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ArenCordial

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  1. Sure thing. http://parsely.io/parser/view/203702 At the end of the log popped SR and died to lingering destruction.
  2. Legends (Pub) on Harbinger. We are pretty much expecting KotET to be a bust. About 60% of our raid team has already started leveling toons in FF14. Its a real shame most of us have been together since launch or shortly after.
  3. This. RotHC era was the high point of post launch content. The story was much better, even if KotFE has the edge in cinematics. Faction story > the single Zakuul story. The raids were great. I pvped the most in the 2.x era. The only I would have changed was Oricon requiring the raids to complete the story. SoR approach with Revan was better in that regard.
  4. Just a couple of points I feel the need to make here. If BioWare is using this as an excuse to not pursue further raid content then its one of their own making. ToS/Rav HM was a significant step up in difficulty from prior tiers. That's why it was popularly called hardmare. It was probably way over tuned for your average hard mode guild as if trying to appeal to both the NiM and HM raiding crowd. Heck even some casual SM focused guilds were having problems with the SM version. While I can appreciate the sentiment of extra challenge I'm not sure it did those ops any popularity favors for such a large difficulty increase. They needed to make some adjustments sooner than they did. Secondly certain fights like HM Revan overwhelming favored exactly 1 raid make up, Hunters or Troopers, due to the mechanics. That is absolutely terrible in design, for HM guilds that may not want to run FotM classes but still wanted to clear HM. To this day I'm not sure if any guild downed Revan before the first nerf that didn't include an overwhelming make up of Troopers/Hunters or players of other classes that legacied over the main hand. If there was its a very small list. Third bugs, bugs, bugs. Underlurker was a constant problem in the first few weeks and Torque's repair droids getting stuck on players was another terrible nightmare for raid groups trying to do progression. Finally the Rav exploit going on for weeks didn't help. Frankly the fact that 8% of players were going in and bashing their heads against that isn't a bad stat. Add in story mode and I'm sure a significant chunk of players were doing the new content.
  5. I think you are vastly overestimating BioWare's ability or desire to provide meaningful PvE content. If they can't design a single operation to make KotET's launch and give raiders exactly what they were asking for you think somehow they will have randomly generated bosses? Please. Secondly I think you are underestimating progression raider's ability to categorize enemies and abilities even if they somehow came up with encounters like you think. BioWare wouldn't have an unlimited number of mechanics to work with so you'd just look for and identify which mechanics a boss would have then just take the appropriate counter/action. Finally where did this idea of a horde mode come from, seems far more likely to me that uprisings are simply 5.0 star fortresses with different backdrops to avoid the "sameness criticism" of the existing star fortress content.
  6. I wasn't actually debating you on that point just providing a list of what could qualify, just to be clear. Honestly I don't think that will translate the same to an mmo. ME3 multiplayer was fun but to keep it fresh what did they do? Adding new weapons, new classes, new playstyles etc. TOR really isn't in a position to do that unless they pull out some kind of fixed build classes that aren't the PC classes kinda like GSF ship classes which would be dumb. In the end the horde-meta would probably revolve around using the most mobile classes to kite and avoid damage to clear the higher levels if damage gets too strong and until then tanks would probably just be responsible to round up the horde to AoE them down. It would take a lot to bring in some interesting mechanics that require smart play and frankly KotFE has been pretty light on that. Put hey all those Snipers that think Suppressive Fire on repeat is the ideal rotation will be vindicated.
  7. Posted this earlier but not sure if you saw, in Colossal Monolith orange circles aren't reflectable. You'll die to lingering whatever its called. Curse and Ground Slam still work.
  8. -Holostatues -Shroud's Datacrons (minor story) -Cartel Gambling Machine (can't remember the name) -Treek (she's an example where she was just plain better than normal companions.) Granted you could just buy with credits but thats the same as most things through the GTN and she was available for direct buy. -Combat Pet Companions There might be more but you can say a minimum of 5 non-cosmetic pieces.
  9. Also pretty sure you can't reflect the Orange circles in CM 4.0. Tried twice last week and died both times.
  10. Not exactly related to this topic but I thought I'd ask since I've noticed this on parsley and dongo's video. Is it now preferable to sunder then apply dots before ravage? I used to always Sunder > Impale > Rav > Sh > FS. Been kinda out of the game for while but figured I'd ask. I do notice Ravage doesn't seem to be as high as % of dmg anymore.
  11. Pretty sure what you're looking for doesn't exist. I've been watching the GTN for years looking for the exact same thing. Nor have I seen one encountered as a world drop.
  12. Can we please stop the round robin of 'this is content/not content' ? Or if some one uses 'we' can we just interpret that the speaker means 'myself and like minded people.' Too many threads have been pointlessly derailed by this sort of thing. Yes KotFE chapters are content as is TEC but for the purposes of this thread people are clearly talking about traditional group content such as Flashpoints, Operations, and Warzones.
  13. OP most of this has been said but really pulling good numbers in HM ops is just about. 1.) Learning the fights then learn to anticipate. Since we are melee and like Brady said BW hates melee start planning out where you need to be. Uptime is the name of the game. If your ranged dps are solidly out parsing you when you start pulling something new don't let it get to you, you'll need some pulls to figure out where you need to be and you should see your numbers rise. 2.) Unless mechanics absolutely prevent it always be attacking. 3.) If there are adds dot spread then cyclone slash like mad. Very few disciplines have AoE that can compete with Vigilance, use it to your advantage. 4.) Look at Torvai's Saber Reflect tips (been meaning to say thx for that for a long time Torvai!). SR is limited in its use but if you can use it then its the best offensive cooldown in the game. 5.) If necessary talk to your tanks. Basically if your tanks can do some minor things to help your dps ask them. This may just be pug trauma but too often I see tanks think that kiting is a race they need to win (also why its important to anticipate), not stacking adds properly, or doing something facepalm worthy like making the dps break channels to move in front of the tank for double destruction. This may not be necessary for your group but if you do see something that could help you out communicate it as long as it doesn't interfere with them doing their job.
  14. I just picked up my GS again after a long time and I've been doing the 2 WS rotation since I seem to have an easier time with mechanics thanks to this. I was wondering for the first filler while Hemo is up do you have certain energy levels where you think ok above this level DB + DB or if I'm below this level DB + QD or RS?
  15. Thank you very much for some how voicing the frustrations I've had in coherent manner.
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