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Argoan

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  1. That goes for every Database and Torsearch engine there is?
  2. I understand that, but the fact remains that the schematic is there, along with mats needed to craft it. Isn't that a good sign that it is actually in the game somewhere? The final authority (Being Bioware) is rather quiet on the whole Crafting front, so who are we supposed to go to?
  3. I can see on TorHead that there are crafted grade 24 Armorings - http://www.torhead.com/item/aV1GcFO. There are even higher grade armorings that are supposed to be crafted. Maybe we just have to RE mods that are in the raid gear to learn it or it's an ultra rare drop or something? I know it is possible to make raid level Mods and Armoring, the schematics are there. I just don't know how to get them.
  4. From Reverse Engineering, I have learned all Armoring and Mod epic recipes (Grade 22 max). However, raid equipment already have grade 24 Mods and Armoring in them already. My question is this, how do Cybertech learn to make grade 24 Mods and Armoring? Are the schematics raid drops (All I have seen are earpiece schematic drops)? Mass reverse engineering of Grade 22 Epics (I hope not, it already cost over a million just to learn them - and then to find out they are pretty useless when people are raiding)? Something else I have overlooked? If anyone has any insight into this, post it here please. I would love to know if we can in fact make better or if 90% of our recipes become out-dated and worthless the second people start raiding.
  5. That doesn't even come close to the Biochem reusable things.
  6. Artifice makes the most money in the game once you get the special crystals i think. People in my guild are selling the magenta crystal for 300k+ each.
  7. Armorings/Mods = Can buy better from vendor and raid gear comes with better in it already. Mounts are BoP and can cost more than vendor mounts, whilst not looking that nice(imo). Earpieces = Better from vendor - Even raid recipes are worse than vendor bought ones. Ship Parts = Ok, these are useful for the tiny amount of people that still do the ship mini game at level 50. Grenades = Decent for PvP, kind of Meh for PvE. Not totally amazing for masses to use them. So, can someone explain to me what cybertech is good for other than ship parts and grenades?
  8. We killed 16man Bonethrasher and killed the server, sorry team.
  9. The graphics suck, the art direction is nice. People need to be less ignorant and learn the difference.
  10. You don't need to get those recipes yourself, thy are tradeable. Cybertech mods/armorings are ONLY throug REing. I am talking about selling Mods/Armoring, not actually equipment. You take Armortech/Armstech you except to sell a Gun or a Chest and not have a repeat customer. Cybertech sells Armor and Weapon modifications, returning custom is expected. You are basically trying to compare chalk and cheese to make your argument valid.
  11. It's not really about the prices, its that the mods/armorings we make (the VAST majority of Cybertech recipes) are all reusable, making it virtually impossible to recover the costs of REing immense amounts of items to be able to make Epic mods/armorings. The only way to make a profit is to sell them for 100k credits, and I think we both know no one will pay that.
  12. Reusing a high end Mod/Armoring costs 30k. Crafting them costs (On my server at least) over 32k JUST for the 4 Mandalorian Iron - They are roughly 8k each - How do people make money with Cybertech? We have no bonus for being Cybertech apart from the BoP mounts (Epic costs more than other epic mounts to craft so it's pointless) Ear pieces - again with no resale value. Epic ship addons - Again single sale. How are people using Cybertech? I find it to be completely useless as it is now, except for single sales on a impossible to use AH that will no where near cover my cost of Reverse Engineering all that material just to learn high end recipes.
  13. Boo hoo I can't print money anymore. Shut Up and dont come back.
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