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Monthigos

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  1. Who knows? Unlike the last expansion, there has been no announcement of monthly chapters (that I am aware of) and KOTET had a sense of finality to it. I would assume as long as there are new Star Wars movies being pumped out, EA will try to cash in on that. Then again, I don't really know how the game is doing financially and maybe having no planned content means that they may be preparing to wind down. Whenever a company is ready to wash their hands of a game it's usually when there are no long-term plans. Of course I'm am not abreast of all the news so I could be way off base. Personally, I hope this game keeps going for a long, long time. I don't play it all the time, but it's nice to come back to it from time to time when I'm feeling the urge.
  2. From my perspective, there's just too much choice and not enough incentive to religiously stick with one MMO. It does feel like MMOs have been declining in popularity over the years, or perhaps that is just player dispersal. SWTOR was prohibitively expensive to make and I doubt stakeholders are too eager to try again after the game fell short of projections. I don't think there will be another game quite like SWTOR in the future. I don't know how much Disney gets involved with licensed games, but if they are doing anything more than collecting their cut then I could totally see SWTOR getting shut down. They axed Disney Infinity for having an 'okay' year because they are notorious for not taking on risks. KOTET is giving off this incredibly tentative vibe right now. The story has a sense of finality to it, like most of the major loose ends have been tied off. However, there doesn't seem to much new content designed to keep most players engaged for the long haul. It feels like we're getting to the point where they are only putting enough resources into the game to keep people interested, but at the same time, it also feels like they are weighing whether to shut the game down. My belief, which may be unfounded, anyway.
  3. Yeah for some reason when I did that instance it was lagging like crazy, even though I was seeing no dips in my connectivity to the server. Reminds me of Yavin when SoR came out.
  4. Ugh, I liked rocket punching as my finishing move because it was stylish and satisfying. Y'all can talk about efficiency and rotations but 90% of this game is a faceroll anyway and it was fun to have. At least my PT still has it. Still somewhat disappointed though.
  5. Eh, I wasn't sure if they were going to actually kill Torian when they didn't do it right away, but the neck snapping was seriously upsetting. Torian was my boy during ROTHC. I decided I was going to gear him out and we had matching suits and everything. I guess in my head it was a no-brainer: Torian was a warrior prepared to die a warrior's death and I don't think he would have been okay with my decision to save him. Of course he wasn't given a warrior's death, so that was kind of a slap in the face. Still beats not knowing what the hell happened to Mako though.
  6. If it were me I'd just get the blue mods, or probably power through in whatever outdated gear I had. The reason being is you will be doing Corellia and Ilum at a higher level and it will compensate for the deficiencies in your equipment. Also consider that you have nearly your full compliment of abilities (stuns, interrupts) so I don't really think either planet should be giving you much trouble. From the sound of it this isn't your first rodeo so you still have heroic moment and possibly unity / sacrifice to fall back on. And then of course there's medpacks... If you do spend the comms, once you hit Forged Alliances you will get almost 300 more comms, and then a steady stream of free armor / weapons up until 190 when you finish Ziost. As other have posted if you play through Makeb after Ilum, the bolster compensates. I thought it was weird that they had level 60 vendors at Makeb Orbital, but I didn't think much of it because I just don't see the issue with gear at this point in the game.
  7. I don't know what you're asking for here. Do you want Bioware to revert the game back to how it was when you left? Or are you asking for Bioware to give you the expansion for free, bump your characters up to 60 and hand out ranked PvP sets? Or are you just complaining for the sake of complaining? You lost me mate.
  8. Have you tried using SweetFX and a daltonize shader? I know people have gotten SweetFX to work with SWTOR in the past although I couldn't find anything recent. I thought I saw a shader for ESO a while back but I don't know why it wouldn't work for any game. Worth checking out, at the very least, as I'm not sure how likely it would be for Bioware to introduce their own feature.
  9. It's probably because well-crafted, constructive and tone-neutral post rarely get any traction. Anyone who's been on the internet more than a day knows if you want to get attention, you've got to say it in an aggressive and offensive manner. It feels like people who are 'passionate' (aka hostile) take out their aggressions on other forum members who unfortunately, like me, don't actually have any direct control over this game and are unable to accommodate their protests. But hey, I'm not one to talk, I write more angry posts than positive ones.
  10. This is more or less my setup at the moment, well except I have a 960. My i5 is an old Sandy Bridge and I'm running the game with max setting and shadows maps in the 2000 range with a pretty consistent 50 FPS on planets like Alderaan. On barren planets I can turn the maps all the way up but I don't really see much of a difference in visual quality. I was running a 560 before this, and performance was pretty similar except I had shadows disabled. I'll take anything over 40 FPS as long as there aren't ton of FPS spikes. I still get those but not bad, mostly when I'm force jumping.
  11. I don't think anyone who has posted on this thread can claim to have intimate knowledge about how this game was / is coded, but I can I tell you that any code can be improved upon and / or rewritten. The people saying that recoding the game "engine" is impossible are mistaken. Now the likelihood of a rewrite is unlikely. I've seen many MMOs make gradual improvements over the years, but I can't really think of very many games that have had massive overhauls in a short space of time. I saw one poster claim they would have to take the game down to do an engine overhaul, which is also not true considering they do all of their builds in an internal testing environment before pushing them out to the PTS. I also saw another poster claim that network issues has no bearing on framerate which frankly isn't always true, depending on how the game is coded. This game continually adds in a massive amount of new assets while not really increasing the overall memory space in which the program has to work in. I mean the amount of information swapping between the server and the client is likely staggering, and comparing this game like Skyrim which doesn't have any of this additional overhead makes it a very poor comparison. Then again it could be the coding--I can't think of a single MMO that didn't chug when there was a ton of particle effects everywhere, even on good setups. I see a lot of people hung up on cores, processor speed and multi-threading but not taking the thousands of different aspects of their hardware and network connection affecting the performance of their machine under different circumstances. Just because something works well in one program doesn't mean it will work well in another and the issue may not necessarily be about how well it is coded. Obviously the game is working well for some people and not so well for others--I've never had any serious framerate issues through two computer builds and my performance has generally been very good with setting maxed. I'm not discounting the fact that there could be improvements in the code--I'm sure the development team would like to see the product be the best as possible as well. It's just that there's so many assumptions being made and I feel like if people knew more about their workings of their computer the less certain they would be about their assertions in regards to what their particular problem is.
  12. Considering much of this game's visual design (ships, armor, etc.) was emulated after stuff from the movies, I don't really see the issue with adding items that appear similar to the new movie. Since SWTOR is pretty much non-canon and in my mind its own self-contained continuity, I think as long as it feels good to the majority of the players anything goes. I mean non-white core sabers exist in the game and they have never felt right to me, but other people like them so I don't let it bug me. If people want crossguard sabers, then people should have them.
  13. Isn't SWTOR Legends material now anyway? If so, they don't have to rationalize why so many things are similar to the OT. I prefer viewing SWTOR as a different take on the SW universe rather than trying to shove everything into one package. That gives them more freedom and they can pick and choose what EU content they want to have in the game...
  14. Is the VA worse? I hadn't really noticed. I don't really care either way about how they deliver the dialogue. The NPCs still talk, just not as long. I compare these to the dailies of Makeb which were communicated completely via text. I don't even think Makeb had that many voiced side missions so it's pretty much on par of what I'd expect for an expansion. The main quest cinematics so far seem to be much better than much of the vanilla game. It kind of makes me wish they would go back and touch some of the previous conversations (especially with facial animations).
  15. I think Raider's Cove looks fantastic, especially the section with the neon signs, but the rest of the day-time area of the planet looks really cartoony to me. I know some people think all of SWTOR looks like a cartoon, but to me there's a distinction between a good graphic novel and a Saturday morning cartoon and SWTOR is very good about capturing the feel of the former. I think the problem is that Rishi uses a lot of lower resolution textures typically reserved for distant objects up close. This is just a minor gripe on my part, but after the really high resolution textures on Makeb it's hard to not feel a tad disappointed.
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