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SabreMonkey

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  1. Ok, I'll try to keep calm, but today is going to be the third time in a row that I've had a day free from work, thought I'd do some catch-up in SWTOR, and something goes buggy. This time it's lag spiking into infinity. I was running a Warzone rather smoothly until it suddenly got jumpy and spikey. Then it just locked down, gave the red "X" for signal strength, and froze me in the spawn area. Don't ask me to verify if my internet is working, either. Is yours? Any other website I go to runs fine. Not surprisingly, I come to SWTOR's forums and they're running very slowly. So is there a server issue this morning? Unannounced work? Just another bug like last weeks Launcher fiasco? Just inform me of what might be going on and I won't sit here wondering why I should stay subbed.
  2. This would be an ideal compromise. I, too, get furious at chain stuns and at watching myself go from 70ish on my Mara to 0 while not being able to hit back. But....stuns are necessary. Folks have already said why they apply in an objective based situation. What I'd like to see is some more control over them, a functional resolve bar, and maybe more damage-breaks or even shorter CD stun breaks. That might help with the willy-nilly stun parties some WZ's become. But they're absolutely necessary, these stuns.
  3. I just want to be able to log in and get what I paid for. My computer is good and my connection is great in every aspect and MMO and game and "adult content" download I attempt. SWTOR is the one that lag bombs. And here we are, on a Sunday afternoon when I have a few uninterrupted hours to play the game, and it's down. My time to play is sometimes slim, and it seems like Bioware is ruining that a lot lately. Call me a chicken little too, I guess, but I want to get what I am paying for when I want it. If they're fixing things, that's great. Tell me so. I don't consider unhappy customers whiners or chicken littles.
  4. This sounds like someone who prefers to be carried along in the snuggly security of a carefully scripted and monotonous premade cradle and is free of the burdens of independant thought, random team compositions, and <gasp> thinking outside the premade google-sought lines. Pick up Group has a clear tie to pick up games for me, prior to bad knees and during lots of park basketball days. Sometimes your pick up team was awesome and worked out. Sometimes it was bad news and you got stomped. There's a challenging beauty to that randomness. And I enjoy the chaos of the solo queue, and think you're way off when you say nobody skilled or good or worth anything would ever partake.
  5. This thread is an ongoing flood of "this! this!" So....THIS! Seriously, I can't wrap my head around the min/max/hurryupandDPS mindset. The ones who scream to spacebar and will quit a group and return to LFGing rather than just deal with the folks who want to watch the 15 seconds of video. Mindless specs, rotations, and zero challenge grinds are what make this game crappy. When we were running through our first flashpoints on hardmodes, me and a couple friends i run MMO's with intentionally left out any effort to seek answers or tips on the web. Maybe we'd get a brief nugget of intel such as a weapon or trick the boss pulls. Then we'd figure it out ourselves. These hurryuppers would've killed us.
  6. Are you an officer in his hopefully former guild? We don't know the story. The guild I cited as an example is a guild where me and 2 friends DID make a strong effort to get to know and be involved and were shunned and treated bad.
  7. I get the impression from the OP that he wasn't a hardcore, well-geared raider (or maybe just not part of the CLIQUE- please spell it right, posters) but he was a hardcore, successful, hardworking PVPer who was shunned by the experts in the clique. I've seen it before. There was a guid in Rift that had "class mentors" who talked down to everyone who joined, regardless of their experience and gearing. I, too, experienced this from them in PVP despite being ranked, geared, and more succeessful than them. Bottom line, though- this guild clearly doesn't fit who you are as a player. So it doesn't matter if someone wants to accuse you of whining or not. Find a more comfortable guild to roll with. If you're on Fatman (especially if you transferred into that hell hole) PM me cos we've got a guild of folks who dabble in both, aren't cliquey, and like to PVP a lot.
  8. That's the problem: we don't know. Folks are ignorant of class mechanics. Bioware has more bugs than my lousy attempt at a backyard garden. And there certainly are cheat programs and cheat users out there. Best we can do is play on and report what we suspect to be cheating. I try to limit that to stuff that simply cannot be a class mechanic. If I can't snare or root someone in Huttball, ok fine...class mechanic, I suppose. I know that's what I do. When I see someone stuck inside the huttball stand blinking like the Exorcist and is unhittable run out with the ball I wonder...
  9. You're either with him or against him. Agree, or you're a baddie. Same old song and dance.
  10. The only time I would disagree with this is in the case of me (Sin tank) and my friend (Op healer). I guard her and we often can hold a node or tie up a group of folks for quite some time with me guarding her and her healing me. Overall though, I get my average 75-100k protection when she's not around by always hitting that AOE detaunt when it's up and we're in a scrum, or by targetting someone who's on one of our heals, and hitting the single target detaunt. Edit: I forgot to mention that I point out the stat bloat when we play together: In some matches I can crack 250k protection. But it requires a lot of things to happen that don't always... Overall though, I would agree with this poster: My goal in life is to tie up a node or tie up players who could be doing something better than wailing on a tank. The WZs are also all pretty situational, too. As a Sin, in huttball for instance, I am expected by my friends to be the guy who grabs the ball. So I get guarded. But if I come across a ball carrier who needs a guard I'll do it, then try to burst ahead when enemies arrive so he can pass.
  11. Thanks for the well wishes, and I've used it several times since launch and Group Finder has been freakin great so far. I'm pretty upset about the wonky graphic issues that further annoy me in PVP, but that's a different forum topic....And maybe today's patch solved that.
  12. This is also happening to pulls. When I go to pull someone (say, a carrier in Hutball into a fire) there's no zip, snatch, puuuuuuull, land anymore. It's just a sudden BANG they're there...or sometimes they're not. Or sometimes they've fallen thru the platform we're standing on. It's bizarre and agitating.
  13. As one who does this sort of thing myself, I agree with this sentiment. But I appreciate the tone of this thread being one of "how do we counter this" instead of "NERF STEALTH OR I UNSUB!!!!" There are probably things you can do proactively to deal with it, but a lot of times wins and losses seem to come down to that damn door timer and where it is when you pop up inside. I know that for me as a lurking Sin, I often get busted by other stealthers who are sweeping and trying to "bump" into me. I also try to do that when I play defense. A lot of these strats require us to detach from a desire to rack up stats in WZs. That is a challenge all on it's own.
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