finish. That's not pvp at all. Your inexperience with WH geared teams is evident again. Skill has a factor, but class imbalance and gear imbalance is huge. WH gear vs BM gear equally skilled player is over as soon as it starts. WH geared player wins. WH geared player vs slighly more skilled BM geared player - WH geared player wins easily. WH geared Player with skill vs 2 skilled BM players - WH geared player wins, but not as easily. It's easy look at your defense tabs. Kinetic damage is mitigated by armor, Internal damage is mitigated by damage reduction significantly more than Elemental. We tested this repeatedly the other day against my guild tank. Elemental ticked higher off him than Internal and especially any kinetic damage.
  13. WH is significantly better than BM. You are talking at least 5 percent better damage reduction 3-5k more health, and 10-15 percent more damage across the board. Take into account if you go augmented plus maximizing your mods and enhancements and the leap becomes even greater. However in order to get to that level you have to play an inordinate number of games. WH may seem like a small upgrade, but it's not. Especially when it comes to full teams. If it's 1 WH guy he can only faceroll one guy at a time, and you can have 2 guys kill him off. When it gets crazy is when you have 2 WH healers, 2 Fully aug WH tanks, and 1 WH dps. We are talking dying in 3-5 seconds and being unable to ever kill a healer. Play ranked for awhile and you will see what I mean. You mean Pyro's not PT's . Let's not nerf the Tactics or Assault guys they are fine. I have been complaining about CGC and it's ridiculous overpowering for about 3 Months now, and I am exhausted. Team play is the only reason I play. I like being a part of a group and goofing off with my buddies. If you want solo queue only go play an fps. I absolutely despise when I get paired up with someone who has no clue what they are doing, won't defend a node, and runs around getting wiped out because they don't want to spend the time to gear correctly. GW2 has solo queue Structured PvP, where you can either pick a server, queue based on ranking, or random queue. You can't stay with your team in Structured because it will remake the teams based on how badly one team is losing over a period of games. Finally, Zerg style pvp is a joke. Skill should always come into play. However 1 skilled player shouldn't be able to wipe the floor with 5 players which in the current state of PVP this is exactly what can happen. 1 skilled Fully augment WH Mara or PT or Guardian or Sage even can wipe out 5 Recruit or BM geared people. My brother is a 19k augmented WH gear Marauder. He put it best, "If I see anything 17k or under it's free kill. If I see two guys guarding a node and neither has more than 17k than I know I will kill them both regardless if one is a healer. It only becomes a fight when you reach 18k because then you at least have the gear to fight me." You are misguided here mate. It's the gear imbalance that is frustrating you just from a different perspective. A team of geared players will wipe out anyone. Skill doesn't even come into play currently. My guild ran into a tracer spammer WH geared, and all he did was spam tracer missle over and over and over again. Which means you are hurting yoru damage considerably, yet because of the gear imbalance he was able to kill off two of us before we got him down. We are all Full BM geared with 3 pieces of War hero. Essentially when we face a full WH team it's game over before it starts. Our dots are internal or kinetic both are mitigated by defense, talents, and despite claims armor as well. We have tested it repeatedly with my guild vg. Elemental is mitigated by defense as well but at significantly less of an issue. The PT and Madness dots on our guild tanks suffer significantly less mitigation than the operatives dots.
  14. My favorite was Big George's comment that deception assassins couldn't receive the same burst nerf as scoundrels because their dps was not an instealth stun attack. Except he nerfed BackBlast but didn't nerf Shock or Voltanic Slash or Maul. haha, I know about 3 scoundrels who actually heal mid fight. The rest of us run away to heal except we don't have a reliable way to get away to heal. FlashBang really makes me laugh sometimes. I use it as an interrupt because other than that it's pretty worthless haha. I have yet to find someone who disagrees. Flashbang is amazing in pugs where people stand next to eachother while node defending, but in ranked, everyone stands 15-20 m away from each other when node defending.
  15. Actually it's not solid. It's broken. Your biggest hitter is the single weakest big hitter in the game. Shoot first will hit for 4k at top gear levels, and back blast the same thing. You have no gap closer outside of a 2 minute vanish. Your damage outside of 4m is completely horrible. Your easily killed by the other melee, and your single greatest attribute is stealth, but you can't get into it as much as Sins or Maras. What would help fix is if you had a gap closer that allowed you to use shoot first out of stealth every 30-45 seconds. This would not be game breaking but would allow you to actually be able to use a key ability more than once every 2 minutes. Instead WH geared healers laugh, and the only classes you can handle 1v1 are Mara's, other Operatives, Commandos, and sages with their shields down. Concealment is more broken than Lethality. At least with lethality you have the 2nd highest damage dots in the game, and aren't as reliant on stealth. Did you know Deception Assassins have significantly higher burst than you? Even crazier their burst is reusable over and over again in a fight. They can also drop into stealth more often and have a great escape or gap closer in Force speed. Their defensive cooldowns are better, and their biggest hitter Voltanic Slash x2 to shock is usable at any time.
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