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parnell

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  • Location
    Merriam, KS
  • Interests
    IT Nerdery, Nissan Z Cars, Sports Cars, Driving Fast, Video Games, Software programming, movies
  • Occupation
    Software Engineering Project Manager
  1. So what is the name of the 31 series? I think it's ridiculous they have a level of abstraction around what the hell it is you're buying with your hard earned commendations. there's probably a good way to make this less confusing but i can't think of one... Doesn't this mess up the galactic trade market?
  2. afaik, you're never able to defend a crate you've already defended. it always has to be 2 different crates. although you point out something interesting perhaps what bugs them is that people do one and then don't finish the quest, eventually there are none left that aren't in use...
  3. well said! good humor. my only argument against the sarcastic trodding on the bag system is this: In PVE there is no guarantee of payout each time you do a flashpoint or even several flashpoints. In no MMO game is there ever a 'certainty' of payout with loot. Some of the 'fun' is finding that rare or awesome loot that no one else has. I think they were trying to capture 'that'. I mean just the other day i got a moddable belt on my level 19 IA. No one in our guild has ever seen a moddable belt but me. So that's fairly prestigious. I finally pulled a lightsaber out of a bag the other day... i nearly crapped myself with excitement. If i had just simply saved up enough "PVP points" and bought a lightsaber... well that's nice that i can choose what i get and when i get it ... but it's not as 'exciting' to find something new and lucky to have gotten it. So to your analogy, good game friend for funny factor To the point of the bagging system... YES, I definitely agree that it still needs work to really capture that whole 'epic' or semi-'random' feel of getting some awesome loot blended with the reward of hard work, but it's better than just a straight up 'point buy' like WoW has. With that type of system, it's just a linear progression. Very boring and not too exciting to see someone with awesome pvp loot, because you just know they have spent the honor points and a bunch of time. You can even sortof joke around, hey how is that divorce going? etc for the lack of time they spent outside of the game. To me the main thing to change is drop MORE than 3 centurion commendations in the bags. Because by the time you even get enough for 1 piece you've already gotten 5 pieces of champion stuff and it is just a joke to even buy it. Same with Tionese stuff compared to columi. my feeling is by the time you get a single champion item you should already have quite a few centurion pieces, by the time you get a columi you should have decent tionese, etc... just regular progression through gear makes sense to me. Well, I'm ready to be flamed for just my opinion but that's cool. Honestly, my favorite pvp gearing system was in UO when pvp gear WAS pve gear and if you wanted good pvp gear you just had to kill the guy that had it and took it off his corpse while making fun of him as a ghost that stood there going ooOOoOOoo
  4. find me developer confirmation of this... i'm interested to know if it's true also.
  5. It seems to usually affect the number of them i get, but it does seem to help that when i get them i get 2 or 3 of them at a time. I've honestly NEVER had a problem getting those purples... it's just time consuming... about 1 in about 10 missions to get some. I send my crew out 3 at a time now for them. Usually every 15-20min i'll get some.
  6. I found artificing to fall to 'useless' status after it became so time and money intensive to reverse engineer my way to my level appropriate blues and/or purples at around level 25 or so. Also I could get more appropriate and similiar quality gear in way less time by doing flashpoints while earning xp, darkside and social. I would imagine that it won't again be useful until i'm level 50 and trying to gear up for operations. My 2 credits.
  7. We did this with 2 level 27s (Sorc, Jug), a level 25 (Marauder) and a level 21 Mercenary Healer.... It was pretty rough... we wiped once... here's what we did and it worked 'fairly' well... Tank took both DPS characters (The gunner and the dual wielder), the maurader in our group took the other 2 mobs. we kept damage pretty even on all 4 throughout because each one you kill makes the others stronger so try to 'kill them' all at once. the dual wielder chick kept kiting over to our sith sorc so the tank had to keep leaping over there and taunting. That mob bounces aggro all over... the trick is just using stuns, knock backs etc on her and then taunt her (which keeps her aggro for about 10 seconds). The gunner (dps mob) shoots at the tank as he chases the dual wielder but he stays positions for AE's. I hope this helps you succeed in the future.
  8. Or how to enable them? I got an error message that i was on a different difficulty than the party leader yesterday and i was like "OOH, there's higher difficulties?" but we couldn't figure out how to change it. Thanks,
  9. Where are you getting the data to back any of this up? can you post links or references? thanks,
  10. +1 great post I think it was a horrible idea to do this launch how they did it, but at the same time the reaction is hilariously off base.
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