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Posts
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You guys really enjoy your casted abilities having their cast time increased when your hit?
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Can we get rid of this, and replace respective talents affecting it with something else?
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Won't ever get fixed. With 2.0 it got so bad for me, I had to quit again lol.
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No ping problems here. But I do get massive FPS lag in warzones and ability delay. 2500k CPU 670 GTX (tried disabling SLI, still get massive stutter and fps lag) 8GB of RAM SWTOR is on an SSD too
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I have been getting really bad FPS chugging during Warzones, along with ability delay in both open world and Warzones. Using GTX670 and a 2500k CPU, also have game installed on an SSD drive.
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Ability delay/misfires back with avengeance!
XProdigyX replied to BurnedRemains's topic in General Discussion
Yea, this lag is pretty darn bad. It's making leveling/PvP a nightmare. -
Gamasutra: The Burning of Star Wars - The Old Republic
XProdigyX replied to Urael's topic in General Discussion
To people wondering why the score changed since release, it is because most peoples perspective of something, even games, changes over time as they experience it. While it might have been cool to do 2 or 3 class stories, after that you really start to notice some things that bug you (or maybe not ). I pretty much agree with the article. Would have if it was published at release (minus the F2P obviously). Came back for one month and nothing that has been added has impressed me. Heck, pvp actually has LESS stuff to do than it did when I quite lol. -
Still no color customization? Really?
XProdigyX replied to SocraticSteve's topic in General Discussion
You complain about that but don't mention all the females running around in the skimpy Leia set? I feel that is way worse. Still, I think people should be able to choose the look they like, doesn't affect me really. All for having a dye system ala Guild Wars 2. -
Do not see a problem with having all sets with same expertise amount, but just increasing the prim/secondaries with each new tier. Ensures new players won't get totally stomped, but also gives stats to work towards.
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I can't believe they gave corner/wall hugging as something to use. Obviously other ranged classes can also do that, BUT they also have even more tools to deal with melee, defensive cooldowns, and/or good mobility. Couple changes I would do: Barrage procs allow that Unload to be castable while moving. This gives us a snare on the move (FINALLY) and some damage mobility. Lower Thermal Sensor and Power Surge CD's to 1 min. Or Allow them to have stacks to give the next 3 or so abilities to get the effect. Move the PowerShield talent in Bodyguard tree to switch with Superchaged Gas. These changes wouldn't be very difficult IMO, but would really improve gameplay of the class.
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Also seem to be getting ability lag and rubber banding, only in WZ's. Out in the regular world everything seems to be fine. But in WZ's I constantly have to hit abilities multiple times for it to go off, get rubber banded back to a previous spot, and sometimes everything in the WZ will completely stop (fps is still 60 and music keeps playing) then it speeds like heck to catch up.
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Top 3 things you would like changed, fixed or added?
XProdigyX replied to Darknessinme's topic in General Discussion
My top 3: Open/free Space gameplay Minigames, ala Swoop racing, Sabaak, ect. The ability to SIT IN DAMN CHAIRS! (basically better RP support) -
Space Combat in The Old Republic (continued from pre launch)
XProdigyX replied to seatown's topic in General Discussion
Can't really see how people can be content with on-rails space with how much money/tech BW has to work with these days. SWG space combat was simply amazing...I still have flashbacks of doing Kessel vette runs to this day -
Two things I think should happen: Pinning fire needs to last WAY longer and be applied by at least one other attack too. Barrage procs should also allow Unload to be used while moving. That would be enough for me to work with mobility wise
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Suggestion: Auto-end Alderaan warzone once score is 2-1 ratio
XProdigyX replied to Kobold_Warlord's topic in PvP
No. As long as there is still a chance to come back and win (no matter how small) the match needs to continue. VoidStar only ends because after you pass up the other teams round progress, there is no way for them to win at all.