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Maxtofunator

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  1. Certain conversations only open up after certain points in the story. In general, you have no chance of romancing a companion until after Act III has begun. Finish up Alderaan and start Act II and then you will get a huge slew of conversations
  2. Um, where is the nerf PT/vanguard posts post 2.0? Exactly, nonexistent. Therefor, no balance yet. Sorry. However, operatives are ONLY good at healing against competitve teams, which is sad because I refuse to only play as a healer, though I do heal once in a while if I keep getting into games without healers, and I bought field respec if it is a close game. Juggs, marauders, and snipers are in a pretty good place of balance, with all three specs holding a pretty useful spot in pvp. Assassins I assume are still good for tank hybrid? Idk, my friend only plays his as tank, and obviously infiltration [could be the wrong tree name, i could be using the shadow name] is good now, but madness isn't quite so much. Sorcerer from what I have seen are better healers, and lightning got buffed, but madness is yet again nerfed, though DoTs don't seem to serve any real purpose in pvp anymore anyways, lethality aside. Mercs seem to be able to handle their own in their two own trees, while yet again, the shared tree sort of fails in comparison. Now, this leaves us with PT. I am not sure how well their middle tree is doing [currently leveling up mine now for fun, and because it was the class i made during beta and then i never ended up playing him sadly] and it seems to be doing good in pre-30 WZs, but who knows about later. So, this is to say, that no, this is not a balanced game. TLDR: Far from balanced, sorry brahski
  3. That is not what he means. It is a known bug that if you kill a scoundrel/operative while we use the roll skill we will be unable to move at all afterwards. /stuck does not work, and either does being pulled in any way, we are simply stuck waiting in limbo to MAYBE win the match [never happens to me late enough in the game though], or we have to leave or just wait it out and then get kicked out of the wz
  4. It has been happening since the move was created, and has no fix in the forseeable future probably even though they've had a similar problem before
  5. I would like to see some form of an AoE healing put into the class. Yes, I know annihilation can heal once in a while, but it would be pretty cool to have a tree where using a skill such as smash will deal less damage to enemies around you but heal allies around you, some form where say you still deal full damage if there are no allies but for each ally around you it causes you to deal x% less damage to each enemy but heal for y% or amount and have it on a scale event, and things like force scream able to heal allies it passes through. I think this would be a cool feature because the sith warrior/jedi knights are a class that require you to be in melee range due to the way the resource works, and they have no ability as it stands to act as a healer [while being the ONLY class that CAN'T heal, with smugglers/operatives being the only class that can't tank], that might open up the board for healers if they still have the ability to DPS while offering, not main heals, but worthwhile offheals to a group? Maybe make the other tree similar to how a bard typically works, and give them some sort of extra buff that also creates resource regeneration for allies around them, so that they are a very good support tool that can provide HoTs and PoTs(power over time, MoTs, whatever you wish to call it), and still have damage.
  6. That would actually be really cool to see
  7. I would like to agree that having one guarding a node, except for when that is your only node, is a poor choice in any REAL match. I can not count the amount of times I have been chain stunned JUST right in order to stop me from preventing a ninja cap by 2 people, and nobody came to help in time. I have also seen plenty of times where I have come up on my scoundrel, bursted down the defender so fast, and capped the turret that nobody could show up in time, but if I am trying to ninja a turret and I see 2 defenders, i back off unless I have another stealth with me.
  8. I'll remember to attack you in any pub v pub with my scoundrel now then =] The joys of playing the... well I guess it's the 2nd most UP class now. Nobody expects to see a scrapper come out of nowhere and take away all their health anymore.
  9. I would like to agree that I think carnage and annihilation are both very good specs. I played a carnage marauder since around 20, got sick of bleeds after I get Quinn to heal me instead, and I love bursting people down extremely quickly. I also play a scrapper though, so maybe bursting somebody down is a lot more fun to me than it is to bleed them to death. It is also really fun playing a carnage marauder and just simply wiping the floor with rage/focus specced warrior/knights and then laughing to go kill his buddy too.
  10. See, I was SOMEWHAT okay with you saying they stunlock you down 3/4 of your health, but a mara/sentinel using ONE OF THEIR DEFENSIVE COOLDOWNS to win a fight, yeah that is just petty and low. But honestly, even if you are only going to survive for like 2 seconds longer, stay in the fight, it is bad practice to /stuck, because then you'll end up doing it while solo guarding side turrets, and even .1 second can mean the difference between winning and losing
  11. I would like to actually thank you guys, I went ahead and picked up deception, which was also thanks to a friends recommendation as well, and will probably go check out Darth Bane next, after I get through the set of these. You guys are helpful, shows how a forum SHOULD work, now I am afraid to go back to the pvp forum=]
  12. Also, Vanguards and PT are probably the most UP class at current standings. Lucky merc/mando and op/scoundrel got buffed, but PT got nerfed, and smashers DIDN'T get nerfed (hardly seems fair to me, and mind you op/scoundrel only got a utility buff in terms of roll that everyone wants nerfed as it is]
  13. As a long time fan of star wars, tv shows, movies, and games, and finally finding a bit of free time, summer break of college, I was hoping to find some time to read in the expanded universe, and was looking for some suggestions on some good books to start off reading. I would prefer to start reading away from the main characters of the 6 movies, and would prefer a bit of jedi action to start off, though if there are some really good sith books or smuggler/bounty hunter books I will check them out as well. Thank you in advance
  14. Since nobody has pointed this out yet, the Seethe healing animation is very reminiscent of Darth Maul during episode 1 while Qui'Gon was trapped behind the energy door, waiting to continue the fight, while Obi Wan was waay off. The Jedi Warrior heal is even the same meditate that Qui'Gon does. Now take this one bit of evidence, as well as Darth Maul being, probably, the second most popular sith in Star Wars history [due to the movies being more common, I myself have read very few books, and Revan is my favorite anyhow], being the most popular double bladed lightsaber user, and from what I have personally seen, the second most popular assassin race is ZABRAK, after human [everybody plays humans, I have 2 myself I think], and with all the new f2p players coming in, I don't think we're going to get rid of the seethe ability. I perfer the sith warrior healing ability by at least 20 times over my sorcerers healing ability, but I haven't had MUCH issue outside of PVP healing myself, but I usually heal myself with actual healing abilities to get the medals, but I'm greedy and want to make sure I get 8 medals no matter what
  15. Too bad I only like that armor set and the Thana Vesh armor set, I would like the scouter, but you will see too many sith warriors using it now to shout about power levels and stuff...
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