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Zionite

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    Assistant Film Editor
  1. I was just thinking what a damn shame it was that so many world quests are just ignored entirely because you level so fast to even bother. Then you're scaled down and made to rush because you feel like you're wasting time on a planet. Would love to be able to gimp myself at least. It's all just too easy.
  2. Thanks for taking the time to hear what the community thinks about the classes they play. Stay classy guys. I've been PvPing with my Sage for the past couple of months, and I've noticed that teams that are communicating and working effectively almost always take out the Sage first. It's a potent class, but easily killed. You would be bad to not take them out first. This isn't necessarily a bad thing, but a defensive cooldown would be substantial in survivability, as the shield only lasts for a moment, and much less than that when focused down. A big gripe I have is Knockback standoffs with sorcerers, who always get their knockback before the Sage because of the animation lag. So sorcerers are inherently better at huttball by controlling the catwalks more effectively than sages. Balance is a fun PvP spec, provided you are clever and keep away from the main brawl. It is inevitable that you will be seen and killed, but the longer that takes, the more damage you put out. Sages also fair very well in 1v1 encounters provided they use their kiting abilities on melee opponents, but stealth classes often get the 1-up on sages due to their in-combat cloaking. A sage might even try to use one of their AoE abilities to find the stealther, but one is too small of an area and the other is too slow to activate. As a healer in PvP, you can forget about the top part of your tree. Those abilities are near useless except in rare occasions. It is much better to throw those points into telekinetics for kinetic collapse and force wave. You lose a minor bit of healing for a lot more survival. Although I would like to use my AoE heal at the top of the tree, I have to abandon it to stay alive a little longer.
  3. I'd like to see your source for this. If you ever eat fast food more than once a month, or even see a movie or buy coffee, you're spending more than $15 a month for less than 5 hours of any effect (less if you're seeing a movie). $15 a month for this game is silly to turn down if you play it more than 10 hours a month. Not only that, but if this game is only enjoyable to you as a single player experience, your first month (and thereby your only playthrough) is still free. No one is taking away your right to unsubscribe if you're done. So you bought a normal game for a normal price, all subscription and MMO qualities aside. What features are missing that you feel that this isn't an MMO? I feel that since TOR focuses on developing your character and those around him/her as living beings, this suddenly makes people think it's a single player game. Its not a lack of features; its sheer genre mixing shock. Bioware has combined their single player experiences with both co-op and MMO elements, but people aren't used to seeing anything like it. Even without the MMO qualities, you still have a very solid Bioware experience that's co-op, something that has never been seen. Be specific. I felt that most of the early planets are tighter due to lack of sprint or speeders, whereas later planets open up considerably and have areas that are used upon revisit, giving even more life to the area. I'd like to know why you aren't buying your new abilities on level ups (changing gameplay considerably) and what planet you feel is too tight. Are you referring to events like in Rift, where the community must gather to close random holes? I guess you could call that exciting, but I don't see how something like that would translate into SWTOR. You could argue that even dynamic open world events are just as predictable as everything else; it is planned after-all. Again, be specific. I've never felt like I was being herded; in fact I got quite lost a few times and missed quests or quest chains. That would never happen in a pathed design. Isn't this the same thing as the one you just stated above? BTW, Warzones count as content, whether they're open world or not. It starts at level 10, precisely the point you're criticizing. Open world PvP early level is pointless; the zones will always be empty or unbalanced unless it's a high level area. Take WoW for example: The only PvP in the open world that happens is in Southshore (only because people know to go there; its not incentivized) and in daily quest areas (high level zones). Anything else is completely random; most players fly around now. My question is: what purpose would low level PvP events serve? Would people even do them? And, how would these events make TOR any better? Seems like a waste of time to make when content experienced by everyone could be made. Without players, there is no 'community'. It also sounds like you're skipping your heroic quests, which usually involves grouping and carries significant rewards in most cases. Players shouldn't have to craft; that's why gear is easy to come by in all areas of the game. Crafting is only as important as you want it to be. I've been a Biochemist for awhile now, and it's become essential to upgrade my reusable medpac, stim, and adrenal. I couldn't live without them; they are very important. Trading isn't necessary unless you need more of a given material, or want to progress faster. I'll also remind you that most gear that can be crafted is on par, if not better than, any quest gear of the same level. The value of crafted gear is a matter of optimization, and the average player isn't concerned with optimizing their character enough to browse the trade market. And again, they shouldn't have to. So, the lack of people available for your quest or flashpoint at a particular time is indicative of the total number of people on the server? How does that even make sense? Even if there were 1000 more players on the server, only a handful would be your level and willing to group. It has nothing to do with server size; its all in your timing and resourcefulness. Single-player experiences can be had within a multiplayer environment. It's just genre blending shock you're experiencing. I'd also argue that questing is infinitely more enjoyable in TOR than in any other MMO simply because they're fun to watch, varied, and co-op friendly. I've also never had any 'kill x of (creature)' quests that weren't optional; they've always been bonus missions. I don't know what mission you're doing, so be specific. And again, side-quests are just that: side-quests. Does the massive amount of side-quests from Skyrim de-emphasize the main story? I don't think so, and I think the same applies here. I partly agree with you here, insofar as space combat with PvP and maybe more of a 'Star Wars Battlefront' feel to it would be a great addition to the game. It would be really satisfying to hop in a fighter, blow up some republic turrets, land on their ship, take out their shields, etc. This sounds more like a Warzone than anything else. However, space combat as it is now is more akin to fishing and cooking in WoW: optional time sinks for bonuses to regular play. As far as making that multiplayer goes, it wouldn't make any sense and it wouldn't work. Regardless, this doesn't make TOR any more or less Massively-Multiplayer. Again, this is like buying WoW for the Fishing expecting Bass Pro gameplay, then arguing the entire game is worthless because your expectations were wrong. I skipped some of your last criticisms, but I couldn't skip this one. You couldn't be more wrong. The customization is ridiculously good; I've never seen two people look the same. You're also forgetting that gear appearance can and will be customizable soon with the Match to Chest option that was pulled out of the late beta and release versions. Even so, I think that would make players even more similar, not less as you argue.
  4. Yeah your comp is pretty terrible, but you knew that. Shadows is the main offender to low fps, but minimizing everything usually works. If that doesn't help, get all your drivers updated and restart the computer. Use your task manager to monitor system resources and close anything you don't need running. If none of those things work, its time for an upgrade.
  5. so what is the alternative? Compressing all the planets to a single straight corridor with all the quests in a row?
  6. People have gotten banned for looting too high level containers for credits. It's a bannable offense. And unlike everyone else on this thread, I have proof. http://www.reddit.com/r/swtor/comments/nx3i4/swtor_bans_from_going_to_ilum/
  7. I played a lot of matches against 30s and 40s at level 20 and won most games. But I had an organized team and we worked together. Maybe that's why it feels imbalanced to you?
  8. Perhaps the reason people are eager to believe new MMOs can kill WoW is because so many people passionately want WoW to die. Assuming this, why idolize a game you would love to see fail?
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