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morfius

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  • Location
    Sofia, Bulgaria
  • Interests
    Sci Fi, Music, Games
  • Occupation
    IT
  1. Just got same bug, no secondary combat style energy pool regeneration from toys at all. Tested on JK - Sage, SW - Sorcerer, BH - Gunslinger ... combat style ability regenerate energy pool but toys don't. When swapping to primary or testing characters without secondary one toys work properly. Seem they are still stuck on Origin class not combat class.
  2. Actually (except Acina & Marr) they can be summoned. There is a terminal in Odessen phase that give you back any killed or made leave companion (Acina & Marr not but they are not standard ones), even those you loose due choice (Vette vs Caderra or Quin vs Dorne).
  3. Well I decided to check that, so I got to fully unlock DK & Coruscant - 25% count no matter faction... now I have to play internal decorator again :D
  4. Not exactly, the item you can see on CM is just per character, account option/item is missing. With such price per character - I suppose account one will cost more than 3 month subscription.
  5. Diving into the conspiracy answer would be - to sell more compendiums in CM ... But most probably they just did what they do every time they use the nerf bat ... overkill. Whole mess with tuning a whole game to part of the player base could be solved much easier if they simply added more instances (similar to PvE/PvP planetary ones) to everything (planets/Solo or SM FP/quest instances & so on - solo players activities) with option to choose instance difficulty level (same way as KoTFE/KoTET chapters)
  6. Well I don't usually care about it, but I have been playing a new character thru class and planets story - It got his 50k points in 4 days (about 3 hours of play per day) just from quests and some H2, small guild on small planet - 500k for same 4 days but I have no idea what other members did. It may been easier for those that exclusively did it before alt over alt ... but I don't remember been able to simply fool around with a new character and get the conquest.
  7. I just don't get the idea of mod able gear if you lock all the mods in their pieces, why exactly do we have mods if we cann't change their places. For set bonus bringing ones it is clear - to not grind only one part for all slots but for the rest? Where am I supposed to get different kind of enhancements if cannot move one from other piece .. or we are supposed to change our set stats with augments/ear/implants only? One more reason to not even bother with new gear at all ... making grind too hard will not make me grind more, no it will be my excuse to grind even less. Only thing that still keep me around is that most of new mmo got even more stupid ... console control on PC and forced soloing on phases (ouch you did that too with last FPs story mode) - how about no.
  8. From your link: Step 3: Now exit the cave and go left, you will find a clickable Relic Keeper’s Altar. Click it to summon a Massassi Relic Keeper and kill it to get the Tablet of Victory.
  9. No, choice should matter but it should change the output of the events, not swap some of the participants in them because of it. Or have same participant in 2 different places just because you chose something not yet related. Read spoiler tagged again, the output for both factions will remain almost the same as it was written - but participants and their place in events will correlate.
  10. Well they tried to force both groups in other activities and got burned... but not learned. Why rotating weekly, just slap 2 of them, one PvE, one PvP - limiting you to choose and do only one of them this week. So even those that do both P/E can do only one weekly but all players can decide what they want to play. Rest of the mess I am not going to event touch ... PvP should have no gear rate at all - fixed stats per type of item so you could min/max with no matter what exactly gear rating you use and PvE should need higher tiers only for H/M modes - or like Ossus you get your starter gear with the opening quest. Cosmetics will be great enough rewards ... but those are in CM ... so we got grind with no mind.
  11. Well even if it same story why exactly you have different participants in same events depending who you decide to support, if it is one story rest of the participants again have to be the same - only difference should be is your character with one side of them or with other. But no... same character is on shuttle somewhere while it fight beside you or order something on the ground and then use different transport. Other one just slipped and fell... WTH.
  12. Well I explained how I think it should correlate in Spoiler tags... One story will mean all characters dropped in one faction ... think again (what we have again is like planetary stories on both sides in classic game). Issue is not with the different ends, issue is that same events contain different participants depending on faction.
  13. Well that is the main issue here ... Ossus is close to Makeb than to SoR or KoTFE/KoTET (2 PC factions active not an truce - SoR or Alliance - KoT**) and they screwed up with that. Makeb at least was believable as the stories had no direct intervention (Rep - evacuation via Hutt Ark and dealing with HC / Imp - finding resource and preventing core from exploding + kicking archon backside) but on Ossus - fail was epic - you have different characters around when it end depending on faction even if it end with same events. Spoiler - read on your risk.
  14. Thanks, tried Ossus on some secondary chars - got bunch of bugs and utterly disappointing story and no new companion on both chars (VG & IA)... with IA and whole Saboteur path was: - Why did I ever bother ... I just helped my old faction much more than my new choice one. Not to mention that they screwed their own writing ... Rep/Imp stories are not correlating to each one. Spoiler - read on your risk. Well it seem my major chars will wait longer before even go there...
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