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Rogue_Eagle

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10 Good
  1. Today our team was stuck behind the shield on defence while they planted the bomb and danced around. By the time we got to ground it had already gone off, no contest.
  2. shamelessly as an 11 year old child I laughed my arse off at Jar Jar. Now I too, detest him.
  3. I had to check that this wasn't a post of mine. before DA2 I thought Bioware could do no wrong. After reading their 'hype' about that game though and how they're patting themselves on the back for the best game ever...... I'm pinning my hopes on Mass Effect 3, it can't be messed up... can it? I fear that the bioware games have kind of strayed from 'deep, involved feelings and moments' to 'run around and do my errands and fight repetitive mobs!'.
  4. they'd probably add more entries when they do an expansion.
  5. Very keen for this. It'd make the game a lot less stale and keep it interesting.
  6. the whole reason I joined a PVP server is for hopes of open world pvp. I want to be able to hunt down or be hunted, organise raiding parties etc. This is what would make the game for me
  7. Jedi Knight First part - 5/10 - boring and very weak feeling class to top it off. Feels like I'm 'channelled' into picking certain dialogue options and doing things a certain way. Bounty Hunter First part - 7.5/10 - Straight away a step up from Jedi Knight. Cool moves and combat 'flows' a lot better. Also attacks do decent damage!
  8. hi guys, new guy here and I joined Republic so I can help out the little guys (in a pvp server). I have rolled a Jedi Knight, and I'm a relatively low level (about 7). I'm just wondering, as I've heard mixed things about all the builds, are there any builds that can be played effectively in both PVP and PVE or is there a way to redistribute points? I plan to go Guardian Route. Also any tips would be very helpful I'm keeping my armour up to date and aren't dying too easily at the moment, but I hear that things change fast. Also is it good to keep slot 1 as its default or should I be putting something else there.
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